'I don't see the point of me without the politics': video game writer Meghna Jayanth on the benefits of staying indie

The Guardian 

Can a video game writer do her best work at the industry's biggest scale? Well: Meghna Jayanth is fine where she is. Last year, with Outerloop Games, she released Thirsty Suitors, a fluorescent fusion of messy flirting and sick skating; coming up next is All Rise, a climate action courtroom drama. These are indie games – Thirsty Suitors' hero is a queer Desi skater and the villain is her feelings; of course it is an indie game – and Jayanth, one of the star video game writers of her generation, is perfectly at home here, where a modest budget is the trade-off for making joyful games about colonialism, identity and sexuality, with people whose values align with hers. The money is smaller, and that hurts getting the work noticed.

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