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Indictment of ex-Newsom aide hints at feds' probe into state's earlier investigation of video game giant

Los Angeles Times

Things to Do in L.A. Tap to enable a layout that focuses on the article. Dana Williamson, Gov. Gavin Newsom's former chief of staff, leaves the Robert T. Matsui United States Courthouse in Sacramento after being arrested in a federal public corruption probe involving multiple counts of bank and wire fraud on Wednesday. This is read by an automated voice. Please report any issues or inconsistencies here . Newsom's former chief of staff and two political operatives face federal corruption charges for fraud, including misusing campaign funds for luxury purchases.


Call of Duty is back, and it's got a battle on its hands

BBC News

Call of Duty is back, and it's got a battle on its hands There are some things you can always rely on, and a new Call of Duty game coming out each year is one of them. As one of the best-known names in video games, it's a series that needs little introduction. According to publisher Activision, it's sold an estimated 500 million copies, a movie adaptation is on the way, and despite having launched in 2003 it still reliably appears at - or near - the top of the annual bestseller charts. But this year the world's top military shooter might have a fight on its hands. Battlefield 6, which has been a huge hit for rival gaming giant Electronic Arts, has been drawing attention away from its veteran competitor.


'Call of Duty' maker goes to war with 'parasitic' cheat developers in L.A. federal court

Los Angeles Times

Two summers ago, the Santa Monica-based company behind the popular video game "Call of Duty" sent a letter to a 24-year-old man in Antioch, Tenn., who went by the online handle "Lerggy." Known in real life as Ryan Rothholz, court filings say, he is the creator of "Lergware," hacking software that enabled Call of Duty players to cheat by kicking opponents offline. A lawsuit filed in May against Rothholz and others allegedly involved in the hacking scheme is the latest salvo in years-long campaign by Activision-Blizzard and other companies to rid their games of cheating. The war is being waged in the Central District of California civil courts, but the defendants are scattered across the country and as far away as Australia. An immersive "first-person shooter" game, Call of Duty takes players into simulated, realistic military combat.


Video game workers in North America now have an industry-wide union

Engadget

The United Videogame Workers-CWA (UVW-CWA) has a mission to bring together "artists, writers, designers, QA testers, programmers, freelancers and beyond to build worker power irrespective of studio and current job status." The union makes its official debut at the "Video Game Labor at a Crossroads: New Pathways to Industry-Wide Organizing" panel at GDC. Workers will be sharing a petition at the event to gain support for the union and to shine a light on the recent glut of industry layoffs. As a matter of fact, the first major issue the union seeks to address is layoffs, given that one in ten developers were shown the door in 2024. Workers will also be passing around a zine that includes the organization's mission statement, FAQs and an op-ed.


The Nintendo Switch revolutionised on-the-go gaming – can the PlayStation Portal do the same?

The Guardian

Happy Monster Hunter Wilds week to all who celebrate: Capcom's thrilling action game has sold 8m units in three days, which means that quite a lot of you are likely to be playing it. I'm a huge fan of this series and am delighted by the latest entry, but after filing the review last week, I've barely had a minute to play it since it came out. Regular readers will know that this is a familiar problem for me: I have two kids, so my gaming time is tight, and the living room TV is very often in use. I anticipated this, so in the run-up to Monster Hunter Wilds' release, I spent 200 on a PlayStation Portal – essentially a screen sandwiched between two halves of a PlayStation 5 controller. I can't decide whether it's one of the most unwieldy things that Sony has ever come out with, or one of the most elegant.


The 'Diablo IV' Nobody Ever Saw

WIRED

This week, Blizzard released Diablo IV: Vessel of Hatred, an expansion to the wildly popular fantasy action-role-playing game that tasks players with slaughtering masses of screeching demons and collecting the randomized gear that they leave behind. Since coming out last year, Diablo IV has been a big success for Blizzard, earning more than 666 million (yes, really) in its first week. But before that release came years of fits and starts, including a predecessor that was perceived within Blizzard as an embarrassment and an iteration that was so drastically different, people began wondering if it was really still Diablo anymore. Today, Diablo is one of Blizzard's most important franchises. But to at least one Blizzard executive who was around in its early days, it wasn't even a "real game."


The Video Game Industry Is More Successful Than Ever. Why Are Its Workers Treated Like Garbage?

Slate

Video game workers--whatever their job, employer, or status--have clearly had enough. This month alone, the labor movement has made some of its biggest advancements ever in organizing the techies, artists, and creatives who keep the largest, most culturally significant sector of the global entertainment industry running and thriving. First, on July 19, came "wall-to-wall" union approval at Fallout-maker Bethesda Game Studios, which meant that everyone from engineers to artists could establish a comprehensive unit with the Communications Workers of America. They quickly earned recognition from parent company Microsoft, marking the first wall-to-wall effort to succeed at any of the Big Tech firm's gaming studios. On July 24, even more company workers got into the game.


Activision's union, with 600 members, is now the biggest one in video games

Engadget

The number of unionized workers for Microsoft's video game subsidiaries keeps growing, and the latest group to join the pool is the largest one yet. Approximately 600 quality assurance workers at Activision have joined the Communications Workers of America (CWA), making them the biggest certified union in the US video game industry. They're also the first Activision workers to organize under the agreement between Microsoft and the CWA. If you'll recall, Microsoft agreed to respect the right of Activision Blizzard workers to unionize as part of its efforts to secure regulatory approval for its 68.7 billion takeover of the video game developer. CWA President Claude Cummings Jr. said Microsoft kept its promise to let workers decide for themselves whether they want a union.


Pushing Buttons: What the biggest deal in games history means for Call of Duty, Overwatch and more

The Guardian

Last week, Microsoft completed its $69bn purchase of Activision Blizzard, sealing a deal that many called the biggest in video game history (although they are overlooking the 1965 merger of Nihon Goraku Bussan and Rosen Enterprises to form the glorious Sega Enterprises, but let's not get into that). Microsoft was keen to slightly downplay the significance of the moment in its own press release, pointing out that it will become only, "the world's third-largest [emphasis my own] gaming company by revenue, behind Tencent and Sony". However, we all understand the awesome power it now wields, with Call of Duty, World of Warcraft, Overwatch and Candy Crush Saga under its command. How will this affect us, the gamers? Not much to begin with.


Microsoft buys Activision, maker of Diablo, Warcraft, and Call of Duty, for $69 billion

PCWorld

United Kingdom regulators were effectively the last hurdle stopping Microsoft from purchasing Activision Blizzard, in the biggest merger the video game industry has ever seen. That hurdle was cleared this morning as the UK's Competition and Markets Authority relented to adjusted terms. With the nearly $70 billion purchase now officially complete, Microsoft unveiled a victory blog post, complete with an extended showcase of its now-combined intellectual property with Activision, Blizzard, and King. The CMA's sticking points included Microsoft's prospective dominance in the unfolding game streaming market, and Microsoft's concessions were deep. When it initially blocked the merger early this year, regulators said that the combined publishing giant could effectively monopolize games streamed to consumers without the need for local PCs or consoles, as is already the case with Xbox Game Stream and the all-you-can-eat Game Pass subscription. Microsoft's concessions to the UK include a block on exclusivity for cloud streaming for all existing Activision games, crucially including the massive Call of Duty shooter franchise.