Yang, Yuxiang
Gemini Robotics: Bringing AI into the Physical World
Gemini Robotics Team, null, Abeyruwan, Saminda, Ainslie, Joshua, Alayrac, Jean-Baptiste, Arenas, Montserrat Gonzalez, Armstrong, Travis, Balakrishna, Ashwin, Baruch, Robert, Bauza, Maria, Blokzijl, Michiel, Bohez, Steven, Bousmalis, Konstantinos, Brohan, Anthony, Buschmann, Thomas, Byravan, Arunkumar, Cabi, Serkan, Caluwaerts, Ken, Casarini, Federico, Chang, Oscar, Chen, Jose Enrique, Chen, Xi, Chiang, Hao-Tien Lewis, Choromanski, Krzysztof, D'Ambrosio, David, Dasari, Sudeep, Davchev, Todor, Devin, Coline, Di Palo, Norman, Ding, Tianli, Dostmohamed, Adil, Driess, Danny, Du, Yilun, Dwibedi, Debidatta, Elabd, Michael, Fantacci, Claudio, Fong, Cody, Frey, Erik, Fu, Chuyuan, Giustina, Marissa, Gopalakrishnan, Keerthana, Graesser, Laura, Hasenclever, Leonard, Heess, Nicolas, Hernaez, Brandon, Herzog, Alexander, Hofer, R. Alex, Humplik, Jan, Iscen, Atil, Jacob, Mithun George, Jain, Deepali, Julian, Ryan, Kalashnikov, Dmitry, Karagozler, M. Emre, Karp, Stefani, Kew, Chase, Kirkland, Jerad, Kirmani, Sean, Kuang, Yuheng, Lampe, Thomas, Laurens, Antoine, Leal, Isabel, Lee, Alex X., Lee, Tsang-Wei Edward, Liang, Jacky, Lin, Yixin, Maddineni, Sharath, Majumdar, Anirudha, Michaely, Assaf Hurwitz, Moreno, Robert, Neunert, Michael, Nori, Francesco, Parada, Carolina, Parisotto, Emilio, Pastor, Peter, Pooley, Acorn, Rao, Kanishka, Reymann, Krista, Sadigh, Dorsa, Saliceti, Stefano, Sanketi, Pannag, Sermanet, Pierre, Shah, Dhruv, Sharma, Mohit, Shea, Kathryn, Shu, Charles, Sindhwani, Vikas, Singh, Sumeet, Soricut, Radu, Springenberg, Jost Tobias, Sterneck, Rachel, Surdulescu, Razvan, Tan, Jie, Tompson, Jonathan, Vanhoucke, Vincent, Varley, Jake, Vesom, Grace, Vezzani, Giulia, Vinyals, Oriol, Wahid, Ayzaan, Welker, Stefan, Wohlhart, Paul, Xia, Fei, Xiao, Ted, Xie, Annie, Xie, Jinyu, Xu, Peng, Xu, Sichun, Xu, Ying, Xu, Zhuo, Yang, Yuxiang, Yao, Rui, Yaroshenko, Sergey, Yu, Wenhao, Yuan, Wentao, Zhang, Jingwei, Zhang, Tingnan, Zhou, Allan, Zhou, Yuxiang
Recent advancements in large multimodal models have led to the emergence of remarkable generalist capabilities in digital domains, yet their translation to physical agents such as robots remains a significant challenge. This report introduces a new family of AI models purposefully designed for robotics and built upon the foundation of Gemini 2.0. We present Gemini Robotics, an advanced Vision-Language-Action (VLA) generalist model capable of directly controlling robots. Gemini Robotics executes smooth and reactive movements to tackle a wide range of complex manipulation tasks while also being robust to variations in object types and positions, handling unseen environments as well as following diverse, open vocabulary instructions. We show that with additional fine-tuning, Gemini Robotics can be specialized to new capabilities including solving long-horizon, highly dexterous tasks, learning new short-horizon tasks from as few as 100 demonstrations and adapting to completely novel robot embodiments. This is made possible because Gemini Robotics builds on top of the Gemini Robotics-ER model, the second model we introduce in this work. Gemini Robotics-ER (Embodied Reasoning) extends Gemini's multimodal reasoning capabilities into the physical world, with enhanced spatial and temporal understanding. This enables capabilities relevant to robotics including object detection, pointing, trajectory and grasp prediction, as well as multi-view correspondence and 3D bounding box predictions. We show how this novel combination can support a variety of robotics applications. We also discuss and address important safety considerations related to this new class of robotics foundation models. The Gemini Robotics family marks a substantial step towards developing general-purpose robots that realizes AI's potential in the physical world.
QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference Alignment
Zhang, Yuyou, Yao, Yihang, Liu, Shiqi, Niu, Yaru, Lin, Changyi, Yang, Yuxiang, Yu, Wenhao, Zhang, Tingnan, Tan, Jie, Zhao, Ding
When operating at their full capacity, quadrupedal robots can produce loud footstep noise, which can be disruptive in human-centered environments like homes, offices, and hospitals. As a result, balancing locomotion performance with noise constraints is crucial for the successful real-world deployment of quadrupedal robots. However, achieving adaptive noise control is challenging due to (a) the trade-off between agility and noise minimization, (b) the need for generalization across diverse deployment conditions, and (c) the difficulty of effectively adjusting policies based on noise requirements. We propose QuietPaw, a framework incorporating our Conditional Noise-Constrained Policy (CNCP), a constrained learning-based algorithm that enables flexible, noise-aware locomotion by conditioning policy behavior on noise-reduction levels. We leverage value representation decomposition in the critics, disentangling state representations from condition-dependent representations and this allows a single versatile policy to generalize across noise levels without retraining while improving the Pareto trade-off between agility and noise reduction. We validate our approach in simulation and the real world, demonstrating that CNCP can effectively balance locomotion performance and noise constraints, achieving continuously adjustable noise reduction.
Step-Audio: Unified Understanding and Generation in Intelligent Speech Interaction
Huang, Ailin, Wu, Boyong, Wang, Bruce, Yan, Chao, Hu, Chen, Feng, Chengli, Tian, Fei, Shen, Feiyu, Li, Jingbei, Chen, Mingrui, Liu, Peng, Miao, Ruihang, You, Wang, Chen, Xi, Yang, Xuerui, Huang, Yechang, Zhang, Yuxiang, Gong, Zheng, Zhang, Zixin, Zhou, Hongyu, Sun, Jianjian, Li, Brian, Feng, Chengting, Wan, Changyi, Hu, Hanpeng, Wu, Jianchang, Zhen, Jiangjie, Ming, Ranchen, Yuan, Song, Zhang, Xuelin, Zhou, Yu, Li, Bingxin, Ma, Buyun, Wang, Hongyuan, An, Kang, Ji, Wei, Li, Wen, Wen, Xuan, Kong, Xiangwen, Ma, Yuankai, Liang, Yuanwei, Mou, Yun, Ahmidi, Bahtiyar, Wang, Bin, Li, Bo, Miao, Changxin, Xu, Chen, Wang, Chenrun, Shi, Dapeng, Sun, Deshan, Hu, Dingyuan, Sai, Dula, Liu, Enle, Huang, Guanzhe, Yan, Gulin, Wang, Heng, Jia, Haonan, Zhang, Haoyang, Gong, Jiahao, Guo, Junjing, Liu, Jiashuai, Liu, Jiahong, Feng, Jie, Wu, Jie, Wu, Jiaoren, Yang, Jie, Wang, Jinguo, Zhang, Jingyang, Lin, Junzhe, Li, Kaixiang, Xia, Lei, Zhou, Li, Zhao, Liang, Gu, Longlong, Chen, Mei, Wu, Menglin, Li, Ming, Li, Mingxiao, Li, Mingliang, Liang, Mingyao, Wang, Na, Hao, Nie, Wu, Qiling, Tan, Qinyuan, Sun, Ran, Shuai, Shuai, Pang, Shaoliang, Yang, Shiliang, Gao, Shuli, Yuan, Shanshan, Liu, Siqi, Deng, Shihong, Jiang, Shilei, Liu, Sitong, Cao, Tiancheng, Wang, Tianyu, Deng, Wenjin, Xie, Wuxun, Ming, Weipeng, He, Wenqing, Sun, Wen, Han, Xin, Huang, Xin, Deng, Xiaomin, Liu, Xiaojia, Wu, Xin, Zhao, Xu, Wei, Yanan, Yu, Yanbo, Cao, Yang, Li, Yangguang, Ma, Yangzhen, Xu, Yanming, Wang, Yaoyu, Shi, Yaqiang, Wang, Yilei, Zhou, Yizhuang, Zhong, Yinmin, Zhang, Yang, Wei, Yaoben, Luo, Yu, Lu, Yuanwei, Yin, Yuhe, Luo, Yuchu, Ding, Yuanhao, Yan, Yuting, Dai, Yaqi, Yang, Yuxiang, Xie, Zhe, Ge, Zheng, Sun, Zheng, Huang, Zhewei, Chang, Zhichao, Guan, Zhisheng, Yang, Zidong, Zhang, Zili, Jiao, Binxing, Jiang, Daxin, Shum, Heung-Yeung, Chen, Jiansheng, Li, Jing, Zhou, Shuchang, Zhang, Xiangyu, Zhang, Xinhao, Zhu, Yibo
Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio.
Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model
Ma, Guoqing, Huang, Haoyang, Yan, Kun, Chen, Liangyu, Duan, Nan, Yin, Shengming, Wan, Changyi, Ming, Ranchen, Song, Xiaoniu, Chen, Xing, Zhou, Yu, Sun, Deshan, Zhou, Deyu, Zhou, Jian, Tan, Kaijun, An, Kang, Chen, Mei, Ji, Wei, Wu, Qiling, Sun, Wen, Han, Xin, Wei, Yanan, Ge, Zheng, Li, Aojie, Wang, Bin, Huang, Bizhu, Wang, Bo, Li, Brian, Miao, Changxing, Xu, Chen, Wu, Chenfei, Yu, Chenguang, Shi, Dapeng, Hu, Dingyuan, Liu, Enle, Yu, Gang, Yang, Ge, Huang, Guanzhe, Yan, Gulin, Feng, Haiyang, Nie, Hao, Jia, Haonan, Hu, Hanpeng, Chen, Hanqi, Yan, Haolong, Wang, Heng, Guo, Hongcheng, Xiong, Huilin, Xiong, Huixin, Gong, Jiahao, Wu, Jianchang, Wu, Jiaoren, Wu, Jie, Yang, Jie, Liu, Jiashuai, Li, Jiashuo, Zhang, Jingyang, Guo, Junjing, Lin, Junzhe, Li, Kaixiang, Liu, Lei, Xia, Lei, Zhao, Liang, Tan, Liguo, Huang, Liwen, Shi, Liying, Li, Ming, Li, Mingliang, Cheng, Muhua, Wang, Na, Chen, Qiaohui, He, Qinglin, Liang, Qiuyan, Sun, Quan, Sun, Ran, Wang, Rui, Pang, Shaoliang, Yang, Shiliang, Liu, Sitong, Liu, Siqi, Gao, Shuli, Cao, Tiancheng, Wang, Tianyu, Ming, Weipeng, He, Wenqing, Zhao, Xu, Zhang, Xuelin, Zeng, Xianfang, Liu, Xiaojia, Yang, Xuan, Dai, Yaqi, Yu, Yanbo, Li, Yang, Deng, Yineng, Wang, Yingming, Wang, Yilei, Lu, Yuanwei, Chen, Yu, Luo, Yu, Luo, Yuchu, Yin, Yuhe, Feng, Yuheng, Yang, Yuxiang, Tang, Zecheng, Zhang, Zekai, Yang, Zidong, Jiao, Binxing, Chen, Jiansheng, Li, Jing, Zhou, Shuchang, Zhang, Xiangyu, Zhang, Xinhao, Zhu, Yibo, Shum, Heung-Yeung, Jiang, Daxin
We present Step-Video-T2V, a state-of-the-art text-to-video pre-trained model with 30B parameters and the ability to generate videos up to 204 frames in length. A deep compression Variational Autoencoder, Video-VAE, is designed for video generation tasks, achieving 16x16 spatial and 8x temporal compression ratios, while maintaining exceptional video reconstruction quality. User prompts are encoded using two bilingual text encoders to handle both English and Chinese. A DiT with 3D full attention is trained using Flow Matching and is employed to denoise input noise into latent frames. A video-based DPO approach, Video-DPO, is applied to reduce artifacts and improve the visual quality of the generated videos. We also detail our training strategies and share key observations and insights. Step-Video-T2V's performance is evaluated on a novel video generation benchmark, Step-Video-T2V-Eval, demonstrating its state-of-the-art text-to-video quality when compared with both open-source and commercial engines. Additionally, we discuss the limitations of current diffusion-based model paradigm and outline future directions for video foundation models. We make both Step-Video-T2V and Step-Video-T2V-Eval available at https://github.com/stepfun-ai/Step-Video-T2V. The online version can be accessed from https://yuewen.cn/videos as well. Our goal is to accelerate the innovation of video foundation models and empower video content creators.
Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal Pushing
Feng, Yuming, Hong, Chuye, Niu, Yaru, Liu, Shiqi, Yang, Yuxiang, Yu, Wenhao, Zhang, Tingnan, Tan, Jie, Zhao, Ding
Recently, quadrupedal locomotion has achieved significant success, but their manipulation capabilities, particularly in handling large objects, remain limited, restricting their usefulness in demanding real-world applications such as search and rescue, construction, industrial automation, and room organization. This paper tackles the task of obstacle-aware, long-horizon pushing by multiple quadrupedal robots. We propose a hierarchical multi-agent reinforcement learning framework with three levels of control. The high-level controller integrates an RRT planner and a centralized adaptive policy to generate subgoals, while the mid-level controller uses a decentralized goal-conditioned policy to guide the robots toward these sub-goals. A pre-trained low-level locomotion policy executes the movement commands. We evaluate our method against several baselines in simulation, demonstrating significant improvements over baseline approaches, with 36.0% higher success rates and 24.5% reduction in completion time than the best baseline. Our framework successfully enables long-horizon, obstacle-aware manipulation tasks like Push-Cuboid and Push-T on Go1 robots in the real world.
Learning with Alignments: Tackling the Inter- and Intra-domain Shifts for Cross-multidomain Facial Expression Recognition
Yang, Yuxiang, Wen, Lu, Zeng, Xinyi, Xu, Yuanyuan, Wu, Xi, Zhou, Jiliu, Wang, Yan
Facial Expression Recognition (FER) holds significant importance in human-computer interactions. Existing cross-domain FER methods often transfer knowledge solely from a single labeled source domain to an unlabeled target domain, neglecting the comprehensive information across multiple sources. Nevertheless, cross-multidomain FER (CMFER) is very challenging for (i) the inherent inter-domain shifts across multiple domains and (ii) the intra-domain shifts stemming from the ambiguous expressions and low inter-class distinctions. In this paper, we propose a novel Learning with Alignments CMFER framework, named LA-CMFER, to handle both inter- and intra-domain shifts. Specifically, LA-CMFER is constructed with a global branch and a local branch to extract features from the full images and local subtle expressions, respectively. Based on this, LA-CMFER presents a dual-level inter-domain alignment method to force the model to prioritize hard-to-align samples in knowledge transfer at a sample level while gradually generating a well-clustered feature space with the guidance of class attributes at a cluster level, thus narrowing the inter-domain shifts. To address the intra-domain shifts, LA-CMFER introduces a multi-view intra-domain alignment method with a multi-view clustering consistency constraint where a prediction similarity matrix is built to pursue consistency between the global and local views, thus refining pseudo labels and eliminating latent noise. Extensive experiments on six benchmark datasets have validated the superiority of our LA-CMFER.
LocoMan: Advancing Versatile Quadrupedal Dexterity with Lightweight Loco-Manipulators
Lin, Changyi, Liu, Xingyu, Yang, Yuxiang, Niu, Yaru, Yu, Wenhao, Zhang, Tingnan, Tan, Jie, Boots, Byron, Zhao, Ding
Quadrupedal robots have emerged as versatile agents capable of locomoting and manipulating in complex environments. Traditional designs typically rely on the robot's inherent body parts or incorporate top-mounted arms for manipulation tasks. However, these configurations may limit the robot's operational dexterity, efficiency and adaptability, particularly in cluttered or constrained spaces. In this work, we present LocoMan, a dexterous quadrupedal robot with a novel morphology to perform versatile manipulation in diverse constrained environments. By equipping a Unitree Go1 robot with two low-cost and lightweight modular 3-DoF loco-manipulators on its front calves, LocoMan leverages the combined mobility and functionality of the legs and grippers for complex manipulation tasks that require precise 6D positioning of the end effector in a wide workspace. To harness the loco-manipulation capabilities of LocoMan, we introduce a unified control framework that extends the whole-body controller (WBC) to integrate the dynamics of loco-manipulators. Through experiments, we validate that the proposed whole-body controller can accurately and stably follow desired 6D trajectories of the end effector and torso, which, when combined with the large workspace from our design, facilitates a diverse set of challenging dexterous loco-manipulation tasks in confined spaces, such as opening doors, plugging into sockets, picking objects in narrow and low-lying spaces, and bimanual manipulation.
FP8-LM: Training FP8 Large Language Models
Peng, Houwen, Wu, Kan, Wei, Yixuan, Zhao, Guoshuai, Yang, Yuxiang, Liu, Ze, Xiong, Yifan, Yang, Ziyue, Ni, Bolin, Hu, Jingcheng, Li, Ruihang, Zhang, Miaosen, Li, Chen, Ning, Jia, Wang, Ruizhe, Zhang, Zheng, Liu, Shuguang, Chau, Joe, Hu, Han, Cheng, Peng
In this paper, we explore FP8 low-bit data formats for efficient training of large language models (LLMs). Our key insight is that most variables, such as gradients and optimizer states, in LLM training can employ low-precision data formats without compromising model accuracy and requiring no changes to hyper-parameters. Specifically, we propose a new FP8 automatic mixed-precision framework for training LLMs. This framework offers three levels of FP8 utilization to streamline mixed-precision and distributed parallel training for LLMs. It gradually incorporates 8-bit gradients, optimizer states, and distributed learning in an incremental manner. Experiment results show that, during the training of GPT-175B model on H100 GPU platform, our FP8 mixed-precision training framework not only achieved a remarkable 39% reduction in real memory usage but also ran 75% faster than the widely adopted BF16 framework (i.e., Megatron-LM), surpassing the speed of Nvidia Transformer Engine by 37%. This largely reduces the training costs for large foundation models. Furthermore, our FP8 mixed-precision training methodology is generic. It can be seamlessly applied to other tasks such as LLM instruction tuning and reinforcement learning with human feedback, offering savings in fine-tuning expenses. Our FP8 low-precision training framework is open-sourced at {https://github.com/Azure/MS-AMP}{aka.ms/MS.AMP}.
BEVTrack: A Simple and Strong Baseline for 3D Single Object Tracking in Bird's-Eye View
Yang, Yuxiang, Deng, Yingqi, Zhang, Jing, Nie, Jiahao, Zha, Zheng-Jun
3D Single Object Tracking (SOT) is a fundamental task of computer vision, proving essential for applications like autonomous driving. It remains challenging to localize the target from surroundings due to appearance variations, distractors, and the high sparsity of point clouds. The spatial information indicating objects' spatial adjacency across consecutive frames is crucial for effective object tracking. However, existing trackers typically employ point-wise representation with irregular formats, leading to insufficient use of this important spatial knowledge. As a result, these trackers usually require elaborate designs and solving multiple subtasks. In this paper, we propose BEVTrack, a simple yet effective baseline that performs tracking in Bird's-Eye View (BEV). This representation greatly retains spatial information owing to its ordered structure and inherently encodes the implicit motion relations of the target as well as distractors. To achieve accurate regression for targets with diverse attributes (\textit{e.g.}, sizes and motion patterns), BEVTrack constructs the likelihood function with the learned underlying distributions adapted to different targets, rather than making a fixed Laplace or Gaussian assumption as in previous works. This provides valuable priors for tracking and thus further boosts performance. While only using a single regression loss with a plain convolutional architecture, BEVTrack achieves state-of-the-art performance on three large-scale datasets, KITTI, NuScenes, and Waymo Open Dataset while maintaining a high inference speed of about 200 FPS. The code will be released at https://github.com/xmm-prio/BEVTrack.
Flexible Error Mitigation of Quantum Processes with Data Augmentation Empowered Neural Model
Liao, Manwen, Zhu, Yan, Chiribella, Giulio, Yang, Yuxiang
Neural networks have shown their effectiveness in various tasks in the realm of quantum computing. However, their application in quantum error mitigation, a crucial step towards realizing practical quantum advancements, has been restricted by reliance on noise-free statistics. To tackle this critical challenge, we propose a data augmentation empowered neural model for error mitigation (DAEM). Our model does not require any prior knowledge about the specific noise type and measurement settings and can estimate noise-free statistics solely from the noisy measurement results of the target quantum process, rendering it highly suitable for practical implementation. In numerical experiments, we show the model's superior performance in mitigating various types of noise, including Markovian noise and Non-Markovian noise, compared with previous error mitigation methods. We further demonstrate its versatility by employing the model to mitigate errors in diverse types of quantum processes, including those involving large-scale quantum systems and continuous-variable quantum states. This powerful data augmentation-empowered neural model for error mitigation establishes a solid foundation for realizing more reliable and robust quantum technologies in practical applications.