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ClutterNav: Gradient-Guided Search for Efficient 3D Clutter Removal with Learned Costmaps

Ravie, Navin Sriram, M, Keerthi Vasan, Sebastian, Bijo

arXiv.org Artificial Intelligence

Dense clutter removal for target object retrieval presents a challenging problem, especially when targets are embedded deep within densely-packed configurations. It requires foresight to minimize overall changes to the clutter configuration while accessing target objects, avoiding stack destabilization and reducing the number of object removals required. Rule-based planners when applied to this problem, rely on rigid heuristics, leading to high computational overhead. End-to-end reinforcement learning approaches struggle with interpretability and generalizability over different conditions. To address these issues, we present ClutterNav, a novel decision-making framework that can identify the next best object to be removed so as to access a target object in a given clutter, while minimising stack disturbances. ClutterNav formulates the problem as a continuous reinforcement learning task, where each object removal dynamically updates the understanding of the scene. A removability critic, trained from demonstrations, estimates the cost of removing any given object based on geometric and spatial features. This learned cost is complemented by integrated gradients that assess how the presence or removal of surrounding objects influences the accessibility of the target. By dynamically prioritizing actions that balance immediate removability against long-term target exposure, ClutterNav achieves near human-like strategic sequencing, without predefined heuristics. The proposed approach is validated extensively in simulation and over real-world experiments. The results demonstrate real-time, occlusion-aware decision-making in partially observable environments.


Robot Control Stack: A Lean Ecosystem for Robot Learning at Scale

Jülg, Tobias, Krack, Pierre, Bien, Seongjin, Blei, Yannik, Gamal, Khaled, Nakahara, Ken, Hechtl, Johannes, Calandra, Roberto, Burgard, Wolfram, Walter, Florian

arXiv.org Artificial Intelligence

Vision-Language-Action models (VLAs) mark a major shift in robot learning. They replace specialized architectures and task-tailored components of expert policies with large-scale data collection and setup-specific fine-tuning. In this machine learning-focused workflow that is centered around models and scalable training, traditional robotics software frameworks become a bottleneck, while robot simulations offer only limited support for transitioning from and to real-world experiments. In this work, we close this gap by introducing Robot Control Stack (RCS), a lean ecosystem designed from the ground up to support research in robot learning with large-scale generalist policies. At its core, RCS features a modular and easily extensible layered architecture with a unified interface for simulated and physical robots, facilitating sim-to-real transfer. Despite its minimal footprint and dependencies, it offers a complete feature set, enabling both real-world experiments and large-scale training in simulation. Our contribution is twofold: First, we introduce the architecture of RCS and explain its design principles. Second, we evaluate its usability and performance along the development cycle of VLA and RL policies. Our experiments also provide an extensive evaluation of Octo, OpenVLA, and Pi Zero on multiple robots and shed light on how simulation data can improve real-world policy performance. Our code, datasets, weights, and videos are available at: https://robotcontrolstack.github.io/


SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priors

Jin, Zhangyu, Feng, Andrew

arXiv.org Artificial Intelligence

We present SatSkylines, a 3D building generation approach that takes satellite imagery and coarse geometric priors. Without proper geometric guidance, existing image-based 3D generation methods struggle to recover accurate building structures from the top-down views of satellite images alone. On the other hand, 3D detailization methods tend to rely heavily on highly detailed voxel inputs and fail to produce satisfying results from simple priors such as cuboids. To address these issues, our key idea is to model the transformation from interpolated noisy coarse priors to detailed geometries, enabling flexible geometric control without additional computational cost. We have further developed Skylines-50K, a large-scale dataset of over 50,000 unique and stylized 3D building assets in order to support the generations of detailed building models. Extensive evaluations indicate the effectiveness of our model and strong generalization ability.





ToosiCubix: Monocular 3D Cuboid Labeling via Vehicle Part Annotations

Nasihatkon, Behrooz, Resani, Hossein, Mehrzadian, Amirreza

arXiv.org Artificial Intelligence

Many existing methods for 3D cuboid annotation of vehicles rely on expensive and carefully calibrated camera-LiDAR or stereo setups, limiting their accessibility for large-scale data collection. We introduce ToosiCubix, a simple yet powerful approach for annotating ground-truth cuboids using only monocular images and intrinsic camera parameters. Our method requires only about 10 user clicks per vehicle, making it highly practical for adding 3D annotations to existing datasets originally collected without specialized equipment. By annotating specific features (e.g., wheels, car badge, symmetries) across different vehicle parts, we accurately estimate each vehicle's position, orientation, and dimensions up to a scale ambiguity (8 DoF). The geometric constraints are formulated as an optimization problem, which we solve using a coordinate descent strategy, alternating between Perspective-n-Points (PnP) and least-squares subproblems. To handle common ambiguities such as scale and unobserved dimensions, we incorporate probabilistic size priors, enabling 9 DoF cuboid placements. We validate our annotations against the KITTI and Cityscapes3D datasets, demonstrating that our method offers a cost-effective and scalable solution for high-quality 3D cuboid annotation.