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Low-Rank Representation of Reinforcement Learning Policies

Journal of Artificial Intelligence Research

We propose a general framework for policy representation for reinforcement learning tasks. This framework involves finding a low-dimensional embedding of the policy on a reproducing kernel Hilbert space (RKHS). The usage of RKHS based methods allows us to derive strong theoretical guarantees on the expected return of the reconstructed policy. Such guarantees are typically lacking in black-box models, but are very desirable in tasks requiring stability and convergence guarantees. We conduct several experiments on classic RL domains. The results confirm that the policies can be robustly represented in a low-dimensional space while the embedded policy incurs almost no decrease in returns.


Evolutionary Dynamics and Phi-Regret Minimization in Games

Journal of Artificial Intelligence Research

Regret has been established as a foundational concept in online learning, and likewise has important applications in the analysis of learning dynamics in games. Regret quantifies the difference between a learner’s performance against a baseline in hindsight. It is well known that regret-minimizing algorithms converge to certain classes of equilibria in games; however, traditional forms of regret used in game theory predominantly consider baselines that permit deviations to deterministic actions or strategies. In this paper, we revisit our understanding of regret from the perspective of deviations over partitions of the full mixed strategy space (i.e., probability distributions over pure strategies), under the lens of the previously-established Φ-regret framework, which provides a continuum of stronger regret measures. Importantly, Φ-regret enables learning agents to consider deviations from and to mixed strategies, generalizing several existing notions of regret such as external, internal, and swap regret, and thus broadening the insights gained from regret-based analysis of learning algorithms. We prove here that the well-studied evolutionary learning algorithm of replicator dynamics (RD) seamlessly minimizes the strongest possible form of Φ-regret in generic 2 × 2 games, without any modification of the underlying algorithm itself. We subsequently conduct experiments validating our theoretical results in a suite of 144 2 × 2 games wherein RD exhibits a diverse set of behaviors. We conclude by providing empirical evidence of Φ-regret minimization by RD in some larger games, hinting at further opportunity for Φ-regret based study of such algorithms from both a theoretical and empirical perspective.


Rainbow: Combining Improvements in Deep Reinforcement Learning

AAAI Conferences

The deep reinforcement learning community has made several independent improvements to the DQN algorithm. However, it is unclear which of these extensions are complementary and can be fruitfully combined. This paper examines six extensions to the DQN algorithm and empirically studies their combination. Our experiments show that the combination provides state-of-the-art performance on the Atari 2600 benchmark, both in terms of data efficiency and final performance. We also provide results from a detailed ablation study that shows the contribution of each component to overall performance.


Distributional Reinforcement Learning With Quantile Regression

AAAI Conferences

In reinforcement learning (RL), an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the observed long-term return. Traditionally, reinforcement learning algorithms average over this randomness to estimate the value function. In this paper, we build on recent work advocating a distributional approach to reinforcement learning in which the distribution over returns is modeled explicitly instead of only estimating the mean. That is, we examine methods of learning the value distribution instead of the value function. We give results that close a number of gaps between the theoretical and algorithmic results given by Bellemare, Dabney, and Munos (2017). First, we extend existing results to the approximate distribution setting. Second, we present a novel distributional reinforcement learning algorithm consistent with our theoretical formulation. Finally, we evaluate this new algorithm on the Atari 2600 games, observing that it significantly outperforms many of the recent improvements on DQN, including the related distributional algorithm C51.


A Continuous Relaxation of Beam Search for End-to-End Training of Neural Sequence Models

AAAI Conferences

Beam search is a desirable choice of test-time decoding algorithm for neural sequence models because it potentially avoids search errors made by simpler greedy methods. However, typical cross entropy training procedures for these models do not directly consider the behaviour of the final decoding method. As a result, for cross-entropy trained models, beam decoding can sometimes yield reduced test performance when compared with greedy decoding. In order to train models that can more effectively make use of beam search, we propose a new training procedure that focuses on the final loss metric (e.g. Hamming loss) evaluated on the output of beam search. While well-defined, this "direct loss" objective is itself discontinuous and thus difficult to optimize. Hence, in our approach, we form a sub-differentiable surrogate objective by introducing a novel continuous approximation of the beam search decoding procedure.In experiments, we show that optimizing this new training objective yields substantially better results on two sequence tasks (Named Entity Recognition and CCG Supertagging) when compared with both cross entropy trained greedy decoding and cross entropy trained beam decoding baselines.


Letter to the Editor: Research Priorities for Robust and Beneficial Artificial Intelligence: An Open Letter

AI Magazine

The adoption of probabilistic and decision-theoretic representations and statistical learning methods has led to a large degree of integration and cross-fertilization among AI, machine learning, statistics, control theory, neuroscience, and other fields. The progress in AI research makes it timely to focus research not only on making AI more capable, but also on maximizing the societal benefit of AI. We recommend expanded research aimed at ensuring that increasingly capable AI systems are robust and beneficial: our AI systems must do what we want them to do. In summary, we believe that research on how to make AI systems robust and beneficial is both important and timely, and that there are concrete research directions that can be pursued today.


Letter to the Editor: Research Priorities for Robust and Beneficial Artificial Intelligence: An Open Letter

AI Magazine

Artificial intelligence (AI) research has explored a variety of problems and approaches since its inception, but for the last 20 years or so has been focused on the problems surrounding the construction of intelligent agents — systems that perceive and act in some environment. In this context, "intelligence" is related to statistical and economic notions of rationality — colloquially, the ability to make good decisions, plans, or inferences. The adoption of probabilistic and decision-theoretic representations and statistical learning methods has led to a large degree of integration and cross-fertilization among AI, machine learning, statistics, control theory, neuroscience, and other fields. The establishment of shared theoretical frameworks, combined with the availability of data and processing power, has yielded remarkable successes in various component tasks such as speech recognition, image classification, autonomous vehicles, machine translation, legged locomotion, and question-answering systems. As capabilities in these areas and others cross the threshold from laboratory research to economically valuable technologies, a virtuous cycle takes hold whereby even small improvements in performance are worth large sums of money, prompting greater investments in research. There is now a broad consensus that AI research is progressing steadily, and that its impact on society is likely to increase. The potential benefits are huge, since everything that civilization has to offer is a product of human intelligence; we cannot predict what we might achieve when this intelligence is magnified by the tools AI may provide, but the eradication of disease and poverty are not unfathomable. Because of the great potential of AI, it is important to research how to reap its benefits while avoiding potential pitfalls. The progress in AI research makes it timely to focus research not only on making AI more capable, but also on maximizing the societal benefit of AI. Such considerations motivated the AAAI 2008–09 Presidential Panel on Long-Term AI Futures and other projects on AI impacts, and constitute a significant expansion of the field of AI itself, which up to now has focused largely on techniques that are neutral with respect to purpose. We recommend expanded research aimed at ensuring that increasingly capable AI systems are robust and beneficial: our AI systems must do what we want them to do. The attached research priorities document [see page X] gives many examples of such research directions that can help maximize the societal benefit of AI. This research is by necessity interdisciplinary, because it involves both society and AI. It ranges from economics, law and philosophy to computer security, formal methods and, of course, various branches of AI itself. In summary, we believe that research on how to make AI systems robust and beneficial is both important and timely, and that there are concrete research directions that can be pursued today.