REArtGS: Reconstructing and Generating Articulated Objects via 3DGaussian Splatting with Geometric and Motion Constraints
–Neural Information Processing Systems
Articulated objects, as prevalent entities in human life, their 3D representations play crucial roles across various applications. However, achieving both high-fidelity textured surface reconstruction and dynamic generation for articulated objects remains challenging for existing methods. In this paper, we present REArtGS, a novel framework that introduces additional geometric and motion constraints to 3DGaussian primitives, enabling realistic surface reconstruction and generation for articulated objects. Specifically, given multi-view RGB images of arbitrary two states of articulated objects, we first introduce an unbiased Signed Distance Field (SDF) guidance to regularize Gaussian opacity fields, enhancing geometry constraints and improving surface reconstruction quality. Then we establish deformable fields for 3DGaussians constrained by the kinematic structures of articulated objects, achieving unsupervised generation of surface meshes in unseen states. Extensive experiments on both synthetic and real datasets demonstrate our approach achieves high-quality textured surface reconstruction for given states, and enables high-fidelity surface generation for unseen states.
Neural Information Processing Systems
Jun-19-2026, 22:41:06 GMT
- Genre:
- Research Report
- Experimental Study (1.00)
- New Finding (0.67)
- Research Report
- Technology:
- Information Technology > Artificial Intelligence
- Vision (1.00)
- Representation & Reasoning (1.00)
- Machine Learning > Neural Networks (1.00)
- Natural Language (0.93)
- Information Technology > Artificial Intelligence