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ChessGPT: Bridging Policy Learning and Language Modeling Xidong Feng

Neural Information Processing Systems

Chess, one of the oldest and most universally played board games, presents an ideal testbed due to the wealth of both policy data and language data. In terms of policy data, it is reported that over ten million games are played daily on Chess.com, the most frequented online chess platform.







Capturing Unseen Spatial Extremes Through Knowledge-Informed Generative Modeling

Liu, Xinyue, Peng, Xiao, Yan, Shuyue, Chen, Yuntian, Zhang, Dongxiao, Niu, Zhixiao, Wang, Hui-Min, He, Xiaogang

arXiv.org Machine Learning

Observed records of climate extremes provide an incomplete picture of risk, missing "unseen" extremes that exceed historical bounds. In parallel, neglecting spatial dependence undervalues the risk of synchronized hazards that amplify impacts. To address these challenges, we develop DeepX-GAN (Dependence-Enhanced Embedding for Physical eXtremes - Generative Adversarial Network), a knowledge-informed deep generative model designed to better capture the spatial structure of rare extremes. The zero-shot generalizability of DeepX-GAN enables simulation of unseen extremes that fall outside historical experience yet remain statistically plausible. We define two types of unseen extremes: "checkmate" extremes that directly hit targets, and "stalemate" extremes that narrowly miss. These unrealized scenarios expose latent risks in fragile systems and may reinforce a false sense of resilience if overlooked. Near misses, in particular, can prompt either proactive adaptation or dangerous complacency, depending on how they are interpreted. Applying DeepX-GAN to the Middle East and North Africa (MENA), we find that these unseen extremes disproportionately affect regions with high vulnerability and low socioeconomic readiness, but differ in urgency and interpretation. Future warming could expand and redistribute these unseen extremes, with emerging exposure hotspots in Indo-Pakistan and Central Africa. This distributional shift highlights critical blind spots in conventional hazard planning and underscores the need to develop spatially adaptive policies that anticipate emergent risk hotspots rather than simply extrapolating from historical patterns.


143,000 people teamed up to tie the world's top chess player

Popular Science

Breakthroughs, discoveries, and DIY tips sent every weekday. Magnus Carlsen is an undisputed titan in the world of chess. In 2011 at the age of 19, the Swedish grandmaster became the youngest person to ever top the International Chess Federation (FIDE) world rankings--a position he's occupied ever since. Carlsen holds the record for the highest official rating level in history, and currently trails only Gary Kasparov for the longest time spent as the sport's highest ranking player. So what would it take for the everyday chess enthusiast to give him a run for his money?


Rule-Guided Feedback: Enhancing Reasoning by Enforcing Rule Adherence in Large Language Models

Diallo, Aissatou, Bikakis, Antonis, Dickens, Luke, Hunter, Anthony, Miller, Rob

arXiv.org Artificial Intelligence

In this paper, we introduce Rule-Guided Feedback (RGF), a framework designed to enhance Large Language Model (LLM) performance through structured rule adherence and strategic information seeking. RGF implements a teacher-student paradigm where rule-following is forced through established guidelines. Our framework employs a Teacher model that rigorously evaluates each student output against task-specific rules, providing constructive guidance rather than direct answers when detecting deviations. This iterative feedback loop serves two crucial purposes: maintaining solutions within defined constraints and encouraging proactive information seeking to resolve uncertainties. We evaluate RGF on diverse tasks including Checkmate-in-One puzzles, Sonnet Writing, Penguins-In-a-Table classification, GSM8k, and StrategyQA. Our findings suggest that structured feedback mechanisms can significantly enhance LLMs' performance across various domains.


Learning the Latent Rules of a Game from Data: A Chess Story

Fauber, Ben

arXiv.org Artificial Intelligence

We demonstrate that small pretrained foundational generative language models with millions of parameters can learn the latent rules of a process from data associated with the process. Inspired by Stefan Zweig's novella "Schachnovelle," also known as "The Royal Game" in English, we show that 28M and 125M parameter pretrained foundational small language models (SLMs) can be instruction fine-tuned with 1,000-to-1,000,000 examples to learn the rules of chess, propose legal moves, and accurately solve chess problems. We also explore the impact of successive language model fine-tuning epochs on improved outcomes and demonstrate reductions in model hallucinations by increasing the number of instruction fine-tuning examples.