Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning
Yap, Peter (University of Alberta) | Burch, Neil (University of Alberta) | Holte, Robert Craig (University of Alberta) | Schaeffer, Jonathan (University of Alberta)
We present three new ideas for grid-based path-planning algorithms that improve the search speed and quality of the paths found. First, we introduce a new type of database, the Local Distance Database (LDDB), that contains distances between boundary points of a local neighborhood. Second, an LDDB based algorithm is introduced, called Block A*, that calculates the optimal path between start and goal locations given the local distances stored in the LDDB. Third, our experimental results for any-angle path planning in a wide variety of test domains, including real game maps, show that Block A* is faster than both A* and the previously best grid-based any-angle search algorithm, Theta*.
Aug-4-2011
- Country:
- North America > Canada > Alberta (0.28)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.94)
- Technology: