A deep learning model achieves super-human performance at Gran Turismo Sport

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Over the past few decades, research teams worldwide have developed machine learning and deep learning techniques that can achieve human-comparable performance on a variety of tasks. Some of these models were also trained to play renowned board or videogames, such as the Ancient Chinese game Go or Atari arcade games, in order to further assess their capabilities and performance. Researchers at University of Zurich and SONY AI Zurich have recently tested the performance of a deep reinforcement learning-based approach that was trained to play Gran Turismo Sport, the renowned car racing video game developed by Polyphony Digital and published by Sony Interactive Entertainment. Their findings, presented in a paper pre-published on arXiv, further highlight the potential of deep learning techniques for controlling cars in simulated environments. "Autonomous driving at high speed is a challenging task that requires generating fast and precise actions even when the vehicle is approaching its physical limits," Yunlong Song, one of the researchers who carried out the study, told TechXplore.

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