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3 things Will Douglas Heaven is into right now

MIT Technology Review

MIT Technology Review's senior editor for AI shares what he's been thinking about lately. My daughter introduced me to El Estepario Siberiano's YouTube channel a few months back, and I have been obsessed ever since. The Spanish drummer (real name: Jorge Garrido) posts videos of himself playing supercharged cover versions of popular tracks, hitting his drums with such jaw-dropping speed and technique that he makes other pro drummers shake their heads in disbelief. The dozens of reaction videos posted by other musicians are a joy in themselves. Garrido is up-front about the countless hours that it took to get this good. He says he sat behind his kit almost all day, every day for years.



From Hubs to Deserts: Urban Cultural Accessibility Patterns with Explainable AI

Pranto, Protik Bose, Islam, Minhazul, Saha, Ripon Kumar, Rivera, Abimelec Mercado, Abbasov, Namig

arXiv.org Artificial Intelligence

Cultural infrastructures, such as libraries, museums, theaters, and galleries, support learning, civic life, health, and local economies, yet access is uneven across cities. We present a novel, scalable, and open-data framework to measure spatial equity in cultural access. We map cultural infrastructures and compute a metric called Cultural Infrastructure Accessibility Score (CIAS) using exponential distance decay at fine spatial resolution, then aggregate the score per capita and integrate socio-demographic indicators. Interpretable tree-ensemble models with SHapley Additive exPlanation (SHAP) are used to explain associations between accessibility, income, density, and tract-level racial/ethnic composition. Results show a pronounced core-periphery gradient, where non-library cultural infrastructures cluster near urban cores, while libraries track density and provide broader coverage. Non-library accessibility is modestly higher in higher-income tracts, and library accessibility is slightly higher in denser, lower-income areas.


$\boldsymbolλ$-Orthogonality Regularization for Compatible Representation Learning

Ricci, Simone, Biondi, Niccolò, Pernici, Federico, Patras, Ioannis, Del Bimbo, Alberto

arXiv.org Artificial Intelligence

Retrieval systems rely on representations learned by increasingly powerful models. However, due to the high training cost and inconsistencies in learned representations, there is significant interest in facilitating communication between representations and ensuring compatibility across independently trained neural networks. In the literature, two primary approaches are commonly used to adapt different learned representations: affine transformations, which adapt well to specific distributions but can significantly alter the original representation, and orthogonal transformations, which preserve the original structure with strict geometric constraints but limit adaptability. A key challenge is adapting the latent spaces of updated models to align with those of previous models on downstream distributions while preserving the newly learned representation spaces. In this paper, we impose a relaxed orthogonality constraint, namely $λ$-Orthogonality regularization, while learning an affine transformation, to obtain distribution-specific adaptation while retaining the original learned representations. Extensive experiments across various architectures and datasets validate our approach, demonstrating that it preserves the model's zero-shot performance and ensures compatibility across model updates. Code available at: \href{https://github.com/miccunifi/lambda_orthogonality.git}{https://github.com/miccunifi/lambda\_orthogonality}.




MetaFind: Scene-Aware 3D Asset Retrieval for Coherent Metaverse Scene Generation

Pan, Zhenyu, Lu, Yucheng, Liu, Han

arXiv.org Artificial Intelligence

We present MetaFind, a scene-aware tri-modal compositional retrieval framework designed to enhance scene generation in the metaverse by retrieving 3D assets from large-scale repositories. MetaFind addresses two core challenges: (i) inconsistent asset retrieval that overlooks spatial, semantic, and stylistic constraints, and (ii) the absence of a standardized retrieval paradigm specifically tailored for 3D asset retrieval, as existing approaches mainly rely on general-purpose 3D shape representation models. Our key innovation is a flexible retrieval mechanism that supports arbitrary combinations of text, image, and 3D modalities as queries, enhancing spatial reasoning and style consistency by jointly modeling object-level features (including appearance) and scene-level layout structures. Methodologically, MetaFind introduces a plug-and-play equivariant layout encoder ESSGNN that captures spatial relationships and object appearance features, ensuring retrieved 3D assets are contextually and stylistically coherent with the existing scene, regardless of coordinate frame transformations. The framework supports iterative scene construction by continuously adapting retrieval results to current scene updates. Empirical evaluations demonstrate the improved spatial and stylistic consistency of MetaFind in various retrieval tasks compared to baseline methods.


Audio Geolocation: A Natural Sounds Benchmark

Chasmai, Mustafa, Liu, Wuao, Maji, Subhransu, Van Horn, Grant

arXiv.org Artificial Intelligence

Can we determine someone's geographic location purely from the sounds they hear? Are acoustic signals enough to localize within a country, state, or even city? We tackle the challenge of global-scale audio geolocation, formalize the problem, and conduct an in-depth analysis with wildlife audio from the iNatSounds dataset. Adopting a vision-inspired approach, we convert audio recordings to spectrograms and benchmark existing image geolocation techniques. We hypothesize that species vocalizations offer strong geolocation cues due to their defined geographic ranges and propose an approach that integrates species range prediction with retrieval-based geolocation. We further evaluate whether geolocation improves when analyzing species-rich recordings or when aggregating across spatiotemporal neighborhoods. Finally, we introduce case studies from movies to explore multimodal geolocation using both audio and visual content. Our work highlights the advantages of integrating audio and visual cues, and sets the stage for future research in audio geolocation.


LocDiffusion: Identifying Locations on Earth by Diffusing in the Hilbert Space

Wang, Zhangyu, Zhang, Jielu, Zhou, Zhongliang, Cao, Qian, Wu, Nemin, Liu, Zeping, Mu, Lan, Song, Yang, Xie, Yiqun, Lao, Ni, Mai, Gengchen

arXiv.org Artificial Intelligence

Image geolocalization is a fundamental yet challenging task, aiming at inferring the geolocation on Earth where an image is taken. Existing methods approach it either via grid-based classification or via image retrieval. Their performance significantly suffers when the spatial distribution of test images does not align with such choices. To address these limitations, we propose to leverage diffusion as a mechanism for image geolocalization. To avoid the problematic manifold reprojection step in diffusion, we developed a novel spherical positional encoding-decoding framework, which encodes points on a spherical surface (e.g., geolocations on Earth) into a Hilbert space of Spherical Harmonics coefficients and decodes points (geolocations) by mode-seeking. We call this type of position encoding Spherical Harmonics Dirac Delta (SHDD) Representation. We also propose a novel SirenNet-based architecture called CS-UNet to learn the conditional backward process in the latent SHDD space by minimizing a latent KL-divergence loss. We train a conditional latent diffusion model called LocDiffusion that generates geolocations under the guidance of images -- to the best of our knowledge, the first generative model for image geolocalization by diffusing geolocation information in a hidden location embedding space. We evaluate our method against SOTA image geolocalization baselines. LocDiffusion achieves competitive geolocalization performance and demonstrates significantly stronger generalizability to unseen geolocations.