What video games in schools can teach us about learning
At the end of the summer term at Southgate primary school in Crawley, West Sussex, a class of 10-year-olds are folding together cardboard models of remote-controlled cars and decorating them with pipe cleaners, pens, googly eyes and tape, with the aim of using them to transport a biscuit across a table and into the open mouths of their teachers. The kids are playing with Nintendo Labo, an ingenious game that comes with a box of fold-up cardboard models that turn from inert facsimiles into working toys, with the addition of a Nintendo Switch console. A cardboard piano becomes a working keyboard with a screen. A cardboard fishing rod can be used to play a fishing game, attached by string to a base housing the console. They are fun to play with, but they also teach engineering principles – the software includes a child-friendly but comprehensive breakdown of how the console uses features such as vibration, infrared cameras and gyroscopes to make the models work.
Aug-7-2018, 09:22:17 GMT
- Country:
- Africa > Middle East
- Egypt (0.05)
- Europe > United Kingdom
- England > West Sussex (0.25)
- Africa > Middle East
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence > Games > Computer Games (0.32)