Hidetaka Miyazaki Sees Death as a Feature, Not a Bug

The New Yorker 

A film's themes, or its plot, can be misconstrued by a lazy viewer. Only a video game, however, can punish an audience's faults. If a player mistimes a jump, falls to an adversary, or fails to reach the end of a level, a game can deny them access to the rest of the work, halting progress until they pass the test or resign in defeat. The video-game director Hidetaka Miyazaki, who's in his late forties, has punished more players than perhaps anyone else. In Dark Souls, the 2011 fantasy game that made him famous, you play as a loin-clothed wretch, racing through sewers and cowering in forests.

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