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Wang, Jonathan
Passive Heart Rate Monitoring During Smartphone Use in Everyday Life
Liao, Shun, Di Achille, Paolo, Wu, Jiang, Borac, Silviu, Wang, Jonathan, Liu, Xin, Teasley, Eric, Cai, Lawrence, Liu, Yun, McDuff, Daniel, Su, Hao-Wei, Winslow, Brent, Pathak, Anupam, Patel, Shwetak, Taylor, James A., Rogers, Jameson K., Poh, Ming-Zher
Resting heart rate (RHR) is an important biomarker of cardiovascular health and mortality, but tracking it longitudinally generally requires a wearable device, limiting its availability. We present PHRM, a deep learning system for passive heart rate (HR) and RHR measurements during everyday smartphone use, using facial video-based photoplethysmography. Our system was developed using 225,773 videos from 495 participants and validated on 185,970 videos from 205 participants in laboratory and free-living conditions, representing the largest validation study of its kind. Compared to reference electrocardiogram, PHRM achieved a mean absolute percentage error (MAPE) < 10% for HR measurements across three skin tone groups of light, medium and dark pigmentation; MAPE for each skin tone group was non-inferior versus the others. Daily RHR measured by PHRM had a mean absolute error < 5 bpm compared to a wearable HR tracker, and was associated with known risk factors. These results highlight the potential of smartphones to enable passive and equitable heart health monitoring.
RLPP: A Residual Method for Zero-Shot Real-World Autonomous Racing on Scaled Platforms
Ghignone, Edoardo, Baumann, Nicolas, Hu, Cheng, Wang, Jonathan, Xie, Lei, Carron, Andrea, Magno, Michele
Autonomous racing presents a complex environment requiring robust controllers capable of making rapid decisions under dynamic conditions. While traditional controllers based on tire models are reliable, they often demand extensive tuning or system identification. Reinforcement Learning (RL) methods offer significant potential due to their ability to learn directly from interaction, yet they typically suffer from the sim-to-real gap, where policies trained in simulation fail to perform effectively in the real world. In this paper, we propose RLPP, a residual RL framework that enhances a Pure Pursuit (PP) controller with an RL-based residual. This hybrid approach leverages the reliability and interpretability of PP while using RL to fine-tune the controller's performance in real-world scenarios. Extensive testing on the F1TENTH platform demonstrates that RLPP improves lap times of the baseline controllers by up to 6.37 %, closing the gap to the State-of-the-Art methods by more than 52 % and providing reliable performance in zero-shot real-world deployment, overcoming key challenges associated with the sim-to-real transfer and reducing the performance gap from simulation to reality by more than 8-fold when compared to the baseline RL controller. The RLPP framework is made available as an open-source tool, encouraging further exploration and advancement in autonomous racing research. The code is available at: www.github.com/forzaeth/rlpp.
Self-Supervised Learning of Dynamic Planar Manipulation of Free-End Cables
Wang, Jonathan, Huang, Huang, Lim, Vincent, Zhang, Harry, Ichnowski, Jeffrey, Seita, Daniel, Chen, Yunliang, Goldberg, Ken
Abstract-- Dynamic manipulation of free-end cables has applications for cable management in homes, warehouses and manufacturing plants. We present a supervised learning approach for dynamic manipulation of free-end cables, focusing on the problem of getting the cable endpoint to a designated target position, which may lie outside the reachable workspace of the robot end effector. We present a simulator, tune it to closely match experiments with physical cables, and then collect training data for learning dynamic cable manipulation. We evaluate with 3 cables and a physical UR5 robot. Results over 32 5 trials on 3 cables suggest that a physical UR5 robot can attain a median error distance ranging from 22% to 35% of the cable length among cables, outperforming an analytic baseline by 21% and a Gaussian Process baseline by 7% with lower interquartile range (IQR).
Physics-based parameterized neural ordinary differential equations: prediction of laser ignition in a rocket combustor
Qian, Yizhou, Wang, Jonathan, Douasbin, Quentin, Darve, Eric
In this work, we present a novel physics-based data-driven framework for reduced-order modeling of laser ignition in a model rocket combustor based on parameterized neural ordinary differential equations (PNODE). Deep neural networks are embedded as functions of high-dimensional parameters of laser ignition to predict various terms in a 0D flow model including the heat source function, pre-exponential factors, and activation energy. Using the governing equations of a 0D flow model, our PNODE needs only a limited number of training samples and predicts trajectories of various quantities such as temperature, pressure, and mass fractions of species while satisfying physical constraints. We validate our physics-based PNODE on solution snapshots of high-fidelity Computational Fluid Dynamics (CFD) simulations of laser-induced ignition in a prototype rocket combustor. We compare the performance of our physics-based PNODE with that of kernel ridge regression and fully connected neural networks. Our results show that our physics-based PNODE provides solutions with lower mean absolute errors of average temperature over time, thus improving the prediction of successful laser ignition with high-dimensional parameters.
Robots of the Lost Arc: Learning to Dynamically Manipulate Fixed-Endpoint Ropes and Cables
Zhang, Harry, Ichnowski, Jeffrey, Seita, Daniel, Wang, Jonathan, Goldberg, Ken
High-speed arm motions can dynamically manipulate ropes and cables to vault over obstacles, knock objects from pedestals, and weave between obstacles. In this paper, we propose a self-supervised learning pipeline that enables a UR5 robot to perform these three tasks. The pipeline trains a deep convolutional neural network that takes as input an image of the scene with object and target. It computes a 3D apex point for the robot arm, which, together with a task-specific trajectory function, defines an arcing motion for a manipulator arm to dynamically manipulate the cable to perform a task with varying obstacle and target locations. The trajectory function computes high-speed minimum-jerk arcing motions that are constrained to remain within joint limits and to travel through the 3D apex point by repeatedly solving quadratic programs for shorter time horizons to find the shortest and fastest feasible motion. We experiment with the proposed pipeline on 5 physical cables with different thickness and mass and compare performance with two baselines in which a human chooses the apex point. Results suggest that the robot using the learned apex point can achieve success rates of 81.7% in vaulting, 65.0% in knocking, and 60.0% in weaving, while a baseline with a fixed apex across the three tasks achieves respective success rates of 51.7%, 36.7%, and 15.0%, and a baseline with human-specified task-specific apex points achieves 66.7%, 56.7%, and 15.0% success rate respectively. Code, data, and supplementary materials are available at https: //sites.google.com/berkeley.edu/dynrope/home