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Collaborating Authors

 Reid, Ian


Hier-SLAM++: Neuro-Symbolic Semantic SLAM with a Hierarchically Categorical Gaussian Splatting

arXiv.org Artificial Intelligence

We propose Hier-SLAM++, a comprehensive Neuro-Symbolic semantic 3D Gaussian Splatting SLAM method with both RGB-D and monocular input featuring an advanced hierarchical categorical representation, which enables accurate pose estimation as well as global 3D semantic mapping. The parameter usage in semantic SLAM systems increases significantly with the growing complexity of the environment, making scene understanding particularly challenging and costly. To address this problem, we introduce a novel and general hierarchical representation that encodes both semantic and geometric information in a compact form into 3D Gaussian Splatting, leveraging the capabilities of large language models (LLMs) as well as the 3D generative model. By utilizing the proposed hierarchical tree structure, semantic information is symbolically represented and learned in an end-to-end manner. We further introduce a novel semantic loss designed to optimize hierarchical semantic information through both inter-level and cross-level optimization. Additionally, we propose an improved SLAM system to support both RGB-D and monocular inputs using a feed-forward model. To the best of our knowledge, this is the first semantic monocular Gaussian Splatting SLAM system, significantly reducing sensor requirements for 3D semantic understanding and broadening the applicability of semantic Gaussian SLAM system. We conduct experiments on both synthetic and real-world datasets, demonstrating superior or on-par performance with state-of-the-art NeRF-based and Gaussian-based SLAM systems, while significantly reducing storage and training time requirements.


Language and Planning in Robotic Navigation: A Multilingual Evaluation of State-of-the-Art Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) such as GPT-4, trained on huge amount of datasets spanning multiple domains, exhibit significant reasoning, understanding, and planning capabilities across various tasks. This study presents the first-ever work in Arabic language integration within the Vision-and-Language Navigation (VLN) domain in robotics, an area that has been notably underexplored in existing research. We perform a comprehensive evaluation of state-of-the-art multi-lingual Small Language Models (SLMs), including GPT-4o mini, Llama 3 8B, and Phi-3 medium 14B, alongside the Arabic-centric LLM, Jais. Our approach utilizes the NavGPT framework, a pure LLM-based instruction-following navigation agent, to assess the impact of language on navigation reasoning through zero-shot sequential action prediction using the R2R dataset. Through comprehensive experiments, we demonstrate that our framework is capable of high-level planning for navigation tasks when provided with instructions in both English and Arabic. However, certain models struggled with reasoning and planning in the Arabic language due to inherent limitations in their capabilities, sub-optimal performance, and parsing issues. These findings highlight the importance of enhancing planning and reasoning capabilities in language models for effective navigation, emphasizing this as a key area for further development while also unlocking the potential of Arabic-language models for impactful real-world applications.


Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environments

arXiv.org Artificial Intelligence

We address the task of Vision-Language Navigation in Continuous Environments (VLN-CE) under the zero-shot setting. Zero-shot VLN-CE is particularly challenging due to the absence of expert demonstrations for training and minimal environment structural prior to guide navigation. To confront these challenges, we propose a Constraint-Aware Navigator (CA-Nav), which reframes zero-shot VLN-CE as a sequential, constraint-aware sub-instruction completion process. CA-Nav continuously translates sub-instructions into navigation plans using two core modules: the Constraint-Aware Sub-instruction Manager (CSM) and the Constraint-Aware Value Mapper (CVM). CSM defines the completion criteria for decomposed sub-instructions as constraints and tracks navigation progress by switching sub-instructions in a constraint-aware manner. CVM, guided by CSM's constraints, generates a value map on the fly and refines it using superpixel clustering to improve navigation stability. CA-Nav achieves the state-of-the-art performance on two VLN-CE benchmarks, surpassing the previous best method by 12 percent and 13 percent in Success Rate on the validation unseen splits of R2R-CE and RxR-CE, respectively. Moreover, CA-Nav demonstrates its effectiveness in real-world robot deployments across various indoor scenes and instructions.


Rethinking Weight-Averaged Model-merging

arXiv.org Artificial Intelligence

Weight-averaged model-merging has emerged as a powerful approach in deep learning, capable of enhancing model performance without fine-tuning or retraining. However, the underlying mechanisms that explain its effectiveness remain largely unexplored. In this paper, we investigate this technique from three novel perspectives to provide deeper insights into how and why weight-averaged model-merging works: (1) we examine the intrinsic patterns captured by the learning of the model weights, through the visualizations of their patterns on several datasets, showing that these weights often encode structured and interpretable patterns; (2) we investigate model ensemble merging strategies based on averaging on weights versus averaging on features, providing detailed analyses across diverse architectures and datasets; and (3) we explore the impact on model-merging prediction stability in terms of changing the parameter magnitude, revealing insights into the way of weight averaging works as regularization by showing the robustness across different parameter scales. Our findings shed light on the "black box" of weight-averaged model-merging, offering valuable insights and practical recommendations that advance the model-merging process.


BEVPose: Unveiling Scene Semantics through Pose-Guided Multi-Modal BEV Alignment

arXiv.org Artificial Intelligence

In the field of autonomous driving and mobile robotics, there has been a significant shift in the methods used to create Bird's Eye View (BEV) representations. This shift is characterised by using transformers and learning to fuse measurements from disparate vision sensors, mainly lidar and cameras, into a 2D planar ground-based representation. However, these learning-based methods for creating such maps often rely heavily on extensive annotated data, presenting notable challenges, particularly in diverse or non-urban environments where large-scale datasets are scarce. In this work, we present BEVPose, a framework that integrates BEV representations from camera and lidar data, using sensor pose as a guiding supervisory signal. This method notably reduces the dependence on costly annotated data. By leveraging pose information, we align and fuse multi-modal sensory inputs, facilitating the learning of latent BEV embeddings that capture both geometric and semantic aspects of the environment. Our pretraining approach demonstrates promising performance in BEV map segmentation tasks, outperforming fully-supervised state-of-the-art methods, while necessitating only a minimal amount of annotated data. This development not only confronts the challenge of data efficiency in BEV representation learning but also broadens the potential for such techniques in a variety of domains, including off-road and indoor environments.


Learn 2 Rage: Experiencing The Emotional Roller Coaster That Is Reinforcement Learning

arXiv.org Artificial Intelligence

This work presents the experiments and solution outline for our teams winning submission in the Learn To Race Autonomous Racing Virtual Challenge 2022 hosted by AIcrowd. The objective of the Learn-to-Race competition is to push the boundary of autonomous technology, with a focus on achieving the safety benefits of autonomous driving. In the description the competition is framed as a reinforcement learning (RL) challenge. We focused our initial efforts on implementation of Soft Actor Critic (SAC) variants. Our goal was to learn non-trivial control of the race car exclusively from visual and geometric features, directly mapping pixels to control actions. We made suitable modifications to the default reward policy aiming to promote smooth steering and acceleration control. The framework for the competition provided real time simulation, meaning a single episode (learning experience) is measured in minutes. Instead of pursuing parallelisation of episodes we opted to explore a more traditional approach in which the visual perception was processed (via learned operators) and fed into rule-based controllers. Such a system, while not as academically "attractive" as a pixels-to-actions approach, results in a system that requires less training, is more explainable, generalises better and is easily tuned and ultimately out-performed all other agents in the competition by a large margin.


Affordance-Centric Policy Learning: Sample Efficient and Generalisable Robot Policy Learning using Affordance-Centric Task Frames

arXiv.org Artificial Intelligence

Affordances are central to robotic manipulation, where most tasks can be simplified to interactions with task-specific regions on objects. By focusing on these key regions, we can abstract away task-irrelevant information, simplifying the learning process, and enhancing generalisation. In this paper, we propose an affordance-centric policy-learning approach that centres and appropriately \textit{orients} a \textit{task frame} on these affordance regions allowing us to achieve both \textbf{intra-category invariance} -- where policies can generalise across different instances within the same object category -- and \textbf{spatial invariance} -- which enables consistent performance regardless of object placement in the environment. We propose a method to leverage existing generalist large vision models to extract and track these affordance frames, and demonstrate that our approach can learn manipulation tasks using behaviour cloning from as little as 10 demonstrations, with equivalent generalisation to an image-based policy trained on 305 demonstrations. We provide video demonstrations on our project site: https://affordance-policy.github.io.


GraspMamba: A Mamba-based Language-driven Grasp Detection Framework with Hierarchical Feature Learning

arXiv.org Artificial Intelligence

Grasp detection is a fundamental robotic task critical to the success of many industrial applications. However, current language-driven models for this task often struggle with cluttered images, lengthy textual descriptions, or slow inference speed. We introduce GraspMamba, a new language-driven grasp detection method that employs hierarchical feature fusion with Mamba vision to tackle these challenges. By leveraging rich visual features of the Mamba-based backbone alongside textual information, our approach effectively enhances the fusion of multimodal features. GraspMamba represents the first Mamba-based grasp detection model to extract vision and language features at multiple scales, delivering robust performance and rapid inference time. Intensive experiments show that GraspMamba outperforms recent methods by a clear margin. We validate our approach through real-world robotic experiments, highlighting its fast inference speed.


RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigation

arXiv.org Artificial Intelligence

Mapping is crucial for spatial reasoning, planning and robot navigation. Existing approaches range from metric, which require precise geometry-based optimization, to purely topological, where image-as-node based graphs lack explicit object-level reasoning and interconnectivity. In this paper, we propose a novel topological representation of an environment based on "image segments", which are semantically meaningful and open-vocabulary queryable, conferring several advantages over previous works based on pixel-level features. Unlike 3D scene graphs, we create a purely topological graph with segments as nodes, where edges are formed by a) associating segment-level descriptors between pairs of consecutive images and b) connecting neighboring segments within an image using their pixel centroids. This unveils a "continuous sense of a place", defined by inter-image persistence of segments along with their intra-image neighbours. It further enables us to represent and update segment-level descriptors through neighborhood aggregation using graph convolution layers, which improves robot localization based on segment-level retrieval. Using real-world data, we show how our proposed map representation can be used to i) generate navigation plans in the form of "hops over segments" and ii) search for target objects using natural language queries describing spatial relations of objects. Furthermore, we quantitatively analyze data association at the segment level, which underpins inter-image connectivity during mapping and segment-level localization when revisiting the same place. Finally, we show preliminary trials on segment-level `hopping' based zero-shot real-world navigation. Project page with supplementary details: oravus.github.io/RoboHop/


Symmetry-Breaking Augmentations for Ad Hoc Teamwork

arXiv.org Artificial Intelligence

In many collaborative settings, artificial intelligence (AI) agents must be able to adapt to new teammates that use unknown or previously unobserved strategies. While often simple for humans, this can be challenging for AI agents. For example, if an AI agent learns to drive alongside others (a training set) that only drive on one side of the road, it may struggle to adapt this experience to coordinate with drivers on the opposite side, even if their behaviours are simply flipped along the left-right symmetry. To address this we introduce symmetry-breaking augmentations (SBA), which increases diversity in the behaviour of training teammates by applying a symmetry-flipping operation. By learning a best-response to the augmented set of teammates, our agent is exposed to a wider range of behavioural conventions, improving performance when deployed with novel teammates. We demonstrate this experimentally in two settings, and show that our approach improves upon previous ad hoc teamwork results in the challenging card game Hanabi. We also propose a general metric for estimating symmetry-dependency amongst a given set of policies.