Automatic Real-Time Music Generation for Games

Engels, Steve (University of Toronto) | Tong, Tiffany (University of Toronto) | Chan, Fabian (University of Toronto)

AAAI Conferences 

Music composition can be a challenge for many small- to medium-sized game companies, largely due to the expense and difficulty in creating original music for each level of a game. To address this, we developed a tool that automatically generates original music, by training a music generator on pieces whose style the game designer wishes to imitate. The generator then creates original music in that style in real-time, and switches between styles when signaled by the game. This software has been refined to produce music that is coherent and imitates a composer’s larger music structure.

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