Pulling back the curtain on the tech and politics behind 'Watch Dogs: Legion'

Washington Post - Technology News 

Clint Hocking marked his return to Ubisoft in 2015 with a big idea. His new project "Watch Dogs: Legion" was ambitious, and its concept was born from a single question: What if you could play as anyone? It had never been done before. In open-world games, players normally control a single protagonist, or a couple of carefully crafted main characters. But Hocking envisioned a Watch Dogs game where players could explore a metropolitan city and, with the press of a button, switch perspectives to inhabit the body of a spy, construction worker or an average Joe walking to their office job. Every passerby is their own person, primed with a web of relationships, an occupation and a personality.