albedo
Generative Perception of Shape and Material from Differential Motion
Perceiving the shape and material of an object from a single image is inherently ambiguous, especially when lighting is unknown and unconstrained. Despite this, humans can often disentangle shape and material, and when they are uncertain, they often move their head slightly or rotate the object to help resolve the ambiguities. Inspired by this behavior, we introduce a novel conditional denoising-diffusion model that generates samples of shape-and-material maps from a short video of an object undergoing differential motions. Our parameter-efficient architecture allows training directly in pixel-space, and it generates many disentangled attributes of an object simultaneously. Trained on a modest number of synthetic object-motion videos with supervision on shape and material, the model exhibits compelling emergent behavior: For static observations, it produces diverse, multimodal predictions of plausible shape-and-material maps that capture the inherent ambiguities; and when objects move, the distributions converge to more accurate explanations. The model also produces high-quality shape-and-material estimates for less ambiguous, real-world objects. By moving beyond single-view to continuous motion observations, and by using generative perception to capture visual ambiguities, our work suggests ways to improve visual reasoning in physically-embodied systems.1
UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting
We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of paired multi-illumination data, restricting their ability to generalize across diverse scenes. Conversely, two-stage pipelines that combine inverse and forward rendering can mitigate data requirements but are susceptible to error accumulation and often fail to produce realistic outputs under complex lighting conditions or with sophisticated materials. In this work, we introduce a general-purpose approach that jointly estimates albedo and synthesizes relit outputs in a single pass, harnessing the generative capabilities of video diffusion models. This joint formulation enhances implicit scene comprehension and facilitates the creation of realistic lighting effects and intricate material interactions, such as shadows, reflections, and transparency. Trained on synthetic multi-illumination data and extensive automatically labeled real-world videos, our model demonstrates strong generalization across diverse domains and surpasses previous methods in both visual fidelity and temporal consistency.
IntrinsiX: High-Quality PBRGeneration using Image Priors
We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based rendering (PBR) maps. This enables the generated outputs to be used for content creation scenarios in core graphics applications that facilitate re-lighting, editing, and texture generation tasks. In order to train our generator, we exploit strong image priors, and pre-train separate models for each PBR material component (albedo, roughness, metallic, normals). We then align these models with a new cross-intrinsic attention formulation that concatenates key and value features in a consistent fashion.
Latent Intrinsics Emerge from Training to Relight
Image relighting is the task of showing what a scene from a source image would look like if illuminated differently. Inverse graphic schemes recover an explicit representation of geometry and a set of chosen intrinsics, then relight with some form of renderer. But error control for inverse graphics is difficult, and inverse graphics methods can represent only the effects of the chosen intrinsics. This paper describes a relighting method that is entirely data-driven, where intrinsics and lighting are each represented as latent variables. Our approach produces SOTA relightings of real scenes, as measured by standard metrics. We show that albedo can be recovered from our latent intrinsics without using any example albedos, and that the albedos recovered are competitive with SOTA methods.
Snow isn't actually white
Winter wonderlands are only possible thanks to a sparkly light trick. Few languages have as many distinct words for snow as Japanese, which has words like miyuki or beautiful snow. Breakthroughs, discoveries, and DIY tips sent six days a week. When someone says " as white as snow," it's easy to envision what they're talking about. We often think of snow as a dazzling white, the same way we immediately conjure up a color when someone says "blood red" or "ocean blue."
LumiX: Structured and Coherent Text-to-Intrinsic Generation
Han, Xu, Zhang, Biao, Tang, Xiangjun, Li, Xianzhi, Wonka, Peter
We present LumiX, a structured diffusion framework for coherent text-to-intrinsic generation. Conditioned on text prompts, LumiX jointly generates a comprehensive set of intrinsic maps (e.g., albedo, irradiance, normal, depth, and final color), providing a structured and physically consistent description of an underlying scene. This is enabled by two key contributions: 1) Query-Broadcast Attention, a mechanism that ensures structural consistency by sharing queries across all maps in each self-attention block. 2) Tensor LoRA, a tensor-based adaptation that parameter-efficiently models cross-map relations for efficient joint training. Together, these designs enable stable joint diffusion training and unified generation of multiple intrinsic properties. Experiments show that LumiX produces coherent and physically meaningful results, achieving 23% higher alignment and a better preference score (0.19 vs. -0.41) compared to the state of the art, and it can also perform image-conditioned intrinsic decomposition within the same framework.
Teamwork: Collaborative Diffusion with Low-rank Coordination and Adaptation
Large pretrained diffusion models can provide strong priors beneficial for many graphics applications. However, generative applications such as neural rendering and inverse methods such as SVBRDF estimation and intrinsic image decomposition require additional input or output channels. Current solutions for channel expansion are often application specific and these solutions can be difficult to adapt to different diffusion models or new tasks. This paper introduces Teamwork: a flexible and efficient unified solution for jointly increasing the number of input and output channels as well as adapting a pretrained diffusion model to new tasks. Teamwork achieves channel expansion without altering the pretrained diffusion model architecture by coordinating and adapting multiple instances of the base diffusion model (\ie, teammates). We employ a novel variation of Low Rank-Adaptation (LoRA) to jointly address both adaptation and coordination between the different teammates. Furthermore Teamwork supports dynamic (de)activation of teammates. We demonstrate the flexibility and efficiency of Teamwork on a variety of generative and inverse graphics tasks such as inpainting, single image SVBRDF estimation, intrinsic decomposition, neural shading, and intrinsic image synthesis.