InsActor: Instruction-driven Physics-based Characters
–Neural Information Processing Systems
Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments and the richness of human language. In this paper, we present InsActor, a principled generative framework that leverages recent advancements in diffusion-based human motion models to produce instruction-driven animations of physics-based characters. Our framework empowers InsActor to capture complex relationships between high-level human instructions and character motions by employing diffusion policies for flexibly conditioned motion planning. To overcome invalid states and infeasible state transitions in planned motions, InsActor discovers low-level skills and maps plans to latent skill sequences in a compact latent space. Extensive experiments demonstrate that InsActor achieves state-of-the-art results on various tasks, including instruction-driven motion generation and instruction-driven waypoint heading. Notably, the ability of InsActor to generate physically simulated animations using high-level human instructions makes it a valuable tool, particularly in executing long-horizon tasks with a rich set of instructions.
Neural Information Processing Systems
Oct-5-2024, 19:06:56 GMT
- Country:
- Asia (0.28)
- Genre:
- Research Report > New Finding (0.46)
- Technology:
- Information Technology
- Artificial Intelligence
- Machine Learning > Neural Networks (0.68)
- Representation & Reasoning > Model-Based Reasoning (0.83)
- Robots (1.00)
- Vision (1.00)
- Graphics > Animation (1.00)
- Artificial Intelligence
- Information Technology