The Video Game Industry Is More Successful Than Ever. Why Are Its Workers Treated Like Garbage?

Slate 

Video game workers--whatever their job, employer, or status--have clearly had enough. This month alone, the labor movement has made some of its biggest advancements ever in organizing the techies, artists, and creatives who keep the largest, most culturally significant sector of the global entertainment industry running and thriving. First, on July 19, came "wall-to-wall" union approval at Fallout-maker Bethesda Game Studios, which meant that everyone from engineers to artists could establish a comprehensive unit with the Communications Workers of America. They quickly earned recognition from parent company Microsoft, marking the first wall-to-wall effort to succeed at any of the Big Tech firm's gaming studios. On July 24, even more company workers got into the game.

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