foothold
PolygMap: A Perceptive Locomotion Framework for Humanoid Robot Stair Climbing
Li, Bingquan, Wang, Ning, Zhang, Tianwei, He, Zhicheng, Wu, Yucong
Recently, biped robot walking technology has been significantly developed, mainly in the context of a bland walking scheme. To emulate human walking, robots need to step on the positions they see in unknown spaces accurately. In this paper, we present PolyMap, a perception-based locomotion planning framework for humanoid robots to climb stairs. Our core idea is to build a real-time polygonal staircase plane semantic map, followed by a footstep planar using these polygonal plane segments. These plane segmentation and visual odometry are done by multi-sensor fusion(LiDAR, RGB-D camera and IMUs). The proposed framework is deployed on a NVIDIA Orin, which performs 20-30 Hz whole-body motion planning output. Both indoor and outdoor real-scene experiments indicate that our method is efficient and robust for humanoid robot stair climbing.
- Asia > China > Guangdong Province > Shenzhen (0.05)
- Asia > China > Guangdong Province > Guangzhou (0.04)
- Information Technology > Artificial Intelligence > Robots > Locomotion (1.00)
- Information Technology > Artificial Intelligence > Robots > Humanoid Robots (0.82)
Traversing Narrow Paths: A Two-Stage Reinforcement Learning Framework for Robust and Safe Humanoid Walking
Huang, TianChen, Xu, Runchen, Wang, Yu, Gao, Wei, Zhang, Shiwu
Abstract-- Traversing narrow paths is challenging for humanoid robots due to the sparse and safety-critical footholds required. Purely template-based or end-to-end reinforcement learning-based methods suffer from such harsh terrains. This paper proposes a two-stage training framework for such narrow path traversing tasks, coupling a template-based foothold planner with a low-level foothold tracker from Stage-I training and a lightweight perception aided foothold modifier from Stage-II training. With the curriculum setup from flat ground to narrow paths across stages, the resulted controller in turn learns to robustly track and safely modify foothold targets to ensure precise foot placement over narrow paths. This framework preserves the interpretability from the physics-based template and takes advantage of the generalization capability from reinforcement learning, resulting in easy sim-to-real transfer . The learned policies outperform purely template-based or reinforcement learning-based baselines in terms of success rate, centerline adherence and safety margins.
Attention-Based Map Encoding for Learning Generalized Legged Locomotion
He, Junzhe, Zhang, Chong, Jenelten, Fabian, Grandia, Ruben, BÄcher, Moritz, Hutter, Marco
Dynamic locomotion of legged robots is a critical yet challenging topic in expanding the operational range of mobile robots. It requires precise planning when possible footholds are sparse, robustness against uncertainties and disturbances, and generalizability across diverse terrains. While traditional model-based controllers excel at planning on complex terrains, they struggle with real-world uncertainties. Learning-based controllers offer robustness to such uncertainties but often lack precision on terrains with sparse steppable areas. Hybrid methods achieve enhanced robustness on sparse terrains by combining both methods but are computationally demanding and constrained by the inherent limitations of model-based planners. To achieve generalized legged locomotion on diverse terrains while preserving the robustness of learning-based controllers, this paper proposes to learn an attention-based map encoding conditioned on robot proprioception, which is trained as part of the end-to-end controller using reinforcement learning. We show that the network learns to focus on steppable areas for future footholds when the robot dynamically navigates diverse and challenging terrains. We synthesize behaviors that exhibit robustness against uncertainties while enabling precise and agile traversal of sparse terrains. Additionally, our method offers a way to interpret the topographical perception of a neural network. We have trained two controllers for a 12-DoF quadrupedal robot and a 23-DoF humanoid robot respectively and tested the resulting controllers in the real world under various challenging indoor and outdoor scenarios, including ones unseen during training.
BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds
Wang, Huayi, Wang, Zirui, Ren, Junli, Ben, Qingwei, Huang, Tao, Zhang, Weinan, Pang, Jiangmiao
Traversing risky terrains with sparse footholds poses a significant challenge for humanoid robots, requiring precise foot placements and stable locomotion. Existing approaches designed for quadrupedal robots often fail to generalize to humanoid robots due to differences in foot geometry and unstable morphology, while learning-based approaches for humanoid locomotion still face great challenges on complex terrains due to sparse foothold reward signals and inefficient learning processes. To address these challenges, we introduce BeamDojo, a reinforcement learning (RL) framework designed for enabling agile humanoid locomotion on sparse footholds. BeamDojo begins by introducing a sampling-based foothold reward tailored for polygonal feet, along with a double critic to balancing the learning process between dense locomotion rewards and sparse foothold rewards. To encourage sufficient trail-and-error exploration, BeamDojo incorporates a two-stage RL approach: the first stage relaxes the terrain dynamics by training the humanoid on flat terrain while providing it with task terrain perceptive observations, and the second stage fine-tunes the policy on the actual task terrain. Moreover, we implement a onboard LiDAR-based elevation map to enable real-world deployment. Extensive simulation and real-world experiments demonstrate that BeamDojo achieves efficient learning in simulation and enables agile locomotion with precise foot placement on sparse footholds in the real world, maintaining a high success rate even under significant external disturbances.
- Asia > China > Shanghai > Shanghai (0.04)
- Asia > China > Hong Kong (0.04)
- North America > United States > Massachusetts (0.04)
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- Information Technology > Artificial Intelligence > Robots > Locomotion (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.66)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)
Perceptive Mixed-Integer Footstep Control for Underactuated Bipedal Walking on Rough Terrain
Abstract--Traversing rough terrain requires dynamic bipeds to stabilize themselves through foot placement without stepping in unsafe areas. Planning these footsteps online is challenging given non-convexity of the safe terrain, and imperfect perception and state estimation. First, we develop model-predictive footstep control (MPFC), a single mixed-integer quadratic program which assumes a convex polygon terrain decomposition to optimize over discrete foothold choice, footstep position, ankle torque, template dynamics, and footstep timing at over 100 Hz. We then propose a novel approach for generating convex polygon terrain decompositions online. Our perception stack decouples safe-terrain classification from fitting planar polygons, generating a temporally consistent terrain segmentation in real time using a single CPU thread. We demonstrate the performance of our perception and control stack through outdoor experiments with the underactuated biped Cassie, achieving state of the art perceptive bipedal walking on discontinuous terrain. Figure 1: The bipedal robot Cassie walks up and down brick I. However, dynamic bipedal walking over rough terrain remains challenging for today's perception and control algorithms. This is a highly over the discrete choice of stepping surface and the robot's coupled problem where online terrain estimation is used to dynamics in real time Despite the existence and its precursor [9] represent the first deployment of such a of mature techniques for both underactuated walking, and footstep controller on hardware.
- North America > United States > Pennsylvania > Philadelphia County > Philadelphia (0.04)
- North America > United States > Nevada > Clark County > Las Vegas (0.04)
- Europe > United Kingdom > England > Greater London > London (0.04)
- Europe > France > Île-de-France > Paris > Paris (0.04)
Steppability-informed Quadrupedal Contact Planning through Deep Visual Search Heuristics
Asselmeier, Max, Zhao, Ye, Vela, Patricio A.
In this work, we introduce a method for predicting environment steppability -- the ability of a legged robot platform to place a foothold at a particular location in the local environment -- in the image space. This novel environment representation captures this critical geometric property of the local terrain while allowing us to exploit the computational benefits of sensing and planning in the image space. We adapt a primitive shapes-based synthetic data generation scheme to create geometrically rich and diverse simulation scenes and extract ground truth semantic information in order to train a steppability model. We then integrate this steppability model into an existing interleaved graph search and trajectory optimization-based footstep planner to demonstrate how this steppability paradigm can inform footstep planning in complex, unknown environments. We analyze the steppability model performance to demonstrate its validity, and we deploy the perception-informed footstep planner both in offline and online settings to experimentally verify planning performance.
- South America > Uruguay > Maldonado > Maldonado (0.04)
- North America > United States > Nevada > Clark County > Las Vegas (0.04)
- North America > United States > Georgia > Fulton County > Atlanta (0.04)
- North America > United States > Florida > Orange County > Orlando (0.04)
Safety-critical Motion Planning for Collaborative Legged Loco-Manipulation over Discrete Terrain
Sombolestan, Mohsen, Nguyen, Quan
As legged robots are deployed in industrial and autonomous construction tasks requiring collaborative manipulation, they must handle object manipulation while maintaining stable locomotion. The challenge intensifies in real-world environments, where they should traverse discrete terrain, avoid obstacles, and coordinate with other robots for safe loco-manipulation. This work addresses safe motion planning for collaborative manipulation of an unknown payload on discrete terrain while avoiding obstacles. Our approach uses two sets of model predictive controllers (MPCs) as motion planners: a global MPC generates a safe trajectory for the team with obstacle avoidance, while decentralized MPCs for each robot ensure safe footholds on discrete terrain as they follow the global trajectory. A model reference adaptive whole-body controller (MRA-WBC) then tracks the desired path, compensating for model uncertainties from the unknown payload. We validated our method in simulation and hardware on a team of Unitree robots. The results demonstrate that our approach successfully guides the team through obstacle courses, requiring planar positioning and height adjustments, and all happening on discrete terrain such as stepping stones.
Real-time Coupled Centroidal Motion and Footstep Planning for Biped Robots
Bartlett, Tara, Manchester, Ian R.
This paper presents an algorithm that finds a centroidal motion and footstep plan for a Spring-Loaded Inverted Pendulum (SLIP)-like bipedal robot model substantially faster than real-time. This is achieved with a novel representation of the dynamic footstep planning problem, where each point in the environment is considered a potential foothold that can apply a force to the center of mass to keep it on a desired trajectory. For a biped, up to two such footholds per time step must be selected, and we approximate this cardinality constraint with an iteratively reweighted $l_1$-norm minimization. Along with a linearizing approximation of an angular momentum constraint, this results in a quadratic program can be solved for a contact schedule and center of mass trajectory with automatic gait discovery. A 2 s planning horizon with 13 time steps and 20 surfaces available at each time is solved in 142 ms, roughly ten times faster than comparable existing methods in the literature. We demonstrate the versatility of this program in a variety of simulated environments.
Identifying Terrain Physical Parameters from Vision -- Towards Physical-Parameter-Aware Locomotion and Navigation
Chen, Jiaqi, Frey, Jonas, Zhou, Ruyi, Miki, Takahiro, Martius, Georg, Hutter, Marco
Identifying the physical properties of the surrounding environment is essential for robotic locomotion and navigation to deal with non-geometric hazards, such as slippery and deformable terrains. It would be of great benefit for robots to anticipate these extreme physical properties before contact; however, estimating environmental physical parameters from vision is still an open challenge. Animals can achieve this by using their prior experience and knowledge of what they have seen and how it felt. In this work, we propose a cross-modal self-supervised learning framework for vision-based environmental physical parameter estimation, which paves the way for future physical-property-aware locomotion and navigation. We bridge the gap between existing policies trained in simulation and identification of physical terrain parameters from vision. We propose to train a physical decoder in simulation to predict friction and stiffness from multi-modal input. The trained network allows the labeling of real-world images with physical parameters in a self-supervised manner to further train a visual network during deployment, which can densely predict the friction and stiffness from image data. We validate our physical decoder in simulation and the real world using a quadruped ANYmal robot, outperforming an existing baseline method. We show that our visual network can predict the physical properties in indoor and outdoor experiments while allowing fast adaptation to new environments.
- Europe > Germany > Baden-Württemberg > Tübingen Region > Tübingen (0.14)
- Europe > Switzerland > Zürich > Zürich (0.04)
- Asia > China > Heilongjiang Province > Harbin (0.04)
- North America > United States > Massachusetts > Suffolk County > Boston (0.04)
Evolutionary Morphology Towards Overconstrained Locomotion via Large-Scale, Multi-Terrain Deep Reinforcement Learning
Chen, Yenan, Zhang, Chuye, Gu, Pengxi, Qiu, Jianuo, Yin, Jiayi, Qiu, Nuofan, Huang, Guojing, Huang, Bangchao, Zhang, Zishang, Deng, Hui, Zhang, Wei, Wan, Fang, Song, Chaoyang
While the animals' Fin-to-Limb evolution has been well-researched in biology, such morphological transformation remains under-adopted in the modern design of advanced robotic limbs. This paper investigates a novel class of overconstrained locomotion from a design and learning perspective inspired by evolutionary morphology, aiming to integrate the concept of `intelligent design under constraints' - hereafter referred to as constraint-driven design intelligence - in developing modern robotic limbs with superior energy efficiency. We propose a 3D-printable design of robotic limbs parametrically reconfigurable as a classical planar 4-bar linkage, an overconstrained Bennett linkage, and a spherical 4-bar linkage. These limbs adopt a co-axial actuation, identical to the modern legged robot platforms, with the added capability of upgrading into a wheel-legged system. Then, we implemented a large-scale, multi-terrain deep reinforcement learning framework to train these reconfigurable limbs for a comparative analysis of overconstrained locomotion in energy efficiency. Results show that the overconstrained limbs exhibit more efficient locomotion than planar limbs during forward and sideways walking over different terrains, including floors, slopes, and stairs, with or without random noises, by saving at least 22% mechanical energy in completing the traverse task, with the spherical limbs being the least efficient. It also achieves the highest average speed of 0.85 meters per second on flat terrain, which is 20% faster than the planar limbs. This study paves the path for an exciting direction for future research in overconstrained robotics leveraging evolutionary morphology and reconfigurable mechanism intelligence when combined with state-of-the-art methods in deep reinforcement learning.
- Asia > China > Guangdong Province > Shenzhen (0.05)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- Asia > China > Shaanxi Province > Xi'an (0.04)