Zadaianchuk, Andrii
CTRL-O: Language-Controllable Object-Centric Visual Representation Learning
Didolkar, Aniket, Zadaianchuk, Andrii, Awal, Rabiul, Seitzer, Maximilian, Gavves, Efstratios, Agrawal, Aishwarya
Object-centric representation learning aims to decompose visual scenes into fixed-size vectors called "slots" or "object files", where each slot captures a distinct object. Current state-of-the-art object-centric models have shown remarkable success in object discovery in diverse domains, including complex real-world scenes. However, these models suffer from a key limitation: they lack controllability. Specifically, current object-centric models learn representations based on their preconceived understanding of objects, without allowing user input to guide which objects are represented. Introducing controllability into object-centric models could unlock a range of useful capabilities, such as the ability to extract instance-specific representations from a scene. In this work, we propose a novel approach for user-directed control over slot representations by conditioning slots on language descriptions. The proposed ConTRoLlable Object-centric representation learning approach, which we term CTRL-O, achieves targeted object-language binding in complex real-world scenes without requiring mask supervision. Next, we apply these controllable slot representations on two downstream vision language tasks: text-to-image generation and visual question answering. The proposed approach enables instance-specific text-to-image generation and also achieves strong performance on visual question answering.
Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination
Barcellona, Leonardo, Zadaianchuk, Andrii, Allegro, Davide, Papa, Samuele, Ghidoni, Stefano, Gavves, Efstratios
A world model provides an agent with a representation of its environment, enabling it to predict the causal consequences of its actions. Current world models typically cannot directly and explicitly imitate the actual environment in front of a robot, often resulting in unrealistic behaviors and hallucinations that make them unsuitable for real-world applications. In this paper, we introduce a new paradigm for constructing world models that are explicit representations of the real world and its dynamics. By integrating cutting-edge advances in real-time photorealism with Gaussian Splatting and physics simulators, we propose the first compositional manipulation world model, which we call DreMa. DreMa replicates the observed world and its dynamics, allowing it to imagine novel configurations of objects and predict the future consequences of robot actions. We leverage this capability to generate new data for imitation learning by applying equivariant transformations to a small set of demonstrations. Our evaluations across various settings demonstrate significant improvements in both accuracy and robustness by incrementing actions and object distributions, reducing the data needed to learn a policy and improving the generalization of the agents. As a highlight, we show that a real Franka Emika Panda robot, powered by DreMa's imagination, can successfully learn novel physical tasks from just a single example per task variation (one-shot policy learning). Our project page and source code can be found in https://leobarcellona.github.io/DreamToManipulate/
Temporally Consistent Object-Centric Learning by Contrasting Slots
Manasyan, Anna, Seitzer, Maximilian, Radovic, Filip, Martius, Georg, Zadaianchuk, Andrii
Unsupervised object-centric learning from videos is a promising approach to extract structured representations from large, unlabeled collections of videos. To support downstream tasks like autonomous control, these representations must be both compositional and temporally consistent. Existing approaches based on recurrent processing often lack long-term stability across frames because their training objective does not enforce temporal consistency. In this work, we introduce a novel object-level temporal contrastive loss for video object-centric models that explicitly promotes temporal consistency. Our method significantly improves the temporal consistency of the learned object-centric representations, yielding more reliable video decompositions that facilitate challenging downstream tasks such as unsupervised object dynamics prediction. Furthermore, the inductive bias added by our loss strongly improves object discovery, leading to state-of-the-art results on both synthetic and real-world datasets, outperforming even weakly-supervised methods that leverage motion masks as additional cues.
Object-Centric Learning for Real-World Videos by Predicting Temporal Feature Similarities
Zadaianchuk, Andrii, Seitzer, Maximilian, Martius, Georg
Unsupervised video-based object-centric learning is a promising avenue to learn structured representations from large, unlabeled video collections, but previous approaches have only managed to scale to real-world datasets in restricted domains. Recently, it was shown that the reconstruction of pre-trained self-supervised features leads to object-centric representations on unconstrained real-world image datasets. Building on this approach, we propose a novel way to use such pre-trained features in the form of a temporal feature similarity loss. This loss encodes semantic and temporal correlations between image patches and is a natural way to introduce a motion bias for object discovery. We demonstrate that this loss leads to state-of-the-art performance on the challenging synthetic MOVi datasets. When used in combination with the feature reconstruction loss, our model is the first object-centric video model that scales to unconstrained video datasets such as YouTube-VIS.
Bridging the Gap to Real-World Object-Centric Learning
Seitzer, Maximilian, Horn, Max, Zadaianchuk, Andrii, Zietlow, Dominik, Xiao, Tianjun, Simon-Gabriel, Carl-Johann, He, Tong, Zhang, Zheng, Schölkopf, Bernhard, Brox, Thomas, Locatello, Francesco
Humans naturally decompose their environment into entities at the appropriate level of abstraction to act in the world. Allowing machine learning algorithms to derive this decomposition in an unsupervised way has become an important line of research. However, current methods are restricted to simulated data or require additional information in the form of motion or depth in order to successfully discover objects. In this work, we overcome this limitation by showing that reconstructing features from models trained in a self-supervised manner is a sufficient training signal for object-centric representations to arise in a fully unsupervised way. Our approach, DINOSAUR, significantly out-performs existing image-based object-centric learning models on simulated data and is the first unsupervised object-centric model that scales to real-world datasets such as COCO and PASCAL VOC. DINOSAUR is conceptually simple and shows competitive performance compared to more involved pipelines from the computer vision literature.