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Mars: SituatedInductiveReasoning inanOpen-WorldEnvironment

Neural Information Processing Systems

Yet, most of them rely on pre-stored knowledge. Inducing new general knowledge from a specific environment and performing reasoning with the acquired knowledge--situated inductive reasoning, is crucial and challenging for machine intelligence. In this paper, we design Mars, an interactive environment devised for situated inductive reasoning.


Made in space? Start-up brings factory in orbit one step closer to reality

BBC News

It sounds like science fiction - a factory, located hundreds of kilometres above the Earth, churning out high-quality materials. But a Cardiff-based company is a step closer to making this a reality. Space Forge have sent a microwave-sized factory into orbit, and have demonstrated that its furnace can be switched on and reach temperatures of around 1,000C. They plan to manufacture material for semiconductors, which can be used back on Earth in electronics in communications infrastructure, computing and transport. Conditions in space are ideal for making semiconductors, which have the atoms they're made of arranged in a highly ordered 3D structure.


Subgoal Graph-Augmented Planning for LLM-Guided Open-World Reinforcement Learning

Fan, Shanwei, Zhang, Bin, Xu, Zhiwei, Teng, Yingxuan, Dai, Siqi, Cheng, Lin, Fan, Guoliang

arXiv.org Artificial Intelligence

Large language models (LLMs) offer strong high-level planning capabilities for reinforcement learning (RL) by decomposing tasks into subgoals. However, their practical utility is limited by poor planning-execution alignment, which reflects a critical gap between abstract plans and actionable, environment-compatible behaviors. This misalignment arises from two interrelated limitations: (1) LLMs often produce subgoals that are semantically plausible but infeasible or irrelevant in the target environment due to insufficient grounding in environment-specific knowledge, and (2) single-LLM planning conflates generation with self-verification, resulting in overconfident yet unreliable subgoals that frequently fail during execution. To address these challenges, we propose Subgoal Graph-Augmented Actor-Critic-Refiner (SGA-ACR), a framework that integrates an environment-specific subgoal graph and structured entity knowledge with a multi-LLM planning pipeline that explicitly separates generation, critique, and refinement to produce executable and verifiable subgoals. A subgoal tracker further monitors execution progress, provides auxiliary rewards, and adaptively updates the subgoal graph to maintain alignment between plans and actions. Experimental results on 22 diverse tasks in the open-world game "Crafter" demonstrate the effectiveness of our proposed method.


Smart Manufacturing: MLOps-Enabled Event-Driven Architecture for Enhanced Control in Steel Production

Ahmed, Bestoun S., Azzalin, Tommaso, Kassler, Andreas, Thore, Andreas, Lindback, Hans

arXiv.org Artificial Intelligence

We explore a Digital Twin-Based Approach for Smart Manufacturing to improve Sustainability, Efficiency, and Cost-Effectiveness for a steel production plant. Our system is based on a micro-service edge-compute platform that ingests real-time sensor data from the process into a digital twin over a converged network infrastructure. We implement agile machine learning-based control loops in the digital twin to optimize induction furnace heating, enhance operational quality, and reduce process waste. Key to our approach is a Deep Reinforcement learning-based agent used in our machine learning operation (MLOps) driven system to autonomously correlate the system state with its digital twin to identify correction actions that aim to optimize power settings for the plant. We present the theoretical basis, architectural details, and practical implications of our approach to reduce manufacturing waste and increase production quality. We design the system for flexibility so that our scalable event-driven architecture can be adapted to various industrial applications. With this research, we propose a pivotal step towards the transformation of traditional processes into intelligent systems, aligning with sustainability goals and emphasizing the role of MLOps in shaping the future of data-driven manufacturing.


Discovering Operational Patterns Using Image-Based Convolutional Clustering and Composite Evaluation: A Case Study in Foundry Melting Processes

Ma, Zhipeng, Jørgensen, Bo Nørregaard, Ma, Zheng Grace

arXiv.org Artificial Intelligence

Industrial process monitoring increasingly relies on sensor-generated time-series data, yet the lack of labels, high variability, and operational noise make it difficult to extract meaningful patterns using conventional methods. Existing clustering techniques either rely on fixed distance metrics or deep models designed for static data, limiting their ability to handle dynamic, unstructured industrial sequences. Addressing this gap, this paper proposes a novel framework for unsupervised discovery of operational modes in univariate time-series data using image-based convolutional clustering with composite internal evaluation. The proposed framework improves upon existing approaches in three ways: (1) raw time-series sequences are transformed into grayscale matrix representations via overlapping sliding windows, allowing effective feature extraction using a deep convolutional autoencoder; (2) the framework integrates both soft and hard clustering outputs and refines the selection through a two-stage strategy; and (3) clustering performance is objectively evaluated by a newly developed composite score, S_eva, which combines normalized Silhouette, Calinski-Harabasz, and Davies-Bouldin indices. Applied to over 3900 furnace melting operations from a Nordic foundry, the method identifies seven explainable operational patterns, revealing significant differences in energy consumption, thermal dynamics, and production duration. Compared to classical and deep clustering baselines, the proposed approach achieves superior overall performance, greater robustness, and domain-aligned explainability. The framework addresses key challenges in unsupervised time-series analysis, such as sequence irregularity, overlapping modes, and metric inconsistency, and provides a generalizable solution for data-driven diagnostics and energy optimization in industrial systems.


Mars: Situated Inductive Reasoning in an Open-World Environment Xiaojuan Tang

Neural Information Processing Systems

Large Language Models (LLMs) trained on massive corpora have shown remarkable success in knowledge-intensive tasks. Y et, most of them rely on pre-stored knowledge. Inducing new general knowledge from a specific environment and performing reasoning with the acquired knowledge-- situated inductive reasoning, is crucial and challenging for machine intelligence. In this paper, we design Mars, an interactive environment devised for situated inductive reasoning. It introduces counter-commonsense game mechanisms by modifying terrain, survival setting and task dependency while adhering to certain principles.


LogicGuard: Improving Embodied LLM agents through Temporal Logic based Critics

Gokhale, Anand, Srivastava, Vaibhav, Bullo, Francesco

arXiv.org Artificial Intelligence

Large language models (LLMs) have shown promise in zero-shot and single step reasoning and decision making problems, but in long horizon sequential planning tasks, their errors compound, often leading to unreliable or inefficient behavior. We introduce LogicGuard, a modular actor-critic architecture in which an LLM actor is guided by a trajectory level LLM critic that communicates through Linear Temporal Logic (LTL). Our setup combines the reasoning strengths of language models with the guarantees of formal logic. The actor selects high-level actions from natural language observations, while the critic analyzes full trajectories and proposes new LTL constraints that shield the actor from future unsafe or inefficient behavior. LogicGuard supports both fixed safety rules and adaptive, learned constraints, and is model-agnostic: any LLM-based planner can serve as the actor, with LogicGuard acting as a logic-generating wrapper. We formalize planning as graph traversal under symbolic constraints, allowing LogicGuard to analyze failed or suboptimal trajectories and generate new temporal logic rules that improve future behavior. To demonstrate generality, we evaluate LogicGuard across two distinct settings: short-horizon general tasks and long-horizon specialist tasks. On the Behavior benchmark of 100 household tasks, LogicGuard increases task completion rates by 25% over a baseline InnerMonologue planner. On the Minecraft diamond-mining task, which is long-horizon and requires multiple interdependent subgoals, LogicGuard improves both efficiency and safety compared to SayCan and InnerMonologue. These results show that enabling LLMs to supervise each other through temporal logic yields more reliable, efficient and safe decision-making for both embodied agents.


PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments

Schipper, Olivier, Zhang, Yudi, Du, Yali, Pechenizkiy, Mykola, Fang, Meng

arXiv.org Artificial Intelligence

Abstract--LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. T o address this gap, we introduce PillagerBench, a novel framework for evaluating multi-agent systems in real-time competitive team-vs-team scenarios in Minecraft. It provides an extensible API, multi-round testing, and rule-based built-in opponents for fair, reproducible comparisons. We also propose T actiCrafter, an LLM-based multi-agent system that facilitates teamwork through human-readable tactics, learns causal dependencies, and adapts to opponent strategies. Our evaluation demonstrates that T actiCrafter outperforms baseline approaches and showcases adaptive learning through self-play. Additionally, we analyze its learning process and strategic evolution over multiple game episodes. T o encourage further research, we have open-sourced PillagerBench, fostering advancements in multi-agent AI for competitive environments. Witnessing rapid advancements, Large Language Models (LLMs) have emerged as powerful tools for complex reasoning, decision-making, and facilitating multi-agent collaboration [27, 20, 22]. This has driven increasing interest in developing cooperative multi-agent systems [3, 7], leading to the creation of benchmarks based on diverse cooperative games such as Minecraft [4] and Overcooked [1]. Minecraft, in particular, has become an important platform due to its open-ended environment and rich state and action spaces [19, 25]. However, current Minecraft-based benchmarks mainly address cooperative tasks characterized by stationary dynamics and fixed objectives, making them insufficient for evaluating adaptability and strategic decision-making in competitive, dynamic environments. Traditional reinforcement learning benchmarks like StarCraft Multi-Agent Challenge (SMAC) [16] and Lux AI Challenge [18] introduce instability and nonstationarity through competitive adversaries but lack the rich, open-ended interactions found in Minecraft. Bridging this gap by integrating both cooperative and competitive elements within a single dynamic environment is essential to rigorously assess the adaptability and generalizability of advanced multi-agent systems.


Feasibility Study of CNNs and MLPs for Radiation Heat Transfer in 2-D Furnaces with Spectrally Participative Gases

TahmasebiMoradi, Axel, Ren, Vincent, Le-Creurer, Benjamin, Mang, Chetra, Yagoubi, Mouadh

arXiv.org Artificial Intelligence

Aiming to reduce the computational cost of numerical simulations, a convolutional neural network (CNN) and a multi-layer perceptron (MLP) are introduced to build a surrogate model to approximate radiative heat transfer solutions in a 2-D walled domain with participative gases. The originality of this work lays in the adaptation of the inputs of the problem (gas and wall properties) in order to fit with the CNN architecture, more commonly used for image processing. Two precision datasets have been created with the classical solver, ICARUS2D, that uses the discrete transfer radiation method with the statistical narrow bands model. The performance of the CNN architecture is compared to a more classical MLP architecture in terms of speed and accuracy. Thanks to Optuna, all results are obtained using the optimized hyper parameters networks. The results show a significant speedup with industrially acceptable relative errors compared to the classical solver for both architectures. Additionally, the CNN outperforms the MLP in terms of precision and is more robust and stable to changes in hyper-parameters. A performance analysis on the dataset size of the samples have also been carried out to gain a deeper understanding of the model behavior.