contact position
Simultaneous estimation of contact position and tool shape with high-dimensional parameters using force measurements and particle filtering
Kutsuzawa, Kyo, Hayashibe, Mitsuhiro
Estimating the contact state between a grasped tool and the environment is essential for performing contact tasks such as assembly and object manipulation. Force signals are valuable for estimating the contact state, as they can be utilized even when the contact location is obscured by the tool. Previous studies proposed methods for estimating contact positions using force/torque signals; however, most methods require the geometry of the tool surface to be known. Although several studies have proposed methods that do not require the tool shape, these methods require considerable time for estimation or are limited to tools with low-dimensional shape parameters. Here, we propose a method for simultaneously estimating the contact position and tool shape, where the tool shape is represented by a grid, which is high-dimensional (more than 1000 dimensional). The proposed method uses a particle filter in which each particle has individual tool shape parameters, thereby to avoid directly handling a high-dimensional parameter space. The proposed method is evaluated through simulations and experiments using tools with curved shapes on a plane. Consequently, the proposed method can estimate the shape of the tool simultaneously with the contact positions, making the contact-position estimation more accurate.
- Africa > Central African Republic > Ombella-M'Poko > Bimbo (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Asia > Japan > Honshū > Tōhoku > Miyagi Prefecture > Sendai (0.04)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Artificial Intelligence > Vision (0.96)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty (0.68)
Whisker-based Active Tactile Perception for Contour Reconstruction
Dang, Yixuan, Xu, Qinyang, Zhang, Yu, Yao, Xiangtong, Zhang, Liding, Bing, Zhenshan, Roehrbein, Florian, Knoll, Alois
Perception using whisker-inspired tactile sensors currently faces a major challenge: the lack of active control in robots based on direct contact information from the whisker. To accurately reconstruct object contours, it is crucial for the whisker sensor to continuously follow and maintain an appropriate relative touch pose on the surface. This is especially important for localization based on tip contact, which has a low tolerance for sharp surfaces and must avoid slipping into tangential contact. In this paper, we first construct a magnetically transduced whisker sensor featuring a compact and robust suspension system composed of three flexible spiral arms. We develop a method that leverages a characterized whisker deflection profile to directly extract the tip contact position using gradient descent, with a Bayesian filter applied to reduce fluctuations. We then propose an active motion control policy to maintain the optimal relative pose of the whisker sensor against the object surface. A B-Spline curve is employed to predict the local surface curvature and determine the sensor orientation. Results demonstrate that our algorithm can effectively track objects and reconstruct contours with sub-millimeter accuracy. Finally, we validate the method in simulations and real-world experiments where a robot arm drives the whisker sensor to follow the surfaces of three different objects.
- Europe > Germany > Bavaria > Upper Bavaria > Munich (0.04)
- Asia > China > Jiangsu Province > Nanjing (0.04)
FiDTouch: A 3D Wearable Haptic Display for the Finger Pad
Trinitatova, Daria, Tsetserukou, Dzmitry
--The applications of fingertip haptic devices have spread to various fields from revolutionizing virtual reality and medical training simulations to facilitating remote robotic operations, proposing great potential for enhancing user experiences, improving training outcomes, and new forms of interaction. In this work, we present FiDT ouch, a 3D wearable haptic device that delivers cutaneous stimuli to the finger pad, such as contact, pressure, encounter, skin stretch, and vibrotactile feedback. The application of a tiny inverted Delta robot in the mechanism design allows providing accurate contact and fast changing dynamic stimuli to the finger pad surface. The performance of the developed display was evaluated in a two-stage user study of the perception of static spatial contact stimuli and skin stretch stimuli generated on the finger pad. The proposed display, by providing users with precise touch and force stimuli, can enhance user immersion and efficiency in the fields of human-computer and human-robot interactions. Fingertip haptic devices (FHD) enrich the user experience in the realm of human-computer and human-robot interaction, bridging the gap between the digital and physical worlds by providing various cutaneous and force feedback directly to the user's fingertips. The ability to accurately reproduce the feeling of grasping in a virtual or remote environment is essential for creating a realistic experience in Virtual Reality, teleoperation, and telexistence, since finger pads are used for interactions with physical objects and probing the environment in most cases.
- Europe > Russia > Central Federal District > Moscow Oblast > Moscow (0.04)
- Asia > Russia (0.04)
ControlTac: Force- and Position-Controlled Tactile Data Augmentation with a Single Reference Image
Luo, Dongyu, Yu, Kelin, Shahidzadeh, Amir-Hossein, Fermüller, Cornelia, Aloimonos, Yiannis, Gao, Ruohan
Vision-based tactile sensing has been widely used in perception, reconstruction, and robotic manipulation. However, collecting large-scale tactile data remains costly due to the localized nature of sensor-object interactions and inconsistencies across sensor instances. Existing approaches to scaling tactile data, such as simulation and free-form tactile generation, often suffer from unrealistic output and poor transferability to downstream tasks. To address this, we propose ControlTac, a two-stage controllable framework that generates realistic tactile images conditioned on a single reference tactile image, contact force, and contact position. With those physical priors as control input, ControlTac generates physically plausible and varied tactile images that can be used for effective data augmentation. Through experiments on three downstream tasks, we demonstrate that ControlTac can effectively augment tactile datasets and lead to consistent gains. Our three real-world experiments further validate the practical utility of our approach. Project page: https://dongyuluo.github.io/controltac.
- North America > United States > Maryland > Prince George's County > College Park (0.04)
- Europe > Netherlands > North Holland > Amsterdam (0.04)
- Asia > China > Hong Kong (0.04)
- Information Technology > Sensing and Signal Processing > Image Processing (1.00)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.68)
TacCap: A Wearable FBG-Based Tactile Sensor for Seamless Human-to-Robot Skill Transfer
Xing, Chengyi, Li, Hao, Wei, Yi-Lin, Ren, Tian-Ao, Tu, Tianyu, Lin, Yuhao, Schumann, Elizabeth, Zheng, Wei-Shi, Cutkosky, Mark R.
Tactile sensing is essential for dexterous manipulation, yet large-scale human demonstration datasets lack tactile feedback, limiting their effectiveness in skill transfer to robots. To address this, we introduce TacCap, a wearable Fiber Bragg Grating (FBG)-based tactile sensor designed for seamless human-to-robot transfer. TacCap is lightweight, durable, and immune to electromagnetic interference, making it ideal for real-world data collection. We detail its design and fabrication, evaluate its sensitivity, repeatability, and cross-sensor consistency, and assess its effectiveness through grasp stability prediction and ablation studies. Our results demonstrate that TacCap enables transferable tactile data collection, bridging the gap between human demonstrations and robotic execution. To support further research and development, we open-source our hardware design and software.
Hierarchical Diffusion Policy: manipulation trajectory generation via contact guidance
Wang, Dexin, Liu, Chunsheng, Chang, Faliang, Xu, Yichen
Decision-making in robotics using denoising diffusion processes has increasingly become a hot research topic, but end-to-end policies perform poorly in tasks with rich contact and have limited controllability. This paper proposes Hierarchical Diffusion Policy (HDP), a new imitation learning method of using objective contacts to guide the generation of robot trajectories. The policy is divided into two layers: the high-level policy predicts the contact for the robot's next object manipulation based on 3D information, while the low-level policy predicts the action sequence toward the high-level contact based on the latent variables of observation and contact. We represent both level policies as conditional denoising diffusion processes, and combine behavioral cloning and Q-learning to optimize the low level policy for accurately guiding actions towards contact. We benchmark Hierarchical Diffusion Policy across 6 different tasks and find that it significantly outperforms the existing state of-the-art imitation learning method Diffusion Policy with an average improvement of 20.8%. We find that contact guidance yields significant improvements, including superior performance, greater interpretability, and stronger controllability, especially on contact-rich tasks. To further unlock the potential of HDP, this paper proposes a set of key technical contributions including snapshot gradient optimization, 3D conditioning, and prompt guidance, which improve the policy's optimization efficiency, spatial awareness, and controllability respectively. Finally, real world experiments verify that HDP can handle both rigid and deformable objects.
- Workflow (1.00)
- Research Report > New Finding (0.46)
Whisker-Inspired Tactile Sensing: A Sim2Real Approach for Precise Underwater Contact Tracking
Li, Hao, Xing, Chengyi, Khan, Saad, Zhong, Miaoya, Cutkosky, Mark R.
Aquatic mammals, such as pinnipeds, utilize their whiskers to detect and discriminate objects and analyze water movements, inspiring the development of robotic whiskers for sensing contacts, surfaces, and water flows. We present the design and application of underwater whisker sensors based on Fiber Bragg Grating (FBG) technology. These passive whiskers are mounted along the robot$'$s exterior to sense its surroundings through light, non-intrusive contacts. For contact tracking, we employ a sim-to-real learning framework, which involves extensive data collection in simulation followed by a sim-to-real calibration process to transfer the model trained in simulation to the real world. Experiments with whiskers immersed in water indicate that our approach can track contact points with an accuracy of $<2$ mm, without requiring precise robot proprioception. We demonstrate that the approach also generalizes to unseen objects.
A novel tactile palm for robotic object manipulation
Zhao, Fuqiang, Huang, Bidan, Li, Mingchang, Li, Mengde, Fu, Zhongtao, Lei, Ziwei, Li, Miao
Tactile sensing is of great importance during human hand usage such as object exploration, grasping and manipulation. Different types of tactile sensors have been designed during the past decades, which are mainly focused on either the fingertips for grasping or the upper-body for human-robot interaction. In this paper, a novel soft tactile sensor has been designed to mimic the functionality of human palm that can estimate the contact state of different objects. The tactile palm mainly consists of three parts including an electrode array, a soft cover skin and the conductive sponge. The design principle are described in details, with a number of experiments showcasing the effectiveness of the proposed design.
- Asia > China > Hubei Province > Wuhan (0.05)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
- Asia > China > Guangdong Province > Shenzhen (0.04)
- Africa > Central African Republic > Ombella-M'Poko > Bimbo (0.04)
Customizing Textile and Tactile Skins for Interactive Industrial Robots
Su, Bo Ying, Wei, Zhongqi, McCann, James, Yuan, Wenzhen, Liu, Changliu
Tactile skins made from textiles enhance robot-human interaction by localizing contact points and measuring contact forces. This paper presents a solution for rapidly fabricating, calibrating, and deploying these skins on industrial robot arms. The novel automated skin calibration procedure maps skin locations to robot geometry and calibrates contact force. Through experiments on a FANUC LR Mate 200id/7L industrial robot, we demonstrate that tactile skins made from textiles can be effectively used for human-robot interaction in industrial environments, and can provide unique opportunities in robot control and learning, making them a promising technology for enhancing robot perception and interaction.
Dexterous In-Hand Manipulation of Slender Cylindrical Objects through Deep Reinforcement Learning with Tactile Sensing
Hu, Wenbin, Huang, Bidan, Lee, Wang Wei, Yang, Sicheng, Zheng, Yu, Li, Zhibin
Continuous in-hand manipulation is an important physical interaction skill, where tactile sensing provides indispensable contact information to enable dexterous manipulation of small objects. This work proposed a framework for end-to-end policy learning with tactile feedback and sim-to-real transfer, which achieved fine in-hand manipulation that controls the pose of a thin cylindrical object, such as a long stick, to track various continuous trajectories through multiple contacts of three fingertips of a dexterous robot hand with tactile sensor arrays. We estimated the central contact position between the stick and each fingertip from the high-dimensional tactile information and showed that the learned policies achieved effective manipulation performance with the processed tactile feedback. The policies were trained with deep reinforcement learning in simulation and successfully transferred to real-world experiments, using coordinated model calibration and domain randomization. We evaluated the effectiveness of tactile information via comparative studies and validated the sim-to-real performance through real-world experiments.
- Europe > United Kingdom > England > Greater London > London (0.04)
- Europe > Italy (0.04)
- North America > United States > North Carolina (0.04)
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