Designing Story-Centric Games for Player Emotion: A Theoretical Perspective
Harley, Jason Matthew (Université de Montréal) | Rowe, Jonathan P. (North Carolina State University) | Lester, James C. (North Carolina State University) | Frasson, Claude (Université de Montréal)
Narratives are powerful because of their impact on our emotional experiences. Recent years have witnessed significant advances in affective computing and intelligent interaction, presenting a broad range of opportunities for enhancing the design, implementation, and adaptivity of interactive narratives. This paper presents preliminary work examining story-centric games and interactive narratives from the perspective of psychological theories of emotion, with a particular focus on player affect. We examine the sources and duration of player emotion, social facets of emotion, players’ individual differences in emotion, and meta-emotions. Recommendations and future directions for research on player emotion in interactive narratives are discussed.
Nov-1-2015
- Country:
- North America
- Canada > Quebec (0.14)
- United States
- California (0.15)
- New York (0.14)
- North Carolina (0.14)
- North America
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.47)
- Technology: