Goto

Collaborating Authors

 Malek, Alan


FunBO: Discovering Acquisition Functions for Bayesian Optimization with FunSearch

arXiv.org Machine Learning

The sample efficiency of Bayesian optimization algorithms depends on carefully crafted acquisition functions (AFs) guiding the sequential collection of function evaluations. The best-performing AF can vary significantly across optimization problems, often requiring ad-hoc and problem-specific choices. This work tackles the challenge of designing novel AFs that perform well across a variety of experimental settings. Based on FunSearch, a recent work using Large Language Models (LLMs) for discovery in mathematical sciences, we propose FunBO, an LLM-based method that can be used to learn new AFs written in computer code by leveraging access to a limited number of evaluations for a set of objective functions. We provide the analytic expression of all discovered AFs and evaluate them on various global optimization benchmarks and hyperparameter optimization tasks. We show how FunBO identifies AFs that generalize well in and out of the training distribution of functions, thus outperforming established general-purpose AFs and achieving competitive performance against AFs that are customized to specific function types and are learned via transfer-learning algorithms.


Mind the Graph When Balancing Data for Fairness or Robustness

arXiv.org Artificial Intelligence

Failures of fairness or robustness in machine learning predictive settings can be due to undesired dependencies between covariates, outcomes and auxiliary factors of variation. A common strategy to mitigate these failures is data balancing, which attempts to remove those undesired dependencies. In this work, we define conditions on the training distribution for data balancing to lead to fair or robust models. Our results display that, in many cases, the balanced distribution does not correspond to selectively removing the undesired dependencies in a causal graph of the task, leading to multiple failure modes and even interference with other mitigation techniques such as regularization. Overall, our results highlight the importance of taking the causal graph into account before performing data balancing.


Additive Causal Bandits with Unknown Graph

arXiv.org Artificial Intelligence

We explore algorithms to select actions in the causal bandit setting where the learner can choose to intervene on a set of random variables related by a causal graph, and the learner sequentially chooses interventions and observes a sample from the interventional distribution. The learner's goal is to quickly find the intervention, among all interventions on observable variables, that maximizes the expectation of an outcome variable. We depart from previous literature by assuming no knowledge of the causal graph except that latent confounders between the outcome and its ancestors are not present. We first show that the unknown graph problem can be exponentially hard in the parents of the outcome. To remedy this, we adopt an additional additive assumption on the outcome which allows us to solve the problem by casting it as an additive combinatorial linear bandit problem with full-bandit feedback. We propose a novel action-elimination algorithm for this setting, show how to apply this algorithm to the causal bandit problem, provide sample complexity bounds, and empirically validate our findings on a suite of randomly generated causal models, effectively showing that one does not need to explicitly learn the parents of the outcome to identify the best intervention.


Constrained Causal Bayesian Optimization

arXiv.org Artificial Intelligence

We propose constrained causal Bayesian optimization (cCBO), an approach for finding interventions in a known causal graph that optimize a target variable under some constraints. cCBO first reduces the search space by exploiting the graph structure and, if available, an observational dataset; and then solves the restricted optimization problem by modelling target and constraint quantities using Gaussian processes and by sequentially selecting interventions via a constrained expected improvement acquisition function. We propose different surrogate models that enable to integrate observational and interventional data while capturing correlation among effects with increasing levels of sophistication. We evaluate cCBO on artificial and real-world causal graphs showing successful trade off between fast convergence and percentage of feasible interventions.


Pragmatic Fairness: Developing Policies with Outcome Disparity Control

arXiv.org Artificial Intelligence

We introduce a causal framework for designing optimal policies that satisfy fairness constraints. We take a pragmatic approach asking what we can do with an action space available to us and only with access to historical data. We propose two different fairness constraints: a moderation breaking constraint which aims at blocking moderation paths from the action and sensitive attribute to the outcome, and by that at reducing disparity in outcome levels as much as the provided action space permits; and an equal benefit constraint which aims at distributing gain from the new and maximized policy equally across sensitive attribute levels, and thus at keeping pre-existing preferential treatment in place or avoiding the introduction of new disparity. We introduce practical methods for implementing the constraints and illustrate their uses on experiments with semi-synthetic models.


Prequential MDL for Causal Structure Learning with Neural Networks

arXiv.org Machine Learning

Learning the structure of Bayesian networks and causal relationships from observations is a common goal in several areas of science and technology. We show that the prequential minimum description length principle (MDL) can be used to derive a practical scoring function for Bayesian networks when flexible and overparametrized neural networks are used to model the conditional probability distributions between observed variables. MDL represents an embodiment of Occam's Razor and we obtain plausible and parsimonious graph structures without relying on sparsity inducing priors or other regularizers which must be tuned. Empirically we demonstrate competitive results on synthetic and real-world data. The score often recovers the correct structure even in the presence of strongly nonlinear relationships between variables; a scenario were prior approaches struggle and usually fail. Furthermore we discuss how the the prequential score relates to recent work that infers causal structure from the speed of adaptation when the observations come from a source undergoing distributional shift.


Horizon-Independent Minimax Linear Regression

Neural Information Processing Systems

We consider online linear regression: at each round, an adversary reveals a covariate vector, the learner predicts a real value, the adversary reveals a label, and the learner suffers the squared prediction error. The aim is to minimize the difference between the cumulative loss and that of the linear predictor that is best in hindsight. Previous work demonstrated that the minimax optimal strategy is easy to compute recursively from the end of the game; this requires the entire sequence of covariate vectors in advance. We show that, once provided with a measure of the scale of the problem, we can invert the recursion and play the minimax strategy without knowing the future covariates. Further, we show that this forward recursion remains optimal even against adaptively chosen labels and covariates, provided that the adversary adheres to a set of constraints that prevent misrepresentation of the scale of the problem. This strategy is horizon-independent in that the regret and minimax strategies depend on the size of the constraint set and not on the time-horizon, and hence it incurs no more regret than the optimal strategy that knows in advance the number of rounds of the game. We also provide an interpretation of the minimax algorithm as a follow-the-regularized-leader strategy with a data-dependent regularizer and obtain an explicit expression for the minimax regret.


Horizon-Independent Minimax Linear Regression

Neural Information Processing Systems

We consider online linear regression: at each round, an adversary reveals a covariate vector, the learner predicts a real value, the adversary reveals a label, and the learner suffers the squared prediction error. The aim is to minimize the difference between the cumulative loss and that of the linear predictor that is best in hindsight. Previous work demonstrated that the minimax optimal strategy is easy to compute recursively from the end of the game; this requires the entire sequence of covariate vectors in advance. We show that, once provided with a measure of the scale of the problem, we can invert the recursion and play the minimax strategy without knowing the future covariates. Further, we show that this forward recursion remains optimal even against adaptively chosen labels and covariates, provided that the adversary adheres to a set of constraints that prevent misrepresentation of the scale of the problem. This strategy is horizon-independent in that the regret and minimax strategies depend on the size of the constraint set and not on the time-horizon, and hence it incurs no more regret than the optimal strategy that knows in advance the number of rounds of the game. We also provide an interpretation of the minimax algorithm as a follow-the-regularized-leader strategy with a data-dependent regularizer and obtain an explicit expression for the minimax regret.


Random Permutation Online Isotonic Regression

Neural Information Processing Systems

We revisit isotonic regression on linear orders, the problem of fitting monotonic functions to best explain the data, in an online setting. It was previously shown that online isotonic regression is unlearnable in a fully adversarial model, which lead to its study in the fixed design model. Here, we instead develop the more practical random permutation model. We show that the regret is bounded above by the excess leave-one-out loss for which we develop efficient algorithms and matching lower bounds. We also analyze the class of simple and popular forward algorithms and recommend where to look for algorithms for online isotonic regression on partial orders.


Online Isotonic Regression

arXiv.org Machine Learning

We consider the online version of the isotonic regression problem. Given a set of linearly ordered points (e.g., on the real line), the learner must predict labels sequentially at adversarially chosen positions and is evaluated by her total squared loss compared against the best isotonic (non-decreasing) function in hindsight. We survey several standard online learning algorithms and show that none of them achieve the optimal regret exponent; in fact, most of them (including Online Gradient Descent, Follow the Leader and Exponential Weights) incur linear regret. We then prove that the Exponential Weights algorithm played over a covering net of isotonic functions has a regret bounded by $O\big(T^{1/3} \log^{2/3}(T)\big)$ and present a matching $\Omega(T^{1/3})$ lower bound on regret. We provide a computationally efficient version of this algorithm. We also analyze the noise-free case, in which the revealed labels are isotonic, and show that the bound can be improved to $O(\log T)$ or even to $O(1)$ (when the labels are revealed in isotonic order). Finally, we extend the analysis beyond squared loss and give bounds for entropic loss and absolute loss.