Pushing Buttons: the fast, furious world of games releases

The Guardian 

There was a time when it was possible to play pretty much every interesting video game released in a given year, from nailed-down 9/10 blockbusters to that divisive horror curio. That's not the case now – not only because games have gotten longer and more involving, as I wrote about last week, but also because so many of them are released. The publisher model, where a few big companies controlled the release calendar, has given way to a mix of legacy megaliths (Sony, EA, Nintendo, Microsoft), indie publishers (Devolver, Annapurna, Team17), self-releasing developers and everything in between. How is a player supposed to keep up? Good curation is one of the most useful things a games critic can offer in 2022.

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