NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction - Supplementary Material - A Derivation for Computing Opacity α
–Neural Information Processing Systems
In this section we will derive the formula in Eqn. 13 of the paper for computing the discrete opacity It follows from Eqn. 12 of the paper that, α Eqn. 12 of the paper, we have α According to Eqn. 5 of the paper, the weight function w (t) is given by w (t) = T ( t) ρ (t), where ρ (t) = max null ( f ( p(t)) v) φ In this section we show that the weight function derived in naive solution is biased. According to Eqn. 8, the derivative of w (t) is given by: dw dt = T ( t) null dσ ( t) dt σ (t) Based on Eqn. 10 and Eqn. Therefore, the total number of sampled points for NeuS is 128. Figure 2: The section points and mid-points defined on a ray. E.1 Rendering Quality and Speed Besides the reconstructed surfaces, our method also renders high-quality images, as shown in Figure 4. Rendering an image in resolution of 1600x1200 costs about 320 seconds in the default In this experiment, we held out 10% of the images in the DTU dataset as the testing set and the others as the training set. As shown in Table 3, our method achieves comparable performance to NeRF.
Neural Information Processing Systems
Aug-18-2025, 05:50:51 GMT