Maiettini, Elisa
Bring Your Own Grasp Generator: Leveraging Robot Grasp Generation for Prosthetic Grasping
Stracquadanio, Giuseppe, Vasile, Federico, Maiettini, Elisa, Boccardo, Nicolò, Natale, Lorenzo
One of the most important research challenges in upper-limb prosthetics is enhancing the user-prosthesis communication to closely resemble the experience of a natural limb. As prosthetic devices become more complex, users often struggle to control the additional degrees of freedom. In this context, leveraging shared-autonomy principles can significantly improve the usability of these systems. In this paper, we present a novel eye-in-hand prosthetic grasping system that follows these principles. Our system initiates the approach-to-grasp action based on user's command and automatically configures the DoFs of a prosthetic hand. First, it reconstructs the 3D geometry of the target object without the need of a depth camera. Then, it tracks the hand motion during the approach-to-grasp action and finally selects a candidate grasp configuration according to user's intentions. We deploy our system on the Hannes prosthetic hand and test it on able-bodied subjects and amputees to validate its effectiveness. We compare it with a multi-DoF prosthetic control baseline and find that our method enables faster grasps, while simplifying the user experience. Code and demo videos are available online at https://hsp-iit.github.io/byogg/.
Continuous Wrist Control on the Hannes Prosthesis: a Vision-based Shared Autonomy Framework
Vasile, Federico, Maiettini, Elisa, Pasquale, Giulia, Boccardo, Nicolò, Natale, Lorenzo
Most control techniques for prosthetic grasping focus on dexterous fingers control, but overlook the wrist motion. This forces the user to perform compensatory movements with the elbow, shoulder and hip to adapt the wrist for grasping. We propose a computer vision-based system that leverages the collaboration between the user and an automatic system in a shared autonomy framework, to perform continuous control of the wrist degrees of freedom in a prosthetic arm, promoting a more natural approach-to-grasp motion. Our pipeline allows to seamlessly control the prosthetic wrist to follow the target object and finally orient it for grasping according to the user intent. We assess the effectiveness of each system component through quantitative analysis and finally deploy our method on the Hannes prosthetic arm. Code and videos: https://hsp-iit.github.io/hannes-wrist-control.
Gaze estimation learning architecture as support to affective, social and cognitive studies in natural human-robot interaction
Lombardi, Maria, Maiettini, Elisa, Wykowska, Agnieszka, Natale, Lorenzo
Gaze is a crucial social cue in any interacting scenario and drives many mechanisms of social cognition (joint and shared attention, predicting human intention, coordination tasks). Gaze direction is an indication of social and emotional functions affecting the way the emotions are perceived. Evidence shows that embodied humanoid robots endowing social abilities can be seen as sophisticated stimuli to unravel many mechanisms of human social cognition while increasing engagement and ecological validity. In this context, building a robotic perception system to automatically estimate the human gaze only relying on robot's sensors is still demanding. Main goal of the paper is to propose a learning robotic architecture estimating the human gaze direction in table-top scenarios without any external hardware. Table-top tasks are largely used in many studies in experimental psychology because they are suitable to implement numerous scenarios allowing agents to collaborate while maintaining a face-to-face interaction. Such an architecture can provide a valuable support in studies where external hardware might represent an obstacle to spontaneous human behaviour, especially in environments less controlled than the laboratory (e.g., in clinical settings). A novel dataset was also collected with the humanoid robot iCub, including images annotated from 24 participants in different gaze conditions.
Key Design Choices in Source-Free Unsupervised Domain Adaptation: An In-depth Empirical Analysis
Maracani, Andrea, Camoriano, Raffaello, Maiettini, Elisa, Talon, Davide, Rosasco, Lorenzo, Natale, Lorenzo
This study provides a comprehensive benchmark framework for Source-Free Unsupervised Domain Adaptation (SF-UDA) in image classification, aiming to achieve a rigorous empirical understanding of the complex relationships between multiple key design factors in SF-UDA methods. The study empirically examines a diverse set of SF-UDA techniques, assessing their consistency across datasets, sensitivity to specific hyperparameters, and applicability across different families of backbone architectures. Moreover, it exhaustively evaluates pre-training datasets and strategies, particularly focusing on both supervised and self-supervised methods, as well as the impact of fine-tuning on the source domain. Our analysis also highlights gaps in existing benchmark practices, guiding SF-UDA research towards more effective and general approaches. It emphasizes the importance of backbone architecture and pre-training dataset selection on SF-UDA performance, serving as an essential reference and providing key insights. Lastly, we release the source code of our experimental framework. This facilitates the construction, training, and testing of SF-UDA methods, enabling systematic large-scale experimental analysis and supporting further research efforts in this field.
iCub Detecting Gazed Objects: A Pipeline Estimating Human Attention
Hanifi, Shiva, Maiettini, Elisa, Lombardi, Maria, Natale, Lorenzo
This paper explores the role of eye gaze in human-robot interactions and proposes a novel system for detecting objects gazed by the human using solely visual feedback. The system leverages on face detection, human attention prediction, and online object detection, and it allows the robot to perceive and interpret human gaze accurately, paving the way for establishing joint attention with human partners. Additionally, a novel dataset collected with the humanoid robot iCub is introduced, comprising over 22,000 images from ten participants gazing at different annotated objects. This dataset serves as a benchmark for evaluating the performance of the proposed pipeline. The paper also includes an experimental analysis of the pipeline's effectiveness in a human-robot interaction setting, examining the performance of each component. Furthermore, the developed system is deployed on the humanoid robot iCub, and a supplementary video showcases its functionality. The results demonstrate the potential of the proposed approach to enhance social awareness and responsiveness in social robotics, as well as improve assistance and support in collaborative scenarios, promoting efficient human-robot collaboration. The code and the collected dataset will be released upon acceptance.
A Grasp Pose is All You Need: Learning Multi-fingered Grasping with Deep Reinforcement Learning from Vision and Touch
Ceola, Federico, Maiettini, Elisa, Rosasco, Lorenzo, Natale, Lorenzo
Multi-fingered robotic hands have potential to enable robots to perform sophisticated manipulation tasks. However, teaching a robot to grasp objects with an anthropomorphic hand is an arduous problem due to the high dimensionality of state and action spaces. Deep Reinforcement Learning (DRL) offers techniques to design control policies for this kind of problems without explicit environment or hand modeling. However, state-of-the-art model-free algorithms have proven inefficient for learning such policies. The main problem is that the exploration of the environment is unfeasible for such high-dimensional problems, thus hampering the initial phases of policy optimization. One possibility to address this is to rely on off-line task demonstrations, but, oftentimes, this is too demanding in terms of time and computational resources. To address these problems, we propose the A Grasp Pose is All You Need (G-PAYN) method for the anthropomorphic hand of the iCub humanoid. We develop an approach to automatically collect task demonstrations to initialize the training of the policy. The proposed grasping pipeline starts from a grasp pose generated by an external algorithm, used to initiate the movement. Then a control policy (previously trained with the proposed G-PAYN) is used to reach and grab the object. We deployed the iCub into the MuJoCo simulator and use it to test our approach with objects from the YCB-Video dataset. Results show that G-PAYN outperforms current DRL techniques in the considered setting in terms of success rate and execution time with respect to the baselines. The code to reproduce the experiments is released together with the paper with an open source license.
Key Design Choices for Double-Transfer in Source-Free Unsupervised Domain Adaptation
Maracani, Andrea, Camoriano, Raffaello, Maiettini, Elisa, Talon, Davide, Rosasco, Lorenzo, Natale, Lorenzo
Fine-tuning and Domain Adaptation emerged as effective strategies for efficiently transferring deep learning models to new target tasks. However, target domain labels are not accessible in many real-world scenarios. This led to the development of Unsupervised Domain Adaptation (UDA) methods, which only employ unlabeled target samples. Furthermore, efficiency and privacy requirements may also prevent the use of source domain data during the adaptation stage. This challenging setting, known as Source-Free Unsupervised Domain Adaptation (SF-UDA), is gaining interest among researchers and practitioners due to its potential for real-world applications. In this paper, we provide the first in-depth analysis of the main design choices in SF-UDA through a large-scale empirical study across 500 models and 74 domain pairs. We pinpoint the normalization approach, pre-training strategy, and backbone architecture as the most critical factors. Based on our quantitative findings, we propose recipes to best tackle SF-UDA scenarios. Moreover, we show that SF-UDA is competitive also beyond standard benchmarks and backbone architectures, performing on par with UDA at a fraction of the data and computational cost. In the interest of reproducibility, we include the full experimental results and code as supplementary material.
iCub Knows Where You Look: Exploiting Social Cues for Interactive Object Detection Learning
Lombardi, Maria, Maiettini, Elisa, Tikhanoff, Vadim, Natale, Lorenzo
Performing joint interaction requires constant mutual monitoring of own actions and their effects on the other's behaviour. Such an action-effect monitoring is boosted by social cues and might result in an increasing sense of agency. Joint actions and joint attention are strictly correlated and both of them contribute to the formation of a precise temporal coordination. In human-robot interaction, the robot's ability to establish joint attention with a human partner and exploit various social cues to react accordingly is a crucial step in creating communicative robots. Along the social component, an effective human-robot interaction can be seen as a new method to improve and make the robot's learning process more natural and robust for a given task. In this work we use different social skills, such as mutual gaze, gaze following, speech and human face recognition, to develop an effective teacher-learner scenario tailored to visual object learning in dynamic environments. Experiments on the iCub robot demonstrate that the system allows the robot to learn new objects through a natural interaction with a human teacher in presence of distractors.
Speeding-up Object Detection Training for Robotics with FALKON
Maiettini, Elisa, Pasquale, Giulia, Rosasco, Lorenzo, Natale, Lorenzo
Latest deep learning methods for object detection provide remarkable performance, but have limits when used in robotic applications. One of the most relevant issues is the long training time, which is due to the large size and imbalance of the associated training sets, characterized by few positive and a large number of negative examples (i.e. background). Proposed approaches are based on end-to-end learning by back-propagation [22] or kernel methods trained with Hard Negatives Mining on top of deep features [8]. These solutions are effective, but prohibitively slow for on-line applications. In this paper we propose a novel pipeline for object detection that overcomes this problem and provides comparable performance, with a 60x training speedup. Our pipeline combines (i) the Region Proposal Network and the deep feature extractor from [22] to efficiently select candidate RoIs and encode them into powerful representations, with (ii) the FALKON [23] algorithm, a novel kernel-based method that allows fast training on large scale problems (millions of points). We address the size and imbalance of training data by exploiting the stochastic subsampling intrinsic into the method and a novel, fast, bootstrapping approach. We assess the effectiveness of the approach on a standard Computer Vision dataset (PASCAL VOC 2007 [5]) and demonstrate its applicability to a real robotic scenario with the iCubWorld Transformations [18] dataset.