creativity
An extinct human species made surprisingly creative butchery tools
Our cousins'Homo juluensis' knew how to adapt in the face of an ice age. More information Adding us as a Preferred Source in Google by using this link indicates that you would like to see more of our content in Google News results. One of the 146,000-year-old stone cores used to make butcher's tools, found in Lingjing, China. Breakthroughs, discoveries, and DIY tips sent six days a week. A remarkable collection of ancient stone tools proves that human creativity can thrive in challenging times.
UK gaming icon Peter Molyneux on AI, his final creation and a changing industry
Peter Molyneux OBE is reflecting upon the future of the UK games industry in his office - and how he could soon be leaving it. The 66-year-old, who over the years has helped create iconic series such as Fable, Black & White and Theme Park, tells me Masters of Albion - his latest project as creative director of 22cans - will also be his final one. He sees it as a return to his roots - a reinvention of the god game - a genre he introduced with Populous in 1989, one where players play as a deity on high, controlling a population's inhabitants as they please. In this new iteration, players are able to build and manage settlements by day, before defending them from attacks at night, with the ability to take control of individual characters at any point. For Molyneux, once voted one of the top game creators of all time, the key idea is freedom - creating systems that respond to player curiosity rather than directing them down a fixed path.
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Electronic artist and YouTuber Look Mum No Computer to represent UK at Eurovision
Electronic music artist and tech creator Look Mum No Computer has been chosen to represent the UK at this year's Eurovision Song Contest in Vienna, the BBC has announced. Look Mum No Computer is a solo artist, songwriter and YouTuber, who is also described as an inventor of unique musical machines. The singer first arrived on the music scene back in 2014 as Sam Battle, frontman of indie rock band Zibra. The group performed at Glastonbury in 2015 for BBC Introducing. Since then, he has been performing and recording under his solo name.
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A backlash against AI imagery in ads may have begun as brands promote 'human-made'
A backlash against AI imagery in ads may have begun as brands promote'human-made' In a wave of new ads, brands like Heineken, Polaroid and Cadbury have started hating on artificial intelligence (AI), celebrating their work as "human-made". But in these advertising campaigns on TV, billboards on New York streets and on social media, the companies are signalling something larger. Even Apple's new series release, Pluribus, includes the phrase "Made by Humans" in the closing credits. Other brands including H&M and Guess have faced a backlash for using AI brand ambassadors instead of humans. These gestures suggest we have reached a cultural moment in the evolution of this technology, where people are unsure what creativity means when machines can now produce much of what we see, hear and perhaps even be moved by.
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'Music needs a human component to be of any value': Guardian readers on the growing use of AI in music
AI-generated music is flooding streaming platforms. AI-generated music is flooding streaming platforms. 'Music needs a human component to be of any value': Guardian readers on the growing use of AI in music AI promises to have far-reaching effects in music-making. While some welcome it as a compositional tool, many have deep concerns. A I-generated music is flooding streaming platforms, and it seems to be here to stay.
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Disney and OpenAI have made a surprise deal – what happens next?
Disney and OpenAI have made a surprise deal - what happens next? Disney's famous Mickey Mouse character will soon be available for use in AI-generated videos The world's best-known AI company and the world's best-known entertainment firm have come to a surprise agreement to allow AI versions of some of the most iconic characters in film, TV and cartoons to be used in generative AI videos and images. Social media is dead - here's what comes next The Walt Disney Company has signed a deal with OpenAI that will allow the AI firm's Sora video generation tool and ChatGPT image creator to use more than 200 of Disney's most iconic characters. Meanwhile, Disney remains in dispute with another AI firm, Midjourney, over alleged infringement of their intellectual property (IP), claiming Midjourney aims to "blatantly incorporate and copy Disney's and Universal's famous characters" into their image generating tool. The characters now deemed fair game for OpenAI users include the likes of Mickey and Minnie Mouse, Simba and Mufasa from and Moana, as well as Marvel and Lucasfilm characters, including some of's most well-known names.
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AI Co-Artist: A LLM-Powered Framework for Interactive GLSL Shader Animation Evolution
Yuksel, Kamer Ali, Sawaf, Hassan
Creative coding and real-time shader programming are at the forefront of interactive digital art, enabling artists, designers, and enthusiasts to produce mesmerizing, complex visual effects that respond to real-time stimuli such as sound or user interaction. However, despite the rich potential of tools like GLSL, the steep learning curve and requirement for programming fluency pose substantial barriers for newcomers and even experienced artists who may not have a technical background. In this paper, we present AI Co-Artist, a novel interactive system that harnesses the capabilities of large language models (LLMs), specifically GPT-4, to support the iterative evolution and refinement of GLSL shaders through a user-friendly, visually-driven interface. Drawing inspiration from the user-guided evolutionary principles pioneered by the Picbreeder platform, our system empowers users to evolve shader art using intuitive interactions, without needing to write or understand code. AI Co-Artist serves as both a creative companion and a technical assistant, allowing users to explore a vast generative design space of real-time visual art. Through comprehensive evaluations, including structured user studies and qualitative feedback, we demonstrate that AI Co-Artist significantly reduces the technical threshold for shader creation, enhances creative outcomes, and supports a wide range of users in producing professional-quality visual effects. Furthermore, we argue that this paradigm is broadly generalizable. By leveraging the dual strengths of LLMs--semantic understanding and program synthesis--our method can be applied to diverse creative domains, including website layout generation, architectural visualizations, product prototyping, and infograph-ics. We also explore whether human curators in the interactive process could be replaced or augmented with multimodal vision-language models acting as autonomous aesthetic judges to allow closed-loop evolution.
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Persona-based Multi-Agent Collaboration for Brainstorming
Straub, Nate, Khan, Saara, Jay, Katharina, Cabral, Brian, Linde, Oskar
Abstract--We demonstrate the importance of persona-based multi-agents brainstorming for both diverse topics and subject matter ideation. Prior work has shown that generalized multi-agent collaboration often provides better reasoning than a single agent alone [1]. In this paper, we propose and develop a framework for persona-based agent selection, showing how persona domain curation can improve brainstorming outcomes. Using multiple experimental setups, we evaluate brainstorming outputs across different persona pairings (e.g., Doctor vs VR Engineer) and A2A (agent-to-agent) dynamics (separate, together, separate-then-together). Our results show that (1) persona choice shapes idea domains, (2) collaboration mode shifts diversity of idea generation, and (3) multi-agent persona-driven brainstorming produces idea depth and cross-domain coverage. Brainstorming has historically been a human-centered activity where diverse individuals bring unique knowledge and perspectives to generate novel ideas. Locke's theory of knowledge formation emphasizes that combining and abstracting experiences across multiple people leads to more complex ideas. Similarly, since the 1950s and '60s, design thinking frameworks emphasize the importance of multiple participants generating and refining ideas through structured exploration of brainstorming to generate ideas for a pre-defined question [2]. These design thinking frameworks use a set of cognitive, strategic, and practical procedures for ideation [2] and for this paper we focus on'brainstorming' as an area of exploration for multi-agent collaboration. Brainstorming is normally done with multiple and diverse humans standing at a whiteboard together brainstorming ideas against a topic area that is put on the whiteboard.
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Emovectors: assessing emotional content in jazz improvisations for creativity evaluation
Music improvisation is fascinating to study, being essentially a live demonstration of a creative process. In jazz, musicians often improvise across predefined chord progressions (leadsheets). How do we assess the creativity of jazz improvisations? And can we capture this in automated metrics for creativity for current LLM-based generative systems? Demonstration of emotional involvement is closely linked with creativity in improvisation. Analysing musical audio, can we detect emotional involvement? This study hypothesises that if an improvisation contains more evidence of emotion-laden content, it is more likely to be recognised as creative. An embeddings-based method is proposed for capturing the emotional content in musical improvisations, using a psychologically-grounded classification of musical characteristics associated with emotions. Resulting 'emovectors' are analysed to test the above hypothesis, comparing across multiple improvisations. Capturing emotional content in this quantifiable way can contribute towards new metrics for creativity evaluation that can be applied at scale.
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