Gamers won 'Battlefront 2' spat with EA, but in-game purchases will probably persist

Los Angeles Times 

If you've already paid $60 for a video game, haven't you spent enough? That's the question Electronic Arts, or EA, the maker of games including the Madden NFL series, FIFA and Battlefield, has to answer after angering customers who eagerly anticipated one of its biggest holiday releases, "Star Wars: Battlefront 2." On top of the "Star Wars"-themed action-shooter's $60 list price, the game included micro-transactions, which enabled players to spend real-world money on in-game items such as "loot crates" -- essentially a mystery box filled with perks. Although video games have long allowed players to spend currency on cosmetic purchases such as special costumes, "Battlefront 2" players were upset to learn that a trial version of the game let them spend money to bolster their characters. Those who opted against paying were at a disadvantage and simply had to "grind" -- that is, play for many hours -- to achieve similar powers or unlock marquee characters such as Darth Vader. Players accused EA of engaging in pay-to-win practices.

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