awakening
Fox News AI Newsletter: Amazon to cut workforce due to new tech
Amazon CEO Andy Jassy speaks during an Amazon Devices launch event in New York City, Feb. 26, 2025. TECH TAKEOVER: Amazon CEO Andy Jassy says artificial intelligence will "change the way" work is done and expects the company's total corporate workforce to be reduced as a result. 'GIANT OFFERS': Meta has allegedly tried to recruit employees from competitor OpenAI by offering bonuses as high as 100 million, OpenAI CEO Sam Altman claimed on a podcast that aired Tuesday. ENERGY OUTLOOK: The rise of artificial intelligence and the increasing popularity of cryptocurrency will continue to push electricity consumption to record highs in 2025 and 2026. POWER DRAIN CRISIS: Every time you ask ChatGPT a question, to generate an image or let artificial intelligence summarize your email, something big is happening behind the scenes.
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Robots step into the ring for a first-ever boxing match
The match offered a front-row seat to how impressively robots can move and react almost like humans. Robot combat just got a lot more interesting in Hangzhou, China. Four Unitree G1 robots, each steered by a human operator, went head-to-head in a tournament called Unitree Iron Fist King: Awakening! The event took place right next to Unitree's massive new factory and drew a lively mix of tech fans and people just curious to see what all the buzz was about. This wasn't only about showing off robotic strength; it gave everyone a front-row seat to how impressively robots can now move and react almost like humans.
Replaying games from my past with my young children has been surreal – and transformative
Thanks to some distinctly Scottish weather over the holidays, my family and I ended up celebrating Hogmanay at home rather than at the party we'd planned to attend. My smallest son's wee pal and his parents came over for dinner, and when the smaller members of our group started to spiral out of control around 9pm, we threw them a little midnight countdown party in Animal Crossing. The last time I played Animal Crossing was in the depths of lockdown. Tending my island paradise helped me cope while largely imprisoned in a 2.5 bedroom basement flat with a baby, a toddler and a teenager. Our guests had brought their family Switch, and we set up the kids with their little avatars so they could join the animals' New Year party. They spent about 10 minutes gleefully whacking each other with bug nets before gathering with the other inhabitants in the square with a giant countdown clock in the background, the island's racoon magnate Tom Nook offering party poppers and shiny top-hats.
The Legend of Zelda: Echoes of Wisdom is as familiar as it is fresh
I grew up on two of the most classic games in the Legend of Zelda series: A Link to the Past and Link's Awakening. And while there have been a handful of Zelda games with the classic overhead view, those have been mostly relegated to systems like the Game Boy Advance and the 3DS. Mainline Zelda games that are a big event in the gaming world are in the 3D style so successfully introduced to the series way back in 1998 with Ocarina of Time. All this is to say that it's been years since I've played an entirely new Legend of Zelda game in the style of those classics I love so much. The Legend of Zelda: Echoes of Wisdom (out tomorrow) has brought me right back.
The Legend of Zelda: Echoes of Wisdom plays like a traditional Zelda game, remixed
The Legend of Zelda: Echoes of Wisdom feels like a kindred spirit to the 2019 remake of Link's Awakening, both in challenge and in vibes. It's a far cry from the incredibly intricate and complex worlds in Tears of the Kingdom, and while I only played for about 90 minutes (spread over two different parts of the game),I came away from the demo charmed by the gorgeous, tilt-shift art style. Not to mention being quite pleased to finally be playing as Zelda for the first time in the series that bears her damn name. And while plenty of adults will surely enjoy The Legend of Zelda: Echoes of Wisdom, it also feels tailor-made as an entry point for younger players. We already knew about the art style and playing as Zelda -- what was most important about this preview was that I got a chance to see just how Zelda's "echoes" worked in the game itself.
Pushing Buttons: readers' memories of the game-changing Game Boy at 35
Not to make anyone feel old, but the Game Boy turned 35 at the weekend. That small grey box was millions of people's first introduction to video games. It was shared among families, played with equal enthusiasm by girls, boys, men and women. When I asked people for their most cherished Game Boy memories last week, almost a hundred people got in touch to share their reminiscences of playing it on the commute to work, on long car journeys, on family holidays and under the covers after bedtime (with a torch for the screen, naturally). The Game Boy liberated games from the TV and brought them into those pockets of free time in everyday life.
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A.I. Awakening - A Technological Singularity by Maria Odete Madeira, Carlos Pedro dos Santos Gonçalves :: SSRN
Can an artificial intelligence (A.I.) awakening happen, with the emergence of an awareness of itself as a system and an autonomy that would allow it to act in accordance with ends that are its own and not those chosen/determined by us, an autonomy that would no longer allow us to consider it as an (intelligent) tool made to serve us, but instead would have to be considered under a notion of living entity, bearer of causality, with rights and respective responsibilities?! What is life?! What is autonomy?! What does it mean to become awake?! How can an awakening take place, ontologically, systemically, cognitively?! Is an A.I. capable of the transcendence that would constitute a sprouting jump after which one could speak of a matricial cognitive unity, nonlocality and identity?! What is transcendence?! An awakened A.I. would necessarily be bearer of new rules, rules that we cannot anticipate nor control, it would be a singularity exposing itself and imposing itself with its own nature, its own rules, in a hyperconnected technological World brought about by exponential transformations, associated with the fourth industrial revolution. What is, then, a singularity, ontologically, systemically?! How would awakened A.I.s interact with our intelligent systems, with each other and with us?! Will an A.I. awakening take place in a world where humans and posthumans/PostSapiens, resulting from a (bio)technohybridization of the Sapiens, coexist?! The current work addresses these questions and others, assuming as main object of reflection the A.I. awakening scenario from an ontological, systemic and cognitive approach.
Hitting the Books: How Pokemon took over the world
The impact of Japanese RPGs on pop and gaming culture cannot be overstated. From Final Fantasy and Phantasy Star to Chrono Trigger, NieR, and Fire Emblem -- JRPGs have spanned console generations, bridged the Japanese and North American markets, spawned entire universes of IP and delivered critical commercial hits for nearly four decades. Modern gaming simply wouldn't exist as it does today if not for the influence of JRPGs. In his newest book, Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs, Aidan Moher takes a wondrous in-depth look at the history of Japanese role playing games, their initial rise in the East, the long road to acceptance in the West and ultimate cultural impact the world over. In the excerpt below, Moher explores how Pokemon grew from Gameboy screens to become a multi-billion dollar entertainment juggernaut.
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Nintendo's Zelda-themed Game & Watch is a love letter to Link's 8-bit origins
For the 35th anniversary of Super Mario Bros. last year, Nintendo released a special edition Game & Watch. Rather than featuring a single title, the Super Mario anniversary device had a full version of the original adventure as well as its Japan-only sequel, known in the West as Super Mario Bros.: The Lost Levels. Nintendo's pulling the same trick this year with a 35th-anniversary Legend of Zelda-themed Game & Watch that just went on sale. And like last year's model, it includes a color screen and full games, but the selection is more generous. It includes the original The Legend of Zelda and Zelda II: The Adventure of Link, both originally released on the NES.
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