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Uniform-in-time Propagation-of-Chaos for Stein Variational Gradient Descent

arXiv.org Machine Learning

We study uniform-in-time propagation-of-chaos for continuous-time Stein Variational Gradient Descent (SVGD). Classical finite-time propagation-of-chaos estimates for mean-field systems typically deteriorate rapidly with time and therefore do not directly explain the long-time relation between the finite-particle system and its mean-field limit. We obtain two complementary classes of uniform-in-time propagation-of-chaos results. For broad distributional metrics, we introduce a cutoff strategy which combines finite-time propagation-of-chaos estimates up to an $N$-dependent horizon with independent quantitative long-time convergence estimates for the finite-particle and mean-field SVGD flows. This yields uniform-in-averaging-time propagation-of-chaos bounds in Langevin kernel Stein discrepancy, Wasserstein-1 distance, and Wasserstein-2 distance, with logarithmic or iterated-logarithmic rates depending on the metric, target and kernel class. We also develop a finite-dimensional theory for matrix-valued finite-rank kernels. For Gaussian targets with bilinear kernels, the SVGD dynamics close exactly on first and second moments, yielding genuine uniform-in-physical-time parametric propagation-of-chaos rates in finite-dimensional Stein-feature metrics. We then prove a conjugacy principle showing that these feature-level estimates transfer to conjugate target-kernel pairs under orientation-preserving diffeomorphisms, thereby extending the theory to broad classes of nonlinear, including multimodal, targets. Together, these results highlight the contrast between generic distributional metrics, for which our general approach yields logarithmic rates, and closed finite-dimensional Stein observables, for which parametric $N^{-1/2}$ propagation-of-chaos rates persist uniformly in time.


On the Convergence of Self-Improving Online LLM Alignment

arXiv.org Machine Learning

Abstractitations, recent work explores online RLHF that iterates between generating on-policy responses and collecting preferences [Lee et al., 2024, Park et al., 2022]. Among online The Self-Improving Alignment (SAIL) algorithmapproaches, SAIL reduces a bilevel alignment formulation addresses distribution shift by reducing a bilevelto a computationally efficient single-level surrogate and formulation of the problem to an efficient, single-reports strong empirical gains [Ding et al., 2024]. Empirically, SAIL has demonstratedisting online pipelines are largely heuristic and do not anastrong performance on this task. However, a for-lytically control the distributional shift induced by iterative mal analysis of its convergence properties has beendata collection [Chakraborty et al., 2024, Shen et al., 2024], lacking. We identify a key theoretical challenge: which has been linked to suboptimal performance in practice the standard SAIL objective function is not guar- [Sharma et al., 2024]. To address this limita-A growing line of work argues that the coupling between tion, we propose a regularized objective, SAILreward learning and policy updates is fundamentally bilevel and should be modeled as such [Chakraborty et al., 2024].RevKL, which incorporates a reverse KullbackAs a follow-up, Ding et al. [2024] reduces the bilevel align-Leibler (KL) divergence penalty to improve the optimization landscape. Our central theoretical con-ment objective to a tractable single-level surrogate and retribution is to prove that this regularized objectiveports strong empirical gains, yet it lacks formal convergence satisfies the Polyak-Lojasiewicz (PL) conditionguarantees. Related theoretical analyses in bilevel/RLHFstyle problems exist [e.g., Yang et al., 2025, Chakrabortywithin a bounded parameter space. We establish et al., 2024, Gaur et al., 2025], yet they either focus onglobal convergence guarantees, achieving a nearlinear sample complexity.


How AI settled the complexity of the oldest SGD algorithm

arXiv.org Machine Learning

An essential catalyst for the remarkable breakthroughs in AI that led to the modern large language models (LLMs) such as ChatGPT and Gemini has been the algorithms used to train these models on massive datasets. While the LLM architectures have gotten progressively more complex, the training algorithms have stayed relatively simple, and in fact, they have all been based on the decades-old paradigm of stochastic gradient descent (SGD). The key idea behind SGD is that in order to minimize a certain objective function (such as an LLM's error on the training data), it suffices to access only a noisy estimate of that objective at any given time (e.g., based on a small sample of the data) while making incremental progress towards the solution. This is essential for LLM training, as the datasets have become so massive one could not hope to perform computations on everything all at once. Commonly attributed to a 1951 paper by Robbins and Monro [34], SGD has seen a resurgence of interest over the last 20 years by AI researchers and computer scientists striving to understand its effectiveness, leading to numerous variants and extensions used in modern LLMs [12, 9], most notably the Adam algorithm [25]. As a result, we have gained a robust mathematical understanding of the computational complexity of SGD algorithms in a wide range of settings (e.g., see [11, 15, 5, 17]). Yet, despite this progress there is a surprising gap in the understanding of SGD: The complexity of an algorithm proposed by Stefan Kaczmarz in 1937 [24] for solving a system of linear equations - the oldest published example of an SGD algorithm, which predates Robbins and Monro's paper by over a decade - has not been settled.


Curvature-Weighted Gradient Diversity: A Noise Measure for Geometry-Adaptive SGD Schedules

arXiv.org Machine Learning

The standard convergence analysis of mini-batch stochastic gradient descent (SGD) models gradient noise using a single variance term that treats all parameter directions equally, ignoring the fact that noise in high-curvature directions has less impact because learning rates are already constrained there. We introduce Curvature-Weighted Gradient Diversity (CWGD), a geometry-aware measure that weights per-sample gradient diversity by the inverse square root of the Hessian, providing a tighter proxy for the effective optimization noise. For strongly convex quadratic objectives with diagonal Hessians and isotropic noise, we prove that a CWGD-modulated cosine learning-rate schedule can reduce the asymptotic optimization error floor by up to a factor of two compared with standard cosine annealing. We implement this idea as CWGD-Cosine using a Hutchinson-based diagonal Hessian estimator that is exact for quadratic objectives. Across a range of condition numbers, batch sizes, and noise structures, CWGD-Cosine consistently achieves approximately 20% lower final optimization error than standard cosine annealing while incurring negligible overhead in the quadratic setting. We also identify and correct a degenerate curvature estimator, analyze the robustness of the proposed estimator, and explicitly discuss the limitations of the method, including Hessian staleness in non-convex optimization. These results establish CWGD as a principled geometry-aware measure of optimization noise and motivate future extensions to more general learning problems.


Convergence of Continual Learning in Homogeneous Deep Networks

arXiv.org Machine Learning

We characterize weakly regularized continual classification in homogeneous models as sequential projections onto task margin sets. This result generalizes prior analyses restricted to either stationary (single-task) deep models or continual linear models. We show that global convergence generally fails, even for simple models linear in data but nonlinear in parameters. Nevertheless, by leveraging results from nonconvex projection theory, we identify regularity properties of homogeneous deep networks that guarantee local linear convergence under random and cyclic task sequences. Finally, we extend our analysis to continual regression, unifying the framework for homogeneous models.


Annealed Entropic Allocation for Ranking and Selection

arXiv.org Machine Learning

We propose annealed entropic allocation, an adaptive sampling policy based on an annealed, weighted soft-min formulation of static budget allocation. We replace the maximin large-deviation rate objective with a weighted log-sum-exp surrogate that blends challenger-specific pairwise scores through soft-min weights, avoiding hard switching when several challengers are nearly active. To capture tail behavior beyond the leading exponent, the surrogate incorporates saddlepoint prefactors from refined pairwise tail asymptotics. Because these corrections are subexponential, decreasing the annealing temperature with the budget preserves the same first-order target allocation. For the static problem, we prove uniform convergence to the hard minimum, concentration of soft-min weights on active challengers, and continuity of the induced target-allocation map under fixed weights. Experiments show that the proposed methods are consistently competitive: the no-saddlepoint ablation performs best in symmetric Gaussian and exponential slippage settings, while saddlepoint weighting can help in heterogeneous or asymmetric cases.


Dangerous Liaisons of Convex Learning and Non-Affine Aggregation

arXiv.org Machine Learning

Last-iterate convergence and generalization guarantees in first-order convex learning hinge on the monotonicity of the update operator. While linear averaging preserves the monotonicity of gradient updates, this property is often violated when gradients are aggregated non-affinely, as in modern pipelines enforcing constraints like adaptivity, privacy, robustness or fairness. Whether it is possible to design non-affine aggregation rules that maintain monotonicity has remained an open question. We answer this question negatively: we prove that the monotonicity of aggregated gradients is preserved if and only if the aggregation rule is positively affine. Consequently, non-affine aggregation prevents steady convergence and substantially degrade algorithmic stability. We quantify these drawbacks and propose a path forward by identifying sufficient conditions under which monotonicity can be restored. Our results provide a unified theoretical framework explaining the disparate failure modes observed in modern learning systems.


XMSE-Aware Adaptive Empirical Bayes Estimation

arXiv.org Machine Learning

Empirical Bayes (EB) estimators can match the first-order asymptotic risk of maximum likelihood (ML) while behaving very differently at second order: recent excess mean squared error (XMSE) analysis shows that kernel-based EB estimation may be worse than ML when the kernel is poorly aligned with the true parameter. This paper turns that diagnostic into a design principle. We propose an XMSE-aware mixed estimator that interpolates between ML and EB shrinkage. Its fixed-weight XMSE is a scalar quadratic, yielding a closed-form oracle mixing weight that is no worse than both ML and the base EB estimator at the XMSE scale. A plug-in implementation based on finite-sample XMSE approximations is proved consistent, with a second-order oracle regret rate for an interior oracle weight. We further establish a transfer of the regret bound to the fixed-weight risk curve evaluated at the selected weight, a thresholded boundary rule, and extensions to compact kernel families and to finite and growing kernel dictionaries with high-probability oracle bounds. Finite impulse response simulations with SURE-tuned, hard-selection, and trace-corrected baselines, together with the public Silverbox and Cascaded Tanks benchmarks, show that the proposed estimator retains most of the benefit of regularization when it is helpful and retreats toward ML under kernel misspecification, with an identified finite-de analyzed on the benchmarks.


Representation Costs in Data Science: Foundations and the Quasi-Banach Spaces of Deep Neural Networks

arXiv.org Machine Learning

We develop a general framework for analyzing representation costs of parametric data-fitting methods through their parameter-space regularizers. From this abstract perspective, we define representation costs for arbitrary parametric models and reveal their induced (native) function spaces. This unifies recent function-space views of data-fitting methods. We also prove that many natural results hold in this abstract setting, including representer theorems for parametric methods on their native spaces. The framework also rigorously connects parametric methods with their equivalent nonparametric descriptions under sufficient overparameterization. Classical methods and their native spaces, such as kernel methods / reproducing kernel Hilbert spaces, wavelets / Besov spaces, and shallow neural networks / variation spaces emerge as special cases of our abstract framework. A byproduct of "axiomatizing" the study of representation costs is that we also immediately obtain new results for deep neural networks: For depth-$L$ feedforward ReLU networks, their induced native spaces are $p$-normable quasi-Banach spaces with $p = 2/L$. This reveals that the inductive bias of deep neural networks (as given by the representation cost) cannot be captured by norms for depths $L > 2$.


From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications

Neural Information Processing Systems

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the day-to-day behavior of the learning dynamics. While many algorithms are known to converge in the average-iterate, achieving last-iterate convergence typically requires considerably more effort in both the design and the analysis of the algorithm. Somewhat surprisingly, we show in this paper that for a large family of games, there exists a simple black-box reduction that transforms the average iterates of an uncoupled learning dynamics into the last iterates of a new uncoupled learning dynamics, thus also providing a reduction from last-iterate convergence to average-iterate convergence. Our reduction applies to games where each player's utility is linear in both their own strategy and the joint strategy of all opponents. This family includes two-player bimatrix games and generalizations such as multi-player polymatrix games. By applying our reduction to the Optimistic Multiplicative Weights Update algorithm, we obtain new state-of-the-art last-iterate convergence rates for uncoupled learning dynamics in multi-player zero-sum polymatrix games: (1) an $O(\frac{\log d}{T})$ last-iterate convergence rate under gradient feedback, representing an exponential improvement in the dependence on the dimension $d$ (i.e., the maximum number of actions available to either player); and (2) an $\tilde{O}(d^{\frac{1}{5}}T^{-\frac{1}{5}})$ last-iterate convergence rate under bandit feedback, improving upon the previous best rates of $\tilde{O}(\sqrt{d}T^{-\frac{1}{8}})$ and $\tilde{O}(\sqrt{d}T^{-\frac{1}{6}})$.