Hands-on: Sekiro: Shadows Die Twice's fluid action and mobile levels make it no mere Dark Souls clone

PCWorld 

It took me four tries to beat the first major enemy in our Sekiro: Shadows Die Twice ($60 preorder on Steam) demo. Just a slightly more powerful soldier than the mobs around him, a named Samurai General commanding nameless hordes. Time and time again I marched towards him though, having dispatched his troops, and was killed by the sweeping swings of his sword. As much as it's tempting to lump all of From Software's games into a "Souls-like" umbrella, the studio's proven skilled at reinventing what that term means--from Demon's Souls to Dark Souls, Dark Souls to Dark Souls III, and to the faster-paced fan favorite Bloodborne. Sekiro has plenty in common with its brethren, to say nothing of Team Ninja's Nioh, and yet it's also uniquely Sekiro, and that means going through the entire Souls learning process once again.

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