Global State Evaluation in StarCraft

Erickson, Graham Kurtis Stephen (University of Alberta) | Buro, Michael (University of Alberta)

AAAI Conferences 

State evaluation and opponent modelling are important areasto consider when designing game-playing Artificial Intelligence.This paper presents a model for predicting whichplayer will win in the real-time strategy game StarCraft.Model weights are learned from replays using logistic regression.We also present some metrics for estimating player skillwhich can be used a features in the predictive model, includingusing a battle simulation as a baseline to compare playerperformance against.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found