What can machine learning do? Workforce implications

#artificialintelligence 

ML systems are very strong at learning empirical associations in data but are less effective when the task requires long chains of reasoning or complex planning that rely on common sense or background knowledge unknown to the computer. Ng's "one-second rule" (4) suggests that ML will do well on video games that require quick reaction and provide instantaneous feedback but less well on games where choosing the optimal action depends on remembering previous events distant in time and on unknown background knowledge about the world (e.g., knowing where in the room a newly introduced item is likely to be found) (12). Exceptions to this are games such as Go and chess, because these nonphysical games can be rapidly simulated with perfect accuracy, so that millions of perfectly self-labeled training examples can be automatically collected. However, in most real-world domains, we lack such perfect simulations.