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What AI Will Do to Art

The Atlantic - Technology

This story appears in the August 2026 print edition. While some stories from this issue are not yet available to read online, you can explore more from the magazine . Get our editors' guide to what matters in the world, delivered to your inbox every weekday. Holly Herndon and Mat Dryhurst believe the future doesn't have to belong to slop. The art was way too heavy. In mid-March, the artists Holly Herndon and Mat Dryhurst were preparing an installation to coincide with the Venice Biennale, the prestigious international art festival, but the execution was becoming tricky. They wanted to suspend sculptures of a trippy cityscape upside down from the ceiling of an 18th-century palazzo. But the construction material they envisioned-- 3-D-printed sand--would weigh tons, which was more than the antique building could bear. The sculptures, they realized, might fall and crush someone. Check out more from this issue and find your next story to read. This was a rather analog problem for a married couple widely seen as technological prophets. Herndon, 46, and Dryhurst, 41, have reached the upper echelons of the art world thanks to a media-spanning output--music, images, software, and reams of commentary--with a cybernetic bent. They are high culture's most influential exponents of artificial intelligence, an invention that many people believe spells doom for the arts but that they think could lead to a renaissance. I met them on a cold, bright Tuesday in Berlin.


693e00827fd44bdfca210801fe1e6439-Paper-Position_Paper_Track.pdf

Neural Information Processing Systems

The meteoric rise of Artificial Intelligence (AI), with its rapidly expanding market capitalization, presents both transformative opportunities and critical challenges. Chief among these is the urgent need for a new, unified paradigm for trustworthy evaluation, as current benchmarks increasingly reveal critical vulnerabilities. Issues like data contamination and selective reporting by model developers fuel hype, while inadequate data quality control can lead to biased evaluations that, even if unintentionally, may favor specific approaches. As a flood of participants enters the AI space, this "Wild West" of assessment makes distinguishing genuine progress from exaggerated claims exceptionally difficult. Such ambiguity blurs scientific signals and erodes public confidence, much as unchecked claims would destabilize financial markets reliant on credible oversight from agencies like Moody's. In high-stakes human examinations (e.g., SAT, GRE), substantial effort is devoted to ensuring fairness and credibility; why settle for less in evaluating AI, especially given its profound societal impact? This position paper argues that a laissezfaire approach is untenable. For true and sustainable AI advancement, we call for a paradigm shift to a unified, live, and quality-controlled benchmarking framework--robust by construction rather than reliant on courtesy or goodwill.


A Crypto Scam Targeted a Gay OnlyFans Star. Then His X Feed Was Flooded With 'MAGA Propaganda'

WIRED

Then His X Feed Was Flooded With'MAGA Propaganda' In recent months hackers have attempted to extort money from porn stars with big followings, in some cases filling their feeds with pro-MAGA and crypto content. Patrick Bewley's X feed was normally filled with posts about leather three-ways and clips of poolhouse erotica . The gay OnlyFans star, known as Daddy Patrick, had decided to get into the adult industry at age 60 and in under two years his followers on X swelled to 132,000. But in April, his feed suddenly became very political --and very MAGA--with posts like " President Trump stuns the World announcing America has more oil than the next two largest Oil economies COMBINED." His account had been hacked.


Market Design for AI: Beyond the Copyright Binary

arXiv.org Machine Learning

How can we design a market of human-generated content for use in training AI models that both enables technological progress and preserves individual incentives for high-quality content creation? Existing approaches take polar positions: a "free-for-all" model based on fair use and a "strong intellectual property rights" model. We show that both fail: Free-for-all does not compensate creators, and -- by modeling as a static Stackelberg game -- strong intellectual property rights also underpower creative incentives. We find this especially true for more innovative creators, a phenomenon we term the "originality penalty." Extending this insight to a dynamic model, we find another market failure undermining AI model performance, even for an initially good model: Such a model induces greater reliance by humans on AI-assisted creation, resulting in homogenized content feeding back into training, which degrades the model performance -- a "curse of precision." We further propose a market design with a data intermediary internalizing cross-creator externalities and subsidizing innovative contributions, thereby restoring efficiency.


'We can stitch together our past': the AI-generated time-travellers vlogging from history

The Guardian

AI-generated vloggers like Chloe VS History (left) and Nova VS History are, their creators say, 'taking an already-proven format and applying it to history' AI-generated vloggers like Chloe VS History (left) and Nova VS History are, their creators say, 'taking an already-proven format and applying it to history' The content creators behind channels like Chloe VS History are using AI tools to'bring history to life in a really visceral way' "I have just arrived in Tudor London, 1536," a young woman in a green puffer jacket tells the camera. "I'm going to check in at my room in the inn, get into the market. Then, later I am meeting the actual king - yep, Henry VIII - in person." On YouTube and other social platforms, users are flocking to watch AI-generated "history influencers", characters that vlog their travels to historical settings. One of the most popular channels is Chloe VS History, with more than 610,000 Instagram followers and 15m views on YouTube.


The shock of seeing your body used in deepfake porn

MIT Technology Review

Adult content creators are having their performances used without consent. This is just one way that AI now threatens their rights and livelihoods. When Jennifer got a job doing research for a nonprofit in 2023, she ran her new professional headshot through a facial recognition program. She wanted to see if the tech would pull up the porn videos she'd made more than 10 years before, when she was in her early 20s. It did in fact return some of that content, and also something alarming that she'd never seen before: one of her old videos, but with someone else's face on her body. "At first, I thought it was just a different person," says Jennifer, who is being identified by a pseudonym to protect her privacy. But then she recognized a distinctly garish background from a video she'd shot around 2013, and she realized: "Somebody used me in a deepfake."


OnlyFans' First-Gen Creators Are Retiring--and Some Are Begging You to Forget They Exist

WIRED

OnlyFans' First-Gen Creators Are Retiring--and Some Are Begging You to Forget They Exist As more sex workers quit the industry, some are having to navigate tough questions around consent and the "afterlife" of work they no longer want to be associated with. On April 28, just before noon, Win White logged onto X and posted a series of messages to his 65,000 followers who, until that moment, were mostly unaware of his past as an OnlyFans creator. If you see it, save it cool," he wrote . "I know where I've been and I think I'm entitled to a life after that at least." That morning White, 29, had received several DMs about an old clip of him making rounds. Though he has done his best to separate his old life from his new one--last year he deleted his OnlyFans account and the separate X account where he posted content--it often has a habit of catching up with him. "All that work that I did for OnlyFans, I did out in California.


You Found Satoshi? Let's See the Receipts

WIRED

Two new projects, including one from a Pulitzer-winning reporter, claim they've solved the mystery of Bitcoin's creator. So why does the hunt continue? In December 2024, at the suggestion of a mutual friend, I met with a professional investigator named Tyler Maroney. He told me he was on a quest to discover the identity of Satoshi Nakamoto, the inventor of Bitcoin, and he felt that he had cracked the case. My first thought was, join the club. Literally dozens of journalists and investigators have spent months or even years trying to uncover the mysterious creator of the most popular cryptocurrency, who ended his (or her or their) online presence in 2011 and amassed around $83 billion in Bitcoin.


The Men Behind Your Favorite AI Gay Thirst Traps

WIRED

A viral red carpet moment shone light on a group of hunky Instagram influencers--and the followers who are too horny to care that they're not real. With his deep brown eyes, wide grin, and almost comically chiseled body, Jae Young Joon is the platonic ideal of a hunky male influencer. On Instagram, where he has more than 320,000 followers, he regularly posts himself trying on sheet masks at home, enjoying soju and karaoke with his friends, or posing in front of the Ferris wheel at Coachella . Occasionally, he'll promote his music, including his recent LP Pressure Release which features a BDSM-inspired album cover, his back muscles rippling underneath a harness and chains. It's an impressive online presence, and Jae's fans eat it up: his comments are filled with fire and heart-eye emoji and people praising his music.


UK gaming icon Peter Molyneux on AI, his final creation and a changing industry

BBC News

Peter Molyneux OBE is reflecting upon the future of the UK games industry in his office - and how he could soon be leaving it. The 66-year-old, who over the years has helped create iconic series such as Fable, Black & White and Theme Park, tells me Masters of Albion - his latest project as creative director of 22cans - will also be his final one. He sees it as a return to his roots - a reinvention of the god game - a genre he introduced with Populous in 1989, one where players play as a deity on high, controlling a population's inhabitants as they please. In this new iteration, players are able to build and manage settlements by day, before defending them from attacks at night, with the ability to take control of individual characters at any point. For Molyneux, once voted one of the top game creators of all time, the key idea is freedom - creating systems that respond to player curiosity rather than directing them down a fixed path.