Report: Wearable Devices Expected to Become Mainstream in Education in Next 4-5 Years -- THE Journal
Virtual reality and robotics will become widely adopted in education in the next two to three years, while wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking. The "NMC/CoSN Horizon Report: 2016 K–12 Edition" examined emerging technologies for their potential impact on and use in teaching, learning and creative inquiry in schools. The report, released at the end of 2016, looked at tech trends in the short term (one year or less), mid-term (two to three years) and long term (four to five years. The VR market in general is certainly heating up. Goldman Sachs recently estimated that virtual and augmented reality entertainment revenue will reach $3.2 billion by 2025, while the education sector will attract 15 million users, the report said.
Jan-7-2017, 21:05:07 GMT
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