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Snow isn't actually white

Popular Science

Winter wonderlands are only possible thanks to a sparkly light trick. Few languages have as many distinct words for snow as Japanese, which has words like miyuki or beautiful snow. Breakthroughs, discoveries, and DIY tips sent six days a week. When someone says " as white as snow," it's easy to envision what they're talking about. We often think of snow as a dazzling white, the same way we immediately conjure up a color when someone says "blood red" or "ocean blue."


Latent Intrinsics Emerge from Training to Relight

Neural Information Processing Systems

Image relighting is the task of showing what a scene from a source image would look like if illuminated differently. Inverse graphic schemes recover an explicit representation of geometry and a set of chosen intrinsics, then relight with some form of renderer. But error control for inverse graphics is difficult, and inverse graphics methods can represent only the effects of the chosen intrinsics. This paper describes a relighting method that is entirely data-driven, where intrinsics and lighting are each represented as latent variables. Our approach produces SOTA relightings of real scenes, as measured by standard metrics. We show that albedo can be recovered from our latent intrinsics without using any example albedos, and that the albedos recovered are competitive with SOTA methods.


LumiX: Structured and Coherent Text-to-Intrinsic Generation

Han, Xu, Zhang, Biao, Tang, Xiangjun, Li, Xianzhi, Wonka, Peter

arXiv.org Artificial Intelligence

We present LumiX, a structured diffusion framework for coherent text-to-intrinsic generation. Conditioned on text prompts, LumiX jointly generates a comprehensive set of intrinsic maps (e.g., albedo, irradiance, normal, depth, and final color), providing a structured and physically consistent description of an underlying scene. This is enabled by two key contributions: 1) Query-Broadcast Attention, a mechanism that ensures structural consistency by sharing queries across all maps in each self-attention block. 2) Tensor LoRA, a tensor-based adaptation that parameter-efficiently models cross-map relations for efficient joint training. Together, these designs enable stable joint diffusion training and unified generation of multiple intrinsic properties. Experiments show that LumiX produces coherent and physically meaningful results, achieving 23% higher alignment and a better preference score (0.19 vs. -0.41) compared to the state of the art, and it can also perform image-conditioned intrinsic decomposition within the same framework.




Teamwork: Collaborative Diffusion with Low-rank Coordination and Adaptation

Sartor, Sam, Peers, Pieter

arXiv.org Artificial Intelligence

Large pretrained diffusion models can provide strong priors beneficial for many graphics applications. However, generative applications such as neural rendering and inverse methods such as SVBRDF estimation and intrinsic image decomposition require additional input or output channels. Current solutions for channel expansion are often application specific and these solutions can be difficult to adapt to different diffusion models or new tasks. This paper introduces Teamwork: a flexible and efficient unified solution for jointly increasing the number of input and output channels as well as adapting a pretrained diffusion model to new tasks. Teamwork achieves channel expansion without altering the pretrained diffusion model architecture by coordinating and adapting multiple instances of the base diffusion model (\ie, teammates). We employ a novel variation of Low Rank-Adaptation (LoRA) to jointly address both adaptation and coordination between the different teammates. Furthermore Teamwork supports dynamic (de)activation of teammates. We demonstrate the flexibility and efficiency of Teamwork on a variety of generative and inverse graphics tasks such as inpainting, single image SVBRDF estimation, intrinsic decomposition, neural shading, and intrinsic image synthesis.


StyleGAN knows Normal, Depth, Albedo, and More

Neural Information Processing Systems

Intrinsic images, in the original sense, are image-like maps of scene properties like depth, normal, albedo, or shading. This paper demonstrates that StyleGAN can easily be induced to produce intrinsic images. The StyleGAN we used was pretrained by others, so this property is not some accident of our training regime. We show that there are image transformations StyleGAN will {\em not} produce in this fashion, so StyleGAN is not a generic image regression engine. It is conceptually exciting that an image generator should know'' and represent intrinsic images.


Latent Intrinsics Emerge from Training to Relight

Neural Information Processing Systems

Image relighting is the task of showing what a scene from a source image would look like if illuminated differently. Inverse graphic schemes recover an explicit representation of geometry and a set of chosen intrinsics, then relight with some form of renderer. But error control for inverse graphics is difficult, and inverse graphics methods can represent only the effects of the chosen intrinsics. This paper describes a relighting method that is entirely data-driven, where intrinsics and lighting are each represented as latent variables. Our approach produces SOTA relightings of real scenes, as measured by standard metrics.


Generative Detail Enhancement for Physically Based Materials

Hadadan, Saeed, Bitterli, Benedikt, Zeltner, Tizian, Novák, Jan, Rousselle, Fabrice, Munkberg, Jacob, Hasselgren, Jon, Wronski, Bartlomiej, Zwicker, Matthias

arXiv.org Artificial Intelligence

We present a tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering. Our goal is to enhance the visual fidelity of materials with detail that is often tedious to author, by adding signs of wear, aging, weathering, etc. As these appearance details are often rooted in real-world processes, we leverage a generative image model trained on a large dataset of natural images with corresponding visuals in context. Starting with a given geometry, UV mapping, and basic appearance, we render multiple views of the object. We use these views, together with an appearance-defining text prompt, to condition a diffusion model. The details it generates are then backpropagated from the enhanced images to the material parameters via inverse differentiable rendering. For inverse rendering to be successful, the generated appearance has to be consistent across all the images. We propose two priors to address the multi-view consistency of the diffusion model. First, we ensure that the initial noise that seeds the diffusion process is itself consistent across views by integrating it from a view-independent UV space. Second, we enforce geometric consistency by biasing the attention mechanism via a projective constraint so that pixels attend strongly to their corresponding pixel locations in other views. Our approach does not require any training or finetuning of the diffusion model, is agnostic of the material model used, and the enhanced material properties, i.e., 2D PBR textures, can be further edited by artists.


StyleGAN knows Normal, Depth, Albedo, and More

Neural Information Processing Systems

Intrinsic images, in the original sense, are image-like maps of scene properties like depth, normal, albedo, or shading. This paper demonstrates that StyleGAN can easily be induced to produce intrinsic images. The StyleGAN we used was pretrained by others, so this property is not some accident of our training regime. We show that there are image transformations StyleGAN will {\em not} produce in this fashion, so StyleGAN is not a generic image regression engine. It is conceptually exciting that an image generator should know'' and represent intrinsic images.