gta
GTA: A Benchmark for General Tool Agents
In developing general-purpose agents, significant focus has been placed on integrating large language models (LLMs) with various tools. This poses a challenge to the tool-use capabilities of LLMs. However, there are evident gaps between existing tool evaluations and real-world scenarios. Current evaluations often use AI-generated queries, single-step tasks, dummy tools, and text-only inputs, which fail to reveal the agents' real-world problem-solving abilities effectively.
GTA: Generative Trajectory Augmentation with Guidance for Offline Reinforcement Learning
Offline Reinforcement Learning (Offline RL) presents challenges of learning effective decision-making policies from static datasets without any online interactions. Data augmentation techniques, such as noise injection and data synthesizing, aim to improve Q-function approximation by smoothing the learned state-action region. However, these methods often fall short of directly improving the quality of offline datasets, leading to suboptimal results. In response, we introduce GTA, Generative Trajectory Augmentation, a novel generative data augmentation approach designed to enrich offline data by augmenting trajectories to be both high-rewarding and dynamically plausible. GTA applies a diffusion model within the data augmentation framework. GTA partially noises original trajectories and then denoises them with classifier-free guidance via conditioning on amplified return value. Our results show that GTA, as a general data augmentation strategy, enhances the performance of widely used offline RL algorithms across various tasks with unique challenges. Furthermore, we conduct a quality analysis of data augmented by GTA and demonstrate that GTA improves the quality of the data.
"To Survive, I Must Defect": Jailbreaking LLMs via the Game-Theory Scenarios
Sun, Zhen, Zhang, Zongmin, Liang, Deqi, Sun, Han, Liu, Yule, Shen, Yun, Gao, Xiangshan, Yang, Yilong, Liu, Shuai, Yue, Yutao, He, Xinlei
As LLMs become more common, non-expert users can pose risks, prompting extensive research into jailbreak attacks. However, most existing black-box jailbreak attacks rely on hand-crafted heuristics or narrow search spaces, which limit scalability. Compared with prior attacks, we propose Game-Theory Attack (GTA), an scalable black-box jailbreak framework. Concretely, we formalize the attacker's interaction against safety-aligned LLMs as a finite-horizon, early-stoppable sequential stochastic game, and reparameterize the LLM's randomized outputs via quantal response. Building on this, we introduce a behavioral conjecture "template-over-safety flip": by reshaping the LLM's effective objective through game-theoretic scenarios, the originally safety preference may become maximizing scenario payoffs within the template, which weakens safety constraints in specific contexts. We validate this mechanism with classical game such as the disclosure variant of the Prisoner's Dilemma, and we further introduce an Attacker Agent that adaptively escalates pressure to increase the ASR. Experiments across multiple protocols and datasets show that GTA achieves over 95% ASR on LLMs such as Deepseek-R1, while maintaining efficiency. Ablations over components, decoding, multilingual settings, and the Agent's core model confirm effectiveness and generalization. Moreover, scenario scaling studies further establish scalability. GTA also attains high ASR on other game-theoretic scenarios, and one-shot LLM-generated variants that keep the model mechanism fixed while varying background achieve comparable ASR. Paired with a Harmful-Words Detection Agent that performs word-level insertions, GTA maintains high ASR while lowering detection under prompt-guard models. Beyond benchmarks, GTA jailbreaks real-world LLM applications and reports a longitudinal safety monitoring of popular HuggingFace LLMs.
GTA: A Benchmark for General Tool Agents
In developing general-purpose agents, significant focus has been placed on integrating large language models (LLMs) with various tools. This poses a challenge to the tool-use capabilities of LLMs. However, there are evident gaps between existing tool evaluations and real-world scenarios. Current evaluations often use AI-generated queries, single-step tasks, dummy tools, and text-only inputs, which fail to reveal the agents' real-world problem-solving abilities effectively. To address this, we propose GTA, a benchmark for General Tool Agents, featuring three main aspects: (i) Real user queries: human-written queries with simple real-world objectives but implicit tool-use, requiring the LLM to reason the suitable tools and plan the solution steps.
GTA: Generative Trajectory Augmentation with Guidance for Offline Reinforcement Learning
Offline Reinforcement Learning (Offline RL) presents challenges of learning effective decision-making policies from static datasets without any online interactions. Data augmentation techniques, such as noise injection and data synthesizing, aim to improve Q-function approximation by smoothing the learned state-action region. However, these methods often fall short of directly improving the quality of offline datasets, leading to suboptimal results. In response, we introduce GTA, Generative Trajectory Augmentation, a novel generative data augmentation approach designed to enrich offline data by augmenting trajectories to be both high-rewarding and dynamically plausible. GTA applies a diffusion model within the data augmentation framework.
Long-range gene expression prediction with token alignment of large language model
Honig, Edouardo, Zhan, Huixin, Wu, Ying Nian, Zhang, Zijun Frank
Gene expression is a cellular process that plays a fundamental role in human phenotypical variations and diseases. Despite advances of deep learning models for gene expression prediction, recent benchmarks have revealed their inability to learn distal regulatory grammar. Here, we address this challenge by leveraging a pretrained large language model to enhance gene expression prediction. We introduce Genetic sequence Token Alignment (GTA), which aligns genetic sequence features with natural language tokens, allowing for symbolic reasoning of genomic sequence features via the frozen language model. This cross-modal adaptation learns the regulatory grammar and allows us to further incorporate gene-specific human annotations as prompts, enabling in-context learning that is not possible with existing models. Trained on lymphoblastoid cells, GTA was evaluated on cells from the Geuvadis consortium and outperforms state-of-the-art models such as Enformer, achieving a Spearman correlation of 0.65, a 10\% improvement. Additionally, GTA offers improved interpretation of long-range interactions through the identification of the most meaningful sections of the input genetic context. GTA represents a powerful and novel cross-modal approach to gene expression prediction by utilizing a pretrained language model, in a paradigm shift from conventional gene expression models trained only on sequence data.
GTA: Generative Trajectory Augmentation with Guidance for Offline Reinforcement Learning
Lee, Jaewoo, Yun, Sujin, Yun, Taeyoung, Park, Jinkyoo
Offline Reinforcement Learning (Offline RL) presents challenges of learning effective decision-making policies from static datasets without any online interactions. Data augmentation techniques, such as noise injection and data synthesizing, aim to improve Q-function approximation by smoothing the learned state-action region. However, these methods often fall short of directly improving the quality of offline datasets, leading to suboptimal results. In response, we introduce \textbf{GTA}, Generative Trajectory Augmentation, a novel generative data augmentation approach designed to enrich offline data by augmenting trajectories to be both high-rewarding and dynamically plausible. GTA applies a diffusion model within the data augmentation framework. GTA partially noises original trajectories and then denoises them with classifier-free guidance via conditioning on amplified return value. Our results show that GTA, as a general data augmentation strategy, enhances the performance of widely used offline RL algorithms in both dense and sparse reward settings. Furthermore, we conduct a quality analysis of data augmented by GTA and demonstrate that GTA improves the quality of the data. Our code is available at https://github.com/Jaewoopudding/GTA
GTA: Guided Transfer of Spatial Attention from Object-Centric Representations
Seo, SeokHyun, Hong, Jinwoo, Chae, JungWoo, Kim, Kyungyul, Hwang, Sangheum
Utilizing well-trained representations in transfer learning often results in superior performance and faster convergence compared to training from scratch. However, even if such good representations are transferred, a model can easily overfit the limited training dataset and lose the valuable properties of the transferred representations. This phenomenon is more severe in ViT due to its low inductive bias. Through experimental analysis using attention maps in ViT, we observe that the rich representations deteriorate when trained on a small dataset. Motivated by this finding, we propose a novel and simple regularization method for ViT called Guided Transfer of spatial Attention (GTA). Our proposed method regularizes the self-attention maps between the source and target models. A target model can fully exploit the knowledge related to object localization properties through this explicit regularization. Our experimental results show that the proposed GTA consistently improves the accuracy across five benchmark datasets especially when the number of training data is small.
GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformers
Miyato, Takeru, Jaeger, Bernhard, Welling, Max, Geiger, Andreas
As transformers are equivariant to the permutation of input tokens, encoding the positional information of tokens is necessary for many tasks. However, since existing positional encoding schemes have been initially designed for NLP tasks, their suitability for vision tasks, which typically exhibit different structural properties in their data, is questionable. We argue that existing positional encoding schemes are suboptimal for 3D vision tasks, as they do not respect their underlying 3D geometric structure. Based on this hypothesis, we propose a geometryaware attention mechanism that encodes the geometric structure of tokens as relative transformation determined by the geometric relationship between queries and key-value pairs. By evaluating on multiple novel view synthesis (NVS) datasets in the sparse wide-baseline multi-view setting, we show that our attention, called Geometric Transform Attention (GTA), improves learning efficiency and performance of state-of-the-art transformer-based NVS models without any additional learned parameters and only minor computational overhead. The transformer model (Vaswani et al., 2017), which is composed of a stack of permutation symmetric layers, processes input tokens as a set and lacks direct awareness of the tokens' structural information. Consequently, transformer models are not solely perceptible to the structures of input tokens, such as word order in NLP or 2D positions of image pixels or patches in image processing. A common way to make transformers position-aware is through vector embeddings: in NLP, a typical way is to transform the position values of the word tokens into embedding vectors to be added to input tokens or attention weights (Vaswani et al., 2017; Shaw et al., 2018). While initially designed for NLP, these positional encoding techniques are widely used for 2D and 3D vision tasks today (Wang et al., 2018; Dosovitskiy et al., 2021; Sajjadi et al., 2022b; Du et al., 2023). Here, a natural question arises: "Are existing encoding schemes suitable for tasks with very different geometric structures?". Consider for example 3D vision tasks using multi-view images paired with camera transformations. The 3D Euclidean symmetry behind multi-view images is a more intricate structure than the 1D sequence of words. With the typical vector embedding approach, the model is tasked with uncovering useful camera poses embedded in the tokens and consequently struggles to understand the effect of non-commutative Euclidean transformations.
How to create realistic Grand Theft Auto 5 graphics with Deep Learning
For the first task, I have taken screenshots of the game as our source domain which we want to convert into something photo-realistic. The target domain comes from the cityscapes dataset that represents the real world (which we aim to make our game resemble). Based on about three days of training for about 100 epochs, the Cyclegan model seems to do a very nice job of adapting GTA to the real world domain. I really like how the smaller details are not lost in this translation and the image retains its sharpness even at such a low resolution. The main downside is that this neural network turned out to be quite materialistic: it hallucinates a Mercedes logo everywhere, ruining the almost perfect conversion from GTA to real world.