STRATEGY-BUILDING WITH THE GRAPH TRAVERSER D. MICHIE

AI Classics/files/AI/classics/Machine Intelligence 1&2/MI1&2-Ch.9-Michie.pdf 

I shall discuss automatic methods of search for solutions in problems susceptible of a particular formal representation, namely that on which the Graph Traverser program (Doran & Michie 1966, and see Doran p. 105) has been based. In this representation which is essentially that of Newell, Shaw & Simon (1960) a problem consists of a set of states, one or more of which is labelled'goal', together with a rule-book. The rule-book lays down for each state what moves may be made from it to reach other, neighbouring, states. Solution consists in a demonstration that a goal state can be reached from some given initial state via a sequence of intermediate states, sometimes with the additional requirement that an actual sequence, or path, be demonstrated as part of the solution; in this last case, as in the sliding block problem discussed later, the goal (or goals) is typically specified in full as part of the statement of the problem. In other cases, where the goal is only specified in terms of some defining property (such as cost in a transportation problem, or simplicity in a problem of algebraic manipulation) we are interested solely in discovering states possessing this property, and not at all interested in the particular paths leading to them.

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