When Planning Should Be Easy: On Solving Cumulative Planning Problems

Bartak, Roman (Charles University in Prague) | Dvorak, Filip (Charles University in Prague) | Gemrot, Jakub (Charles University in Prague) | Brom, Cyril (Charles University in Prague) | Toropila, Daniel (Charles University in Prague)

AAAI Conferences 

This paper deals with planning domains that appear in computer games, especially when modeling intelligent virtual agents. Some of these domains contain only actions with no negative effects and are thus treated as easy from the planning perspective. We propose two new techniques to solve the problems in these planning domains, a heuristic search algorithm ANA* and a constraint-based planner RelaxPlan, and we compare them with the state-of-the-art planners, that were successful in IPC, using planning domains motivated by computer games.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found