animation
Amazon Is Making an AI-Animated 'Good Advice Cupcake' TV Show. Its Original Creator Is Furious
Amazon Is Making an AI-Animated TV Show. The company licensed the character for a new Amazon series--made with AI--without her consent. Author and illustrator Loryn Brantz never imagined that a popular cartoon character she created almost a decade ago would one day be the subject of an intellectual property dispute involving BuzzFeed, Amazon's video streaming service, and generative artificial intelligence. But that's exactly the situation she finds herself in today. "Nothing said in good faith by managers and executives was followed through with," Brantz says of BuzzFeed, her former employer.
DreamWaltz: Make a Scene with Complex 3D Animatable Avatars
We present DreamWaltz, a novel framework for generating and animating complex 3D avatars given text guidance and parametric human body prior. While recent methods objects, creating have sho high-quality wn encouraging and animatable results for 3D text-to-3D avatars remains generation challenging. of common To create high-quality 3D avatars, DreamWaltz proposes 3D-consistent occlusionaware Score Distillation Sampling (SDS) to optimize implicit neural representations with canonical poses. It provides view-aligned supervision via 3D-aware skeleton conditioning which enables complex avatar generation without artifacts and multiple faces. For animation, our method learns an animatable 3D avatar representation from abundant image priors of diffusion model conditioned on various poses, which could animate complex non-rigged avatars given arbitrary poses without retraining. Extensive evaluations demonstrate that DreamWaltz is an effective and robust approach for creating 3D avatars that can take on complex shapes and appearances as well as novel poses for animation. The proposed framework further enables the creation of complex scenes with diverse compositions, including avatar-avatar, avatar-object and avatar-scene interactions.
Learning 3D Garment Animation from Trajectories of A Piece of Cloth
Garment animation is ubiquitous in various applications, such as virtual reality, gaming, and film producing. Recently, learning-based approaches obtain compelling performance in animating diverse garments under versatile scenarios. Nevertheless, to mimic the deformations of the observed garments, data-driven methods require large scale of garment data, which are both resource-wise expensive and time-consuming. In addition, forcing models to match the dynamics of observed garment animation may hinder the potentials to generalize to unseen cases. In this paper, instead of using garment-wise supervised-learning we adopt a disentangled scheme to learn how to animate observed garments: 1).
XAGen: 3D Expressive Human Avatars Generation
Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes, such as facial expressions, jaw poses, hand poses, and so on.