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Collaborating Authors

 Zhang, Zeqing


Understanding Particles From Video: Property Estimation of Granular Materials via Visuo-Haptic Learning

arXiv.org Artificial Intelligence

Granular materials (GMs) are ubiquitous in daily life. Understanding their properties is also important, especially in agriculture and industry. However, existing works require dedicated measurement equipment and also need large human efforts to handle a large number of particles. In this paper, we introduce a method for estimating the relative values of particle size and density from the video of the interaction with GMs. It is trained on a visuo-haptic learning framework inspired by a contact model, which reveals the strong correlation between GM properties and the visual-haptic data during the probe-dragging in the GMs. After training, the network can map the visual modality well to the haptic signal and implicitly characterize the relative distribution of particle properties in its latent embeddings, as interpreted in that contact model. Therefore, we can analyze GM properties using the trained encoder, and only visual information is needed without extra sensory modalities and human efforts for labeling. The presented GM property estimator has been extensively validated via comparison and ablation experiments. The generalization capability has also been evaluated and a real-world application on the beach is also demonstrated. Experiment videos are available at \url{https://sites.google.com/view/gmwork/vhlearning} .


A Haptic-Based Proximity Sensing System for Buried Object in Granular Material

arXiv.org Artificial Intelligence

The proximity perception of objects in granular materials is significant, especially for applications like minesweeping. However, due to particles' opacity and complex properties, existing proximity sensors suffer from high costs from sophisticated hardware and high user-cost from unintuitive results. In this paper, we propose a simple yet effective proximity sensing system for underground stuff based on the haptic feedback of the sensor-granules interaction. We study and employ the unique characteristic of particles -- failure wedge zone, and combine the machine learning method -- Gaussian process regression, to identify the force signal changes induced by the proximity of objects, so as to achieve near-field perception. Furthermore, we design a novel trajectory to control the probe searching in granules for a wide range of perception. Also, our proximity sensing system can adaptively determine optimal parameters for robustness operation in different particles. Experiments demonstrate our system can perceive underground objects over 0.5 to 7 cm in advance among various materials.


EROAM: Event-based Camera Rotational Odometry and Mapping in Real-time

arXiv.org Artificial Intelligence

This paper presents EROAM, a novel event-based rotational odometry and mapping system that achieves real-time, accurate camera rotation estimation. Unlike existing approaches that rely on event generation models or contrast maximization, EROAM employs a spherical event representation by projecting events onto a unit sphere and introduces Event Spherical Iterative Closest Point (ES-ICP), a novel geometric optimization framework designed specifically for event camera data. The spherical representation simplifies rotational motion formulation while enabling continuous mapping for enhanced spatial resolution. Combined with parallel point-to-line optimization, EROAM achieves efficient computation without compromising accuracy. Extensive experiments on both synthetic and real-world datasets show that EROAM significantly outperforms state-of-the-art methods in terms of accuracy, robustness, and computational efficiency. Our method maintains consistent performance under challenging conditions, including high angular velocities and extended sequences, where other methods often fail or show significant drift. Additionally, EROAM produces high-quality panoramic reconstructions with preserved fine structural details.


One Fling to Goal: Environment-aware Dynamics for Goal-conditioned Fabric Flinging

arXiv.org Artificial Intelligence

Fabric manipulation dynamically is commonly seen in manufacturing and domestic settings. While dynamically manipulating a fabric piece to reach a target state is highly efficient, this task presents considerable challenges due to the varying properties of different fabrics, complex dynamics when interacting with environments, and meeting required goal conditions. To address these challenges, we present \textit{One Fling to Goal}, an algorithm capable of handling fabric pieces with diverse shapes and physical properties across various scenarios. Our method learns a graph-based dynamics model equipped with environmental awareness. With this dynamics model, we devise a real-time controller to enable high-speed fabric manipulation in one attempt, requiring less than 3 seconds to finish the goal-conditioned task. We experimentally validate our method on a goal-conditioned manipulation task in five diverse scenarios. Our method significantly improves this goal-conditioned task, achieving an average error of 13.2mm in complex scenarios. Our method can be seamlessly transferred to real-world robotic systems and generalized to unseen scenarios in a zero-shot manner.


NeuPAN: Direct Point Robot Navigation with End-to-End Model-based Learning

arXiv.org Artificial Intelligence

Navigating a nonholonomic robot in a cluttered environment requires extremely accurate perception and locomotion for collision avoidance. This paper presents NeuPAN: a real-time, highly-accurate, map-free, robot-agnostic, and environment-invariant robot navigation solution. Leveraging a tightly-coupled perception-locomotion framework, NeuPAN has two key innovations compared to existing approaches: 1) it directly maps raw points to a learned multi-frame distance space, avoiding error propagation from perception to control; 2) it is interpretable from an end-to-end model-based learning perspective, enabling provable convergence. The crux of NeuPAN is to solve a high-dimensional end-to-end mathematical model with various point-level constraints using the plug-and-play (PnP) proximal alternating-minimization network (PAN) with neurons in the loop. This allows NeuPAN to generate real-time, end-to-end, physically-interpretable motions directly from point clouds, which seamlessly integrates data- and knowledge-engines, where its network parameters are adjusted via back propagation. We evaluate NeuPAN on car-like robot, wheel-legged robot, and passenger autonomous vehicle, in both simulated and real-world environments. Experiments demonstrate that NeuPAN outperforms various benchmarks, in terms of accuracy, efficiency, robustness, and generalization capability across various environments, including the cluttered sandbox, office, corridor, and parking lot. We show that NeuPAN works well in unstructured environments with arbitrary-shape undetectable objects, making impassable ways passable.


CafkNet: GNN-Empowered Forward Kinematic Modeling for Cable-Driven Parallel Robots

arXiv.org Artificial Intelligence

The Cable-Driven Parallel Robots (CDPRs) have gained significant attention due to their high payload capacity and large workspace. When deploying CDPRs in practice, one of the challenges is kinematic modeling. Unlike serial mechanisms, CDPRs have a simple inverse kinematics problem but a complex forward kinematics (FK) issue. Therefore, the development of accurate and efficient FK solvers has been a prominent research focus in CDPR applications. By observing the topology within CDPRs, in this paper, we propose a graph-based representation to model CDPRs and introduce CafkNet, a fast and general FK solver, leveraging Graph Neural Network (GNN). CafkNet is extensively tested on 3D and 2D CDPRs in different configurations, both in simulators and real scenarios. The results demonstrate its ability to learn CDPRs' internal topology and accurately solve the FK problem. Then, the zero-shot generalization from one configuration to another is validated. Also, the sim2real gap can be bridged by CafkNet using both simulation and real-world data. To the best of our knowledge, it is the first study that employs the GNN to solve FK problem for CDPRs.


GOATS: Goal Sampling Adaptation for Scooping with Curriculum Reinforcement Learning

arXiv.org Artificial Intelligence

In this work, we first formulate the problem of robotic water scooping using goal-conditioned reinforcement learning. This task is particularly challenging due to the complex dynamics of fluids and the need to achieve multi-modal goals. The policy is required to successfully reach both position goals and water amount goals, which leads to a large convoluted goal state space. To overcome these challenges, we introduce Goal Sampling Adaptation for Scooping (GOATS), a curriculum reinforcement learning method that can learn an effective and generalizable policy for robot scooping tasks. Specifically, we use a goal-factorized reward formulation and interpolate position goal distributions and amount goal distributions to create curriculum throughout the learning process. As a result, our proposed method can outperform the baselines in simulation and achieves 5.46% and 8.71% amount errors on bowl scooping and bucket scooping tasks, respectively, under 1000 variations of initial water states in the tank and a large goal state space. Besides being effective in simulation environments, our method can efficiently adapt to noisy real-robot water-scooping scenarios with diverse physical configurations and unseen settings, demonstrating superior efficacy and generalizability. The videos of this work are available on our project page: https://sites.google.com/view/goatscooping.


GRAINS: Proximity Sensing of Objects in Granular Materials

arXiv.org Artificial Intelligence

Proximity sensing detects an object's presence without contact. However, research has rarely explored proximity sensing in granular materials (GM) due to GM's lack of visual and complex properties. In this paper, we propose a granular-material-embedded autonomous proximity sensing system (GRAINS) based on three granular phenomena (fluidization, jamming, and failure wedge zone). GRAINS can automatically sense buried objects beneath GM in real-time manner (at least ~20 hertz) and perceive them 0.5 ~ 7 centimeters ahead in different granules without the use of vision or touch. We introduce a new spiral trajectory for the probe raking in GM, combining linear and circular motions, inspired by a common granular fluidization technique. Based on the observation of force-raising when granular jamming occurs in the failure wedge zone in front of the probe during its raking, we employ Gaussian process regression to constantly learn and predict the force patterns and detect the force anomaly resulting from granular jamming to identify the proximity sensing of buried objects. Finally, we apply GRAINS to a Bayesian-optimization-algorithm-guided exploration strategy to successfully localize underground objects and outline their distribution using proximity sensing without contact or digging. This work offers a simple yet reliable method with potential for safe operation in building habitation infrastructure on an alien planet without human intervention.


RDA: An Accelerated Collision Free Motion Planner for Autonomous Navigation in Cluttered Environments

arXiv.org Artificial Intelligence

Autonomous motion planning is challenging in multi-obstacle environments due to nonconvex collision avoidance constraints. Directly applying numerical solvers to these nonconvex formulations fails to exploit the constraint structures, resulting in excessive computation time. In this paper, we present an accelerated collision-free motion planner, namely regularized dual alternating direction method of multipliers (RDADMM or RDA for short), for the model predictive control (MPC) based motion planning problem. The proposed RDA addresses nonconvex motion planning via solving a smooth biconvex reformulation via duality and allows the collision avoidance constraints to be computed in parallel for each obstacle to reduce computation time significantly. We validate the performance of the RDA planner through path-tracking experiments with car-like robots in both simulation and real-world settings. Experimental results show that the proposed method generates smooth collision-free trajectories with less computation time compared with other benchmarks and performs robustly in cluttered environments. The source code is available at https://github.com/hanruihua/RDA_planner.


Polymer-Based Self-Calibrated Optical Fiber Tactile Sensor

arXiv.org Artificial Intelligence

Human skin can accurately sense the self-decoupled normal and shear forces when in contact with objects of different sizes. Although there exist many soft and conformable tactile sensors on robotic applications able to decouple the normal force and shear forces, the impact of the size of object in contact on the force calibration model has been commonly ignored. Here, using the principle that contact force can be derived from the light power loss in the soft optical fiber core, we present a soft tactile sensor that decouples normal and shear forces and calibrates the measurement results based on the object size, by designing a two-layered weaved polymer-based optical fiber anisotropic structure embedded in a soft elastomer. Based on the anisotropic response of optical fibers, we developed a linear calibration algorithm to simultaneously measure the size of the contact object and the decoupled normal and shear forces calibrated the object size. By calibrating the sensor at the robotic arm tip, we show that robots can reconstruct the force vector at an average accuracy of 0.15N for normal forces, 0.17N for shear forces in X-axis , and 0.18N for shear forces in Y-axis, within the sensing range of 0-2N in all directions, and the average accuracy of object size measurement of 0.4mm, within the test indenter diameter range of 5-12mm.