Art and Artificial Intelligence -- MTArt

#artificialintelligence 

In 1996, Deep Blue, a chess-playing computer developed by IBM, was the first machine to win a chess match against the world champion Garry Kasparov. Since then, artificial intelligence has gone down a rapid development trajectory, now even questioning the divide between technology and creativity. Pushing past the notion of the machine as the extension of the artist, Harold Cohen, former artist and professor at the University of California San Diego, designed Aaron, an art-creating program that can paint still life and portraits of human figures without photos or other human input as reference. Artomatix, founded by Eric Risser in 2013, uses algorithms to leverage the'world's first artificial imagination'. The team at Deep Dream Google has spent recent years'teaching computers how to see, understand, and appreciate our world'.