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NEW DEVELOPMENTS OF THE GRAPH TRAVERSER

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INTRODUCTION This paper describes some recent experiments with a computer program which is capable of useful, or at least interesting, application to a number of different problems. The program, the Graph Traverser, has been described in detail in a previous paper (Doran & Michie 1966). However, we shall here need to view the basic algorithm from a rather more general standpoint, corresponding to an actual extension in the flexibility of the program, so that a restatement of what the program can do is desirable. The Graph Traverser, which is written in Elliott 4100 Algol, is potentially applicable to problem situations which can be idealised in the following way (see for comparison Newell and Ernst 1965). There is given a set of'states', which are connected by a set of'transformations', or, as I shall call them, 'operators'. An operator will be applicable to some, but not necessarily all, of the states and two distinct operators applied to either the same or distinct states may each give the same state as end-product. Most of the concepts to be used here which are related to the use of operators were discussed in a paper by Michie (1967). This type of problem situation is represented in Figure 1 by a graph (in the mathematical sense) to which have been added various labels. In this representation states correspond to nodes of the graph, and operators to labelled arcs--a, b, c in this quite arbitrary case. Notice that associated with each node (or state) is a triad of integers.


INDEX

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D.B.VIGOR 33 MECHANISED MATHEMATICS 4 An approach to analytic integration using ordered algebraic expressions. L.I.HonGsox 47 5 Some theorem-proving strategies based on the resolution principle.


r (Xi)), where

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A technique that has proved useful in shortest path and other discrete optimization computations has been bi-directional search. The method has been well tested in the two-node shortest-path problem providing substantial computational savings. A natural impulse is to extend its benefits to heuristic search. In the uni-directional algorithms, the search proceeds from an initial node forward until the goal node is encountered. Problems for which the goal node is explicitly known can be searched backward from the goal node. An algorithm combining both search directions is bi-directional. This method has not seen much use because book-keeping problems were thought to outweigh the possible search reduction. The use of hashing functions to partition the search space provides a solution to some of these implementation problems.





27 Planning and Robots James Doran

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The solution to this simple problem would then guide the solution of the original problem. Minsky (1961) has discussed complex planning of this'homomorphic model' type, and has stressed the potential reduction in total search effort to be won. In the same paper he has also considered the use of semantic models' as a form of complex planning in a mathematical context. The successful geometry theorem-proving program of Gelernter (1959), which used a diagram' to test the validity of propositions, is a wellknown example of this form of planning. Recently Sandewall (1969) has defined a Planning Problem Solver (P P This is an attempt to explore in detail complex planning of the homomorphic model' type as applied to the


16 Experiments with the Adaptive Graph Traverser Donald Michie and Robert Ross

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A formal description is given of GT 4, a revised and extended version of the Graph Traverser. Methods are described whereby GT4 can improve its performance at run time (a) by automatic optimization of parameters used by the evaluation function and (b) by dynamic re-ordering of operators. Neither method depends upon there being any successful searches in the program's past experience of a given problem. The essential feasibility of both approaches has been validated in experimental tests using sliding block puzzles. Two planned extensions, 'local smoothing' and'regionalization' are described. INTRODUCTION The Graph Traverser (Doran and Michie 1966), and subsequent work based on it, represents an attempt to adapt game-playing methods, particularly those of Samuel (1959), to automatic problem-solving. The design objective is not the simulation of human problem-solving as a study in psychology, but rather to provide an efficient general-purpose search procedure appropriate to non-numerical problem domains. There is a parallel with the development of direct search techniques for numerical function minimization, for example pattern search (Hooke and Jeeves 1961), simplex (Spendley, Hext and Himsworth 1962, Nelder and Mead 1965).


11 An Experiment in Automatic Induction R. J. Popplestone

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INTRODUCTION The problem discussed in this paper, namely that of finding a function to satisfy a given argument-value table, is by no means new to computing science, or to mathematics. Thus, for example, the problem of fitting a curve to a set of points is a part of numerical analysis. However, I am concerned with finding a function over a non-metric space, and so my work is closer to that of Feldman et al. (1969) in what they call, 'grammatical inference' or to the automaton-synthesizing programs described by Fogel, Owens and Walsh (1966). There have been some applications of learning devices. Perhaps the best known is Samuel's checkers program (Samuel 1967), but Murray and Elcock (1968) have a system for describing generalized board states in Go-Moku that employs a much richer language to describe the concepts learnt.


STRATEGY-BUILDING WITH THE GRAPH TRAVERSER D. MICHIE

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I shall discuss automatic methods of search for solutions in problems susceptible of a particular formal representation, namely that on which the Graph Traverser program (Doran & Michie 1966, and see Doran p. 105) has been based. In this representation which is essentially that of Newell, Shaw & Simon (1960) a problem consists of a set of states, one or more of which is labelled'goal', together with a rule-book. The rule-book lays down for each state what moves may be made from it to reach other, neighbouring, states. Solution consists in a demonstration that a goal state can be reached from some given initial state via a sequence of intermediate states, sometimes with the additional requirement that an actual sequence, or path, be demonstrated as part of the solution; in this last case, as in the sliding block problem discussed later, the goal (or goals) is typically specified in full as part of the statement of the problem. In other cases, where the goal is only specified in terms of some defining property (such as cost in a transportation problem, or simplicity in a problem of algebraic manipulation) we are interested solely in discovering states possessing this property, and not at all interested in the particular paths leading to them.