The 10th IEEE International Workshop on the Analysis and Modeling of Faces and Gestures

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"What I cannot create, I do not understand," said the famous writing on Dr. Feynman's blackboard. The ability to create or to change objects requires us to understand their structure and factors of variation. For example, to draw a face an artist is required to know its composition and have a good command of drawing skills (the latter is particularly challenging for the presenter). The animation additionally requires the knowledge of rigid and non-rigid motion patterns of the object. This talk shows that generation, manipulation, and animation skills of deep generative models substantially benefit from such understanding.

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