What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces
Summerville, Adam (University of California, Santa Cruz) | Behrooz, Morteza (University of California, Santa Cruz) | Mateas, Michael (University of California, Santa Cruz) | Jhala, Arnav (North Carolina State University)
Procedural content generation (PCG) for videogames relies on a commitment to the semantics of the game. Concepts such as enemies or solidity are required for the creation of levels for platformer games. As humans, we can instantly identify the underlying semantics of a game from brief snippets of game play video or from playing the game. Previous PCG systems have needed humans to identify the semantic properties of objects in the game, either implicitly or explicitly. We propose a system that can automatically learn the semantic properties of game objects by observation of events in the game via a causal learning framework. We apply this learning approach to play traces from the Super Mario Bros. series.
Feb-4-2017
- Country:
- North America > United States > California > Santa Cruz County > Santa Cruz (0.14)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)