LRB · Paul Taylor · The Concept of 'Cat Face': Machine Learning
Over the course of a week in March, Lee Sedol, the world's best player of Go, played a series of five games against a computer program. The series, which the program AlphaGo won 4-1, took place in Seoul, while tens of millions watched live on internet feeds. Go, usually considered the most intellectually demanding of board games, originated in China but developed into its current form in Japan, enjoying a long golden age from the 17th to the 19th century. Famous contests from the period include the Blood Vomiting game, in which three moves of great subtlety were allegedly revealed to Honinbo Jowa by ghosts, enabling him to defeat his young protégé Intetsu Akaboshi, who after four days of continuous play collapsed and coughed up blood, dying of TB shortly afterwards. Another, the Ear Reddening game, turned on a move of such strength that it caused a discernible flow of blood to the ears of the master Inoue Genan Inseki. That move was, until 13 March this year, probably the most talked about move in the history of Go. That accolade probably now belongs to move 78 in the fourth game between Sedol and AlphaGo, a moment of apparently inexplicable intuition which gave Sedol his only victory in the series. The move, quickly named the Touch of God, has captured the attention not just of fans of Go but of anyone with an interest in what differentiates human from artificial intelligence. DeepMind, the London-based company behind AlphaGo, was acquired by Google in January 2014.
Aug-17-2016, 13:36:53 GMT
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