VRARNews: vrfocus.com - XR for Animation: the Future is Less, Not More

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Let's say you want to animate a 3D character. In the digital age, it should be easy, right? Technology has advanced enough that you can use motion capture (mocap) to film an actor going through a character's actions, then clean up the resulting animation, rather than manually animate every motion of a character with software. Seems simple from the outside, until you realize the amount of infrastructure you're going to use. You'll need a large amount of camera hardware to capture all the right angles, a dedicated studio with enough space for those cameras and mounting racks, and then you need a motion capture suit for the actor.

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