Special Track on Games and Entertainment

Hale, David Hunter (University of North Carolina Charlotte)

AAAI Conferences 

Digital games and entertainment are a modern area of enormous economic potential and can have a serious social impact. Digital entertainment has become a constant in our society. Exposure to it begins at a young age, sometimes even before children have started to walk. is exposure continues as they age and does not stop at adulthood, in fact the majority of game sales occur to those over the age of 18. is field represents a large and growing portion of the entertainment sector of the economy. Games are becoming the highest and most advanced form of escapism as they provide people of all ages the opportunity to see and do things that would not otherwise be possible. Effectively, the nonplayer controlled characters of twenty years ago are the same as the ones in current use, they just look better.

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