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Collective perception for tracking people with a robot swarm

Kegeleirs, Miquel, Ramos, David Garzón, Herranz, Guillermo Legarda, Gharbi, Ilyes, Szpirer, Jeanne, Debeir, Olivier, Hasselmann, Ken, Garattoni, Lorenzo, Francesca, Gianpiero, Birattari, Mauro

arXiv.org Artificial Intelligence

Swarm perception refers to the ability of a robot swarm to utilize the perception capabilities of each individual robot, forming a collective understanding of the environment. Their distributed nature enables robot swarms to continuously monitor dynamic environments by maintaining a constant presence throughout the space.In this study, we present a preliminary experiment on the collective tracking of people using a robot swarm. The experiment was conducted in simulation across four different office environments, with swarms of varying sizes. The robots were provided with images sampled from a dataset of real-world office environment pictures.We measured the time distribution required for a robot to detect a person changing location and to propagate this information to increasing fractions of the swarm. The results indicate that robot swarms show significant promise in monitoring dynamic environments.


Minimalist exploration strategies for robot swarms at the edge of chaos

Sartorio, Vinicius, Feola, Luigi, Estrada, Emanuel, Trianni, Vito, Carvalho, Jonata Tyska

arXiv.org Artificial Intelligence

Effective exploration abilities are fundamental for robot swarms, especially when small, inexpensive robots are employed (e.g., micro- or nano-robots). Random walks are often the only viable choice if robots are too constrained regarding sensors and computation to implement state-of-the-art solutions. However, identifying the best random walk parameterisation may not be trivial. Additionally, variability among robots in terms of motion abilities-a very common condition when precise calibration is not possible-introduces the need for flexible solutions. This study explores how random walks that present chaotic or edge-of-chaos dynamics can be generated. We also evaluate their effectiveness for a simple exploration task performed by a swarm of simulated Kilobots. First, we show how Random Boolean Networks can be used as controllers for the Kilobots, achieving a significant performance improvement compared to the best parameterisation of a L\'evy-modulated Correlated Random Walk. Second, we demonstrate how chaotic dynamics are beneficial to maximise exploration effectiveness. Finally, we demonstrate how the exploration behavior produced by Boolean Networks can be optimized through an Evolutionary Robotics approach while maintaining the chaotic dynamics of the networks.


Leveraging swarm capabilities to assist other systems

Kegeleirs, Miquel, Ramos, David Garzón, Herranz, Guillermo Legarda, Gharbi, Ilyes, Szpirer, Jeanne, Hasselmann, Ken, Garattoni, Lorenzo, Francesca, Gianpiero, Birattari, Mauro

arXiv.org Artificial Intelligence

Most studies in swarm robotics treat the swarm as an isolated system of interest. We argue that the prevailing view of swarms as self-sufficient, independent systems limits the scope of potential applications for swarm robotics. A robot swarm could act as a support in an heterogeneous system comprising other robots and/or human operators, in particular by quickly providing access to a large amount of data acquired in large unknown environments. Tasks such as target identification & tracking, scouting, or monitoring/surveillance could benefit from this approach.


Automatically designing robot swarms in environments populated by other robots: an experiment in robot shepherding

Ramos, David Garzón, Birattari, Mauro

arXiv.org Artificial Intelligence

Automatic design is a promising approach to realizing robot swarms. Given a mission to be performed by the swarm, an automatic method produces the required control software for the individual robots. Automatic design has concentrated on missions that a swarm can execute independently, interacting only with a static environment and without the involvement of other active entities. In this paper, we investigate the design of robot swarms that perform their mission by interacting with other robots that populate their environment. We frame our research within robot shepherding: the problem of using a small group of robots, the shepherds, to coordinate a relatively larger group, the sheep. In our study, the group of shepherds is the swarm that is automatically designed, and the sheep are pre-programmed robots that populate its environment. We use automatic modular design and neuroevolution to produce the control software for the swarm of shepherds to coordinate the sheep. We show that automatic design can leverage mission-specific interaction strategies to enable an effective coordination between the two groups.


Automatic off-line design of robot swarms: exploring the transferability of control software and design methods across different platforms

Kegeleirs, Miquel, Ramos, David Garzón, Garattoni, Lorenzo, Francesca, Gianpiero, Birattari, Mauro

arXiv.org Artificial Intelligence

Automatic off-line design is an attractive approach to implementing robot swarms. In this approach, a designer specifies a mission for the swarm, and an optimization process generates suitable control software for the individual robots through computer-based simulations. Most relevant literature has focused on effectively transferring control software from simulation to physical robots. For the first time, we investigate (i) whether control software generated via automatic design is transferable across robot platforms and (ii) whether the design methods that generate such control software are themselves transferable. We experiment with two ground mobile platforms with equivalent capabilities. Our measure of transferability is based on the performance drop observed when control software and/or design methods are ported from one platform to another. Results indicate that while the control software generated via automatic design is transferable in some cases, better performance can be achieved when a transferable method is directly applied to the new platform.


Show me what you want: Inverse reinforcement learning to automatically design robot swarms by demonstration

Gharbi, Ilyes, Kuckling, Jonas, Ramos, David Garzón, Birattari, Mauro

arXiv.org Artificial Intelligence

Automatic design is a promising approach to generating control software for robot swarms. So far, automatic design has relied on mission-specific objective functions to specify the desired collective behavior. In this paper, we explore the possibility to specify the desired collective behavior via demonstrations. We develop Demo-Cho, an automatic design method that combines inverse reinforcement learning with automatic modular design of control software for robot swarms. We show that, only on the basis of demonstrations and without the need to be provided with an explicit objective function, Demo-Cho successfully generated control software to perform four missions. We present results obtained in simulation and with physical robots.


Controlling Robot Swarm Aggregation through a Minority of Informed Robots

Sion, Antoine, Reina, Andreagiovanni, Birattari, Mauro, Tuci, Elio

arXiv.org Artificial Intelligence

Self-organized aggregation is a well studied behavior in swarm robotics as it is the pre-condition for the development of more advanced group-level responses. In this paper, we investigate the design of decentralized algorithms for a swarm of heterogeneous robots that self-aggregate over distinct target sites. A previous study has shown that including as part of the swarm a number of informed robots can steer the dynamic of the aggregation process to a desirable distribution of the swarm between the available aggregation sites. We have replicated the results of the previous study using a simplified approach: we removed constraints related to the communication protocol of the robots and simplified the control mechanisms regulating the transitions between states of the probabilistic controller. The results show that the performances obtained with the previous, more complex, controller can be replicated with our simplified approach which offers clear advantages in terms of portability to the physical robots and in terms of flexibility. That is, our simplified approach can generate self-organized aggregation responses in a larger set of operating conditions than what can be achieved with the complex controller.


Automatic modular design of robot swarms using behavior trees as a control architecture

#artificialintelligence

We investigate the possibilities, challenges, and limitations that arise from the use of behavior trees in the context of the automatic modular design of collective behaviors in swarm robotics. To do so, we introduce Maple, an automatic design method that combines predefined modules—low-level behaviors and conditions—into a behavior tree that encodes the individual behavior of each robot of the swarm. We present three empirical studies based on two missions: aggregation and Foraging. To explore the strengths and weaknesses of adopting behavior trees as a control architecture, we compare Maple with Chocolate, a previously proposed automatic design method that uses probabilistic finite state machines instead. In the first study, we assess Maple’s ability to produce control software that crosses the reality gap satisfactorily. In the second study, we investigate Maple’s performance as a function of the design budget, that is, the maximum number of simulation runs that the design process is allowed to perform. In the third study, we explore a number of possible variants of Maple that differ in the constraints imposed on the structure of the behavior trees generated. The results of the three studies indicate that, in the context of swarm robotics, behavior trees might be appealing but in many settings do not produce better solutions than finite state machines.